A look at the modern first person shooter and how it has changed in recent years, Has this been for better or worse?
Battlefield 3's former Lead Designer has revealed that there were two cut missions from the main campaign
Get rid of campaigns, move the game to mobile, and try to compete with warzone. They would save time and money.
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I'm honestly slowly going into the camp that regenerative health is the worst thing to happen to FPS games. As much as I like Halo, it's not for every game. I'm especially getting sickened of it in Call of Duty. This is why games like Bioshock do things so right.
I prefer an old fashioned game with medipacks and various armour suits and shards. In fact, I've been having a blast on Quake 2 on the 360 bonus disc of Quake 4 the past few days. I also love Serious Sam which bought back all of that gameplay before it slowly dissipated in the first place.
Maps are less complicated these days and I don't think I've played a major FPS in the past few years that have 'secrets' except obviously the games such as Serious Sam, Painkiller and the rather recent Hard Reset.
It's true about level design too. I've been lost longer in the old labyrinth like maps in the Doom games than most levels in modern FPS series. This is usually because of the repetitive textures, lighting and overall design of rooms and corridors which people would say, the game looks a bit samey or bland these days. Then there's the case of not knowing where elevators or teleport pads have quite taken you. This doesn't happen in many games anymore and that's kind of a shame.
Oddly enough in recent years, I've got this actual kind of thrill of 'being lost' in games such as Dead Space and if you have the right nodes, there are secrets to be found such as schematics, credits, ammo and health packs. Obviously Dead Space is a third person shooter, but I find it follows classic FPS sensibilities more than most modern FPS with objective based missions, and claustrophobic corridors, the occasional open space. Bring on Doom 4.
I don't blame cod, I blame all the copycats. The well of fps is running dry and before we blink fps will have died out. We can only blame ourselves.
Slow evolution... because, judging by sales, gamers don't want shooters to evolve.