10°

PixelJunk Monsters Set to Launch Next Week

Q-Games President and Executive Producer Dylan Cuthbert talks on the Official Playstation Blog about the impending release of PixelJunk Monsters next week. He gives insight into how the game is played and how to use different towers in this "Tower Defense" type game.

As an added bonus, he admits that Q-Games was the company behind the new "Earth" PS3 music visualizer stealthily released with PS3 Firmware 2.10. He also mentions his company will continue to create demos and visualizations to show off the power of the PS3.

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blog.us.playstation.com
Luca Blight5943d ago

This game has been on my radar for a while. Should be a fun little RTS diversion. Reminds me of building 8 billion towers in Warcraft 2.

Skerj5943d ago

Same here man, some of my most fond memories from WC3 were playing tower defense online with my brother and friends. I can't wait for PJM, it shall give me many hours online on PSN.

GamerMan5943d ago (Edited 5943d ago )

Since I'm an addict for Desktop Tower Defense games this is right up my alley and I can finally have a tower defense game to play on my PS3 since the webversions do not (still wondering when they are going to up our internet browser capabilities)

Can't wait til next Thursday

EDIT** Just watched the video ... it will be remote play enabled. So we can play this on our psp also :)

StalkingSilence5942d ago

coolest part is that the game is fully playable via psp remote play

2548d ago
2548d ago
70°

PixelJunk Monsters Coming to Wii U Tomorrow

Twinfinite writes:

Nintendo has just revealed on their website that PixelJunk Monsters will be coming to the Wii U via the eShop tomorrow.

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twinfinite.net
Skate-AK2898d ago

Wow that is unexpected for such an old, but good game. First time the game has been on a console that wasn't Sony.

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com