Koji Nakajima and Jason Enos from Namco Bandai talk about the game.
Leviathyn.com | You know what they say about games, right? For every good one that releases, two bad ones crop up. There are plenty of those to choose from. These are the worst games of 2012.
GameDynamo - "Similar to Ubisoft's PowerUp Heroes, all actions in Dragon Ball Z for Kinect are gesture-based and displayed on the right side of the screen. Players are able to punch at the air to start a martial art combo, shoot Ki-blasts, guard or dodge attacks through this system, depending on if the battle is in the air or on the ground. "
In the 1990's on through the early 2000's, 'Dragon Ball Z' was easily one of the more popular anime titles on television. It's so-bad-its-good dialogue and voice acting was trumped only by its over-the-top fantasy martial arts and powerful super moves. Now, in the year 2012, fans have their chance of not only controlling the show's characters in a fighting game, but more-or-less being those characters in the Xbox 360 title DragonBall Z for Kinect.
The voice acting was really good, at least the dub was... Especially for its time. C'mon though, the dialogue wasn't that bad, the only real problems DBZ had was the crazy long pauses between talking and fighting, as well as how out of proportion the powers became.
lol i hope the surprise wont be more QR cards. this game needs multiplayer BAD
Why are they staling on making a Budokai Tenkaichi 4? They know people wan't another one right?
Shouting out Kai attacks will feel awkward and even the trailer made the guy playing look
Like a tool.
Am not convinced this will work to well.