Clint Ecker of Ars Technica writes:
"The honeymoon with the MacBook Air may have worn off (don't worry, we've already bought a few to review!) but our crew of reporters carry on. We've treaded across miles of oddly thick carpeting, talked to scores of PR people, and run into more than a few of our awesome readers. Here is a round-up of our Macworld coverage from our second day at the conference."
“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.
The Nerd Stash: "Abiotic Factor combines some of the funniest and more challenging elements into a facility where dimensional barriers have dissipated."
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.