Until Dawn is a third person action/thriller that revolves around player choice that impacts story progression. The genre is interactive movie or story and it gives preference to the story over unlimited character freedom like a Grand Theft Auto.
The game presents you to 8 high school friends that embark on a cabin in the woods weekend experience in order to forget the tragedy that led to the death of two of their friends the year before on the same location. The premise is a prelude to danger just like in the movies where similar things are done. The greatness of the game is how it develops everything else. It is as entertaining and immersive as a movie while going further than a movie ever could by putting your judgment in the center stage.
This game is for all those that enjoy a good story, a high degree of character interaction, and a thrilling/scary atmosphere throughout. The game takes you through some unexpected twists. It has a high degree of replay value as choices will decide what story sequences or character development you get. The gameplay surrounding the choices you make revolve around selecting what to do often from among two choices and quick timer event correct button presses that appear during critical moments where the fate of the protagonists is at stake.
The game is a blast from beginning to end and has a tense atmosphere throughout that manages to create one of the most immerse experiences I have ever had. Biases aside it is hard not to grow attached to these characters and the desire to save them all.
The gameplay matches the story perfectly and is adecuate for the kind of tense atmosphere that it puts forth. Even so, one has enough freedom to explore, look for collectibles, and even decide not to make choices in some cases. The choices that you make or don't make are the highlight of the gameplay in any case.