HEAVEmedia comes to grips with never being good enough to truly succeed in online multiplayer gaming.
Free for Playstation owners
Players are using hacks to gain an advantage in the game, such as aimbots and wall hacks. The first gives a player superhuman aiming abilities, while a wall hack lets you see through walls to gauge where other players are.
“These hacks are typically used by PC players, but those playing on PC via Xbox Game Pass are identified as Xbox players in multiplayer lobbies.”
This is pretty dumb to say the least.
Don't Gamepass online games have anti-cheat systems?
If not, that's pretty dumb. Microsoft need to fix that asap.
I mean, COD games was always filled with hackers, nothing new. I can’t blame MS on this. Activision had years to try and fix this. Might take MS some time to make some change.
The Yokai's Wrath bundle was released despite previous guarantees by Activision that A.I. would not be used for final assets, per the report. Instead, Activision assured developers it was simply for internal concepts. That, of course, was not followed through. For what it's worth, per the PlayStation Store, 2,400 COD Points cost $19.99, meaning players potentially spent real-life money on a skin that was not created by an actual human.
As far as A.I. use goes across Activision, a source told Wired that 2D artists are utilizing A.I. to aid their work. That is a result of mass layoffs, in which many 2D artists were impacted. “A lot of 2D artists were laid off,” the source named Noah said. “Remaining concept artists were then forced to use A.I. to aid in their work.” Mandatory A.I. trainings have been implemented, according to Noah.
Activision. And MS. They will ruin console gaming forever.
Oh and where the FRIGGIN outrage people? When Sony makes a remaster of a masterpiece single player story driven game, they get roasted. But this, this, goes unnoticed? Then don’t complain that you aren’t getting enough single player story games.
"The Yokai's Wrath bundle was released despite previous guarantees by Activision that A.I. would not be used for final assets, per the report."
We're talking concept art? Because as of right now there's no way to generate a final 3D model with final textures. So the final assets don't use AI. That's not to say that it sucks for 2D artist that it's easier to generate visual ideas and build from them leading to less 2D artists needed (really sucks), but are they say the final concept art was completely AI generated and then 3D artists built from that? And yes, I'll pile on that Activision as a publisher and their developers I have experience with suck and they'll do whatever, ethics be damned.
Wow I can just imagine the likes of Activision, EA and Ubi etc having an army of AIs creating overpriced crap and the fanboys just lapping it up. I hope the AIs have a good union.
I understand why people think it’s good idea to Unionize to fight back against such things but it’s not. It’s a bad idea. It’s activisions wet dream to have these pumped out weekly by some AI. Protect your neck!
Sometimes i feel like im the leader when i play BF3, i can honestly control the flow of the game (some of the time)
For example the other day i joined my friend who was in a game, i was supporting him, but i came to the conclusion after 20mins of watching him and the whole team die over and over again like lambs to the slaugher that this team really hasnt got a clue what its doin, its down to me to win this
So i did, i flanked around where everybody was dyin, shotgunned everyone in my way making room for my team to push forward, ran and set the objective, placed a claymore, ran to the next and did the same, took afew mofos out on the way. Base taken, ready to push forward
I joined halfway through the round and ended top of the board by loads of points, it was a FULL game, with some skilled defenders, its just my team was useless
So there is an I in Team, ME
The only time I want to punch online MP in the throat is when it lags badly or how despite playing objective games, most of my team mates only care about their k/d ratio... In fact, I'm starting to think a lot of players only choose objective games because it's easier to camp and get easy kills because you know exactly where the other team is heading (to the objective or thereabouts).
I had one game where a guy was pissed I armed the bomb and won because he wanted to lose the round so he could get an even higher k/d in the next round. He was already at something like 42-5 so I guess he was having a good match but give me a break.
The problem with online MP is that it's all about k/d, I wish it was like sports where wins were all that mattered. In most matches people don't care about wins at all, they just care about k/d. Very few people are willing to risk a precious death to try and win. They need a completely difference scoring system for objective games, leave k/d to deathmatch.
I feel like that all time when playing COD because of these nerds using modded controllers.
i just can't get into mp like I use to anymore. I usually play for a few days then I'm on to something else.
Play to have fun, not to win, and you will eventually get good at it. And have fun while winning :)