No game in my memory has inspired such passions between announcement and release as Diablo III. The follow-up to one of the most popular PC games of all time was destined for a historic level of scrutiny to begin with, and one controversial decision by Blizzard after another poured jet fuel on the already blazing bonfires of fan anticipation and outrage. Five minutes with the final game is enough to settle the question of whether the art style is too kittens-and-rainbows for a gothic horror-themed game (it’s not). The auction house, radical skill system redesign, and always-online requirements are much more serious threats to Diablo III’s appeal. The ultimate tally comes out well in Blizzard’s favor, but not without reservations.