Jeramy Cooke: Story is the most important change for Borderlands 2 [SideQuesting]

Mike Bachmann of writes: "What do you do when you’ve made something great? Make it again, but better. That seems to be the basic philosophy behind Borderlands 2. I shot Jeramy Cooke, Art Director for BL2 a couple questions about some of the major changes being made to separate it from its predecessor. As it turns out, Gearbox’s number one focus wasn’t the guns or the character classes (although those underwent massive changes as wel); it was the story."

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