News: ex-Avalanche Studios developer Axel Lindburg has said that the definition of a AAA game is “highly subjective”, which leads to problems in differing aims and expectations during development.
Today, Sega announced its financial results for the full fiscal year that started in April 2024 and ended in March 2025.
I like what's on their legacy IP list, but there are still many more franchises they could revive. Shining Force and Chakan come to mind.
"That’s not how you launch a system".
I wish we lived in the Alternate Timeline where Sega was still a dominant force in the console space and it hadn't been Microsoft.
Saturn was a fantastic piece of kit... they just went a little too ambitious with its dual CPU setup. which turned a lot of developers off (at the time). The homebrew community have done some amazing work many years later, thanks to multichip experience. It is still the best platform for arcade fighters and shmups of all time. Dreamcast is a close 2nd though.
I still enjoy my Saturn it was the first console I mowed lawns for and saved up for to purchase. I went so far as to purchase a used Saturn to run off an SD card. I even have a second Dreamcast modded to run off an SD card as well.
Avalanche shares how Hogwarts Legacy runs on Nintendo Switch 2, with faster loading, visual upgrades, and system-specific enhancements.
I was under the impression, a AAA-title was one publishers put a large amount of money into. I didn't think it had anything to do with quality.
AAA is requires high production quality (or polish) but also the gameplay must be at least very good imo.
Too Human wasn't AAA because despite the high production values, the gameplay was lacking.