130°

Is the violence depicted in video games the norm?

Darryl Linington from ITF Gaming writes: "Truth be told, most video games are violent in some way, shape or form; however, it is really up to the consumer to decide what video game titles they choose to play."

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itfgaming.com
v0rt3x4343d ago

Ask the publishers. They keep forcing it upon developers because it apparently sells great.

It's not the 'norm' for me.

DeadSpaced4343d ago

I'd say so. People seemed surprised when I title comes out that has no violence at all. Not even slapstick or cartoonish violence.

theWB274343d ago

That's because the general person doesn't usually engage in those violent acts, but we have violence in us. So why not get that urge purged in a videogame where we won't get locked up for life. There are people who get their aggression out in games, better than an actual living thing right?

VanguardOfCalamity4343d ago

I don't see much difference in violence across most medium - the only thing that changes is how long the "camera" I guess.. in this instance stays on the aftermath.

If I guy gets shot and the camera pans away it was still violent and the guy is still dead. But if the camera lingers and you have a moment to absorb all the brutality of it while looking over the body it seems more brutal IMO

And with games not only can you hit,kill,mangle, etc... you can often survey the scene from multiple angles and zoom in closer.. so whether left to the viewers imagination or thrown in their face I think the ability to "study" the after math of violence makes all the difference in the perception of most people

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120°

15 Hardest Final Bosses In Fighting Games

GB: "More than perhaps any other genre, fighting games offer the kind of mechanical depth that you can lose yourself in for years. Learning the ins and outs, learning and perfecting combos, and so many other things that make this one of the most competitive genres in gaming, even on a professional level now. But you don’t have to be playing against another human to be challenged in a fighting game. Throughout the years, this genre has thrown multiple final bosses at us that have got us all collectively pulling our hair out. In this feature, we’ll be taking a look at fifteen such fights."

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gamingbolt.com
harmny1743d ago (Edited 1743d ago )

N64's analog stick

Acecalibur1743d ago

Isshin the sword Saint was the hardest boss I ever beat. And I've been playing games for 30 years

Fluttershy771743d ago

I went through the clickfest, it's shameful; more than usual that is, lower than gamingbolt standards, Congrats GB you've reached a new low.

180°

Mortal Kombat Female Designs from 2011 - 2019

CG writes: Despite Ed Boon going on record suggesting he would have rather toned down the “mature” looks of the ladies in Mortal Kombat 9 (ignoring the extreme violence) how well do the designs stack up over the years? We take a look at select Mortal Kombat female characters and compare them from Mortal Kombat 9 in 2011 through to the latest Mortal Kombat 11 in 2019. It’s rather interesting to not only see the graphical differences, but also how the design changed from porn star looking fighters to more realistic characters.

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cramgaming.com
bluefox7551829d ago (Edited 1829d ago )

Mortal Kombat was always over the top, with the violence and character design. It seems dumb to suddenly become a puritan regarding boobs, but then remain just as silly with the violence and fatalities.

AnubisG1829d ago

They claim it's because now it's more realistic🤣

TricksterArrow1829d ago (Edited 1829d ago )

Well, the game was never about the bewbs, unlike DOA, for example, so... Is this really an issue either way? Plus, the females looked transgender in M9. :S

Jaypi031829d ago

Imo the fatalities seem like "silly" and just more brutal and graphic than ever to the point where it's near cringe inducing in a good way.

Jaypi031829d ago (Edited 1829d ago )

Could it just be different artist and tech? I think with MK9 they had the characters looking over the top cartoony to downright ugly, due to the limitations of the 360 and PS3 at the time, then with X you could see they were moving to a more realistic design, and now with 11 it seems that goal of realistic design has been reached now that they've seem to have perfected the facial technology with Injustice 2.

I think the costume designs for the majority of the characters are pretty realistic within context, while still making them look unique and cool.

TricksterArrow1829d ago

Sonya had more abs and broader shoulders than the guys at my gym in MK9. It was really not that sexy.

NapalmSanctuary1829d ago

In MKX Kitana and Mileena looked really good. Probably the best they've ever looked, concerning their defaults. In MK11, Kitana and Skarlet look clownish. Jade looks ok but nowhere near as good as Kitana and Mileena from MKX. None of these look realistic in any sense of the word, though Kitana's MKX outfit got pretty close to somewhat realistic. I just want an option to make Kitana look cool again. She was my main in MKX but I can't stand the way she looks in this one.

paradigmfellow1828d ago

Disagree with you. 11 has the best looking Kitana I have ever seen.

gamer78041826d ago

they could still have realism and show some skin where it made sense. Looks like they just covered up all the women and not the men.

MrChow6661829d ago

The character designs of mk11 are the best in the series so far, the 2011 designs look ahemm...not very feminine to be honest

120°

Check out This Awesome Mortal Kombat Cosplay

While Mortal Kombat XI features a great variety of new characters, we decided to pick cosplay based on the series’ classic fighters that have been present in the franchise for years

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en.ostrog.com
Anthotis1829d ago Show