160°

The problem with AAA is that everybody “has their own idea of what that means” – Just Cause 2 dev

News: ex-Avalanche Studios developer Axel Lindburg has said that the definition of a AAA game is “highly subjective”, which leads to problems in differing aims and expectations during development.

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beefjack.com
NukaCola4753d ago

I was under the impression, a AAA-title was one publishers put a large amount of money into. I didn't think it had anything to do with quality.

xYLeinen4753d ago

I've been always thinking of AAA having a high amount of production quality. But again, production quality are measured by standards and the overall quality of a product.

Pandamobile4753d ago

AAA is a budget range, so you're pretty much correct.

Homefront was a AAA game, but it wasn't that good.

mochachino4753d ago

AAA is requires high production quality (or polish) but also the gameplay must be at least very good imo.

Too Human wasn't AAA because despite the high production values, the gameplay was lacking.

Pandamobile4753d ago (Edited 4753d ago )

Too Human was a AAA game. They spent massive amounts of money on it. Being a bad game doesn't change its production value.

90°

Sega Announces Financial Results With Significant Growth in Gaming Profits, Discusses Strategy

Today, Sega announced its financial results for the full fiscal year that started in April 2024 and ended in March 2025.

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simulationdaily.com
TheColbertinator33d ago

Atlus coming in strong for Sega thankfully

CrimsonWing6933d ago

What about the Yakuza series and Sonic?

_Decadent_Descent32d ago

I like what's on their legacy IP list, but there are still many more franchises they could revive. Shining Force and Chakan come to mind.

200°

30 Years Ago, Sega Took Its Biggest Gamble With Saturn And Failed

"That’s not how you launch a system".

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timeextension.com
thorstein34d ago

The Dreamcast was the biggest gamble and way ahead of its time.

OtterX34d ago

I wish we lived in the Alternate Timeline where Sega was still a dominant force in the console space and it hadn't been Microsoft.

Deeeeznuuuts33d ago

I've always said this, would much prefer SEGA, such a shame.

blacktiger33d ago

this was all part of the plan to give Microsoft the spot

chicken_in_the_corn33d ago

Would be interesting to see what they would do for a modern console.

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darthv7234d ago

Saturn was a fantastic piece of kit... they just went a little too ambitious with its dual CPU setup. which turned a lot of developers off (at the time). The homebrew community have done some amazing work many years later, thanks to multichip experience. It is still the best platform for arcade fighters and shmups of all time. Dreamcast is a close 2nd though.

Profchaos33d ago

Yeah it was a interesting decision especially when looking at how dual CPU is considered a root cause of why the Jaguar was a failure.

Also the hardware rendered four sided polygons where the standard was three if they kept with triangle polygons I feel the systems development would have been easier to work with and we would have seen more third party ports in the west.

I think it was a victim of its time more than anything it saw huge success in Japan but the leadership and internal turmoil in the west meant games were not getting localised along with a focus on arcade like games were the PlayStation and later the N64 were pushing more in depth experiences over coin munching high score driven games.

Knightofelemia34d ago

I still enjoy my Saturn it was the first console I mowed lawns for and saved up for to purchase. I went so far as to purchase a used Saturn to run off an SD card. I even have a second Dreamcast modded to run off an SD card as well.

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50°

Avalanche Talks Hogwarts Legacy and Bringing Wizardry to Nintendo Switch 2

Avalanche shares how Hogwarts Legacy runs on Nintendo Switch 2, with faster loading, visual upgrades, and system-specific enhancements.

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clouddosage.com