Rather than returning to the turn-based combat system found in Final Fantasy 7, Crisis Core opts for a more action-oriented combat system, more similar to Kingdom Hearts than Final Fantasy. As Zack travels throughout the cities and dungeons of the world, he occasionally gets accosted by ne'er-do-wells, in honest RPG tradition. Luckily, Square-Enix has managed to create a seamless transition between wandering and combat.
A quick warning sound and enemies appear on the field, and Zack draws his sword and combat begins, with nary a loading screen to be found. When combat ends, it's much the same way: a simple victory theme, a pose and then Zack is back on his way.