EAUK Staff EAUK_Phenom writes:
"That map was a 'prototype' and it's from 2 years ago .
In the latest podcast (Episode 14), they talk about it (and the airport) and hint that they may consider this for downloadable content (DLC). They're very secretive about what DLC will be released, although they do say that it's going to be something "special", and that only releasing new cars would be boring - so I expect it to be new game modes or a new area . I hope so, anyway. I guess we'll just have to wait and see!
It would be awesome if it was the airport, though."
Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.
Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.
No more Need For Speed, it's time to bring back Burnout.
Its long long overdue but the problem is its just not a big money spinner. Thats why EA ditched it. Alex Ward has gone his own way with Three Fields Entertainment & made Dangerous Driving but its very low budget.
Burnout with real life car mechanic costs sounds about right if you want EA to go for it.
Here's the thing, EA is sitting on so many great IPs i would like to return, but at the same thing i feel like modern EA would find a way to ruin it. Besides Respawn, EA hasn't dropped anything good for almost 2 generations IMO.
Absolutely loved these games back in the day. Paradise was good too but didn't quite have the feel of the old games
And all the country's that Live doesn't support will get the shank.
Slowly becoming a pay to play world.
Is this article to say, that you only get part of a map for purchasing the game?, and if so how much..10 square miles, 20 square miles??
DLC is nice an all, but I kinda like the days when you used to get more of a 'complete' game out of the box, not just the engine that essentially requires a repeating trip to the ATM to use it.
oh ea shame on you.
Yay, microtransactions out the arse
And it's probably locked content that's already on the disc like Beautiful Katamari and Virtual Fighter 5