Utter the words 'MOBA' in many gaming circles and a small shudder is likely to ripple across the (chat) room. Often cited for their high difficulty and uncompromising and sometimes aggressive players, multiplayer online battle arena games, like League of Legends, are regularly avoided by those who do not feel like gluttons for punishment. Dutch developer Ronimo Games, however, saw a gap in the market for a user-friendly MOBA, keeping the addictive and tactical nature of the gameplay but removing the intimidating atmosphere that puts many off the genre. What they have created is a deceptively deep but accessible MOBA experience with buckets of charm and a wry smile, but laden with several issues which can hamper what is for the most part an enjoyable multiplayer experience. . .