110°

How NVIDIA GeForce GRID Will Change Video Games

BenchmarkReviews.com: NVIDIA recently unveiled two new graphics technologies at the 2012 GPU Technology Conference: NVIDIA GeForce GRID and NVIDIA VGX. You're probably not familiar with either of these 'Cloud Computing' technologies, but in the next few years they'll develop to become quite commonplace. One day in the not so distant future, you could find yourself choosing between a NVIDIA GeForce GRID subscription or NVIDIA GeForce graphics card to play the latest high-end game. In this editorial I explore what these two new technologies offer, and how they will change the graphics industry.

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benchmarkreviews.com
NYC_Gamer4776d ago

That service may be good for others but i'm sticking with buying my own hardware

F7U124776d ago (Edited 4776d ago )

same here, I'd rather build my own system and have actual physical copies of my games.

chidesd4776d ago

yeah physical hardware FTW only way id us this is if I had a laptop with terrible specs

sovietsoldier4776d ago

when there is no lag in online games that's when i will rejoice!

ninjahunter4776d ago

I really cant see cloud gaming ever becoming a real thing, i mean sure theres onlive, but cmon, its basically useless with how much lag it has. I cant see Cloud gaming to ever become more than a smartphone thing.

badkolo4776d ago

i get that, but if those hurdles are completly fixed and the games look amazing and run well then im all in.

floetry1014776d ago

How can you not see cloud gaming becoming permanent? Do you realise how young the system is? Of course OnLive lags, it's one of the first known implementations of cloud gaming.

This idea by NVidia is ground-breaking, and likely to send the console market into a frenzy if they don't choose to compete.

GrumpyVeteran4776d ago

Yeah, cloud gaming just can't work. The lag really can't be fixed either since the commands that are sent from the player to the server and then streamed back to the player are already moving at light speed. (Ping for example, when you're playing online is data being sent at light speed. A ping of 200ms means it took 200 miliseconds for that data to get there, and it goes at light speed). So unless we get superluminal data transfer, cloud gaming will never be practical.

badkolo4776d ago

i should contact you for next weeks lottery numbers then grumpy. never say never as most likely cloud gaming will be perfected in the next 5 years.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
60d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox73d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R73d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits72d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack72d ago (Edited 72d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7272d ago

So is HDR... but they have it anyway.

thesoftware73072d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr72d ago (Edited 72d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0173d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS73d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos73d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS72d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto72d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos72d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos73d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8573d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos72d ago (Edited 72d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

72d ago Replies(1)
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