iamnsuperman

Contributor
CRank: 20Score: 381420

User Review : The Last Of Us

Ups
  • Single Player Story
  • Subtle Themes
  • Not Tacked On Multiplayer
Downs
  • Some Minor Design Issues
  • Multiplayer Confusing At First

More Than Just The PS3's Swan Song

We have grown to expect excellence from Naughty Dog. Since the early days of Crash Bandicoot to the wild, Indiana Jones like, adventures of Uncharted; they have always made their games the cream of the crop. The big question is has Naughty Dog taken a misstep here going into a genre that has been done so much that the village bicycle looks like a refreshing proposition?

Unless you have been living under a rock since the dawn of man, you will know that The Last of Us is a PS3 exclusive title set in a post-apocalyptic world that has been overrun by cauliflower looking zombies. Despite the cauliflowers running around, this genre has been done to death. Naughty Dog has to bring their A game here to really separate themselves from the crowd. The game follows two characters; a twenty year veteran of the Apocalypse (called Joel) and a fairly youngish/ innocent girl (called Ellie) who hasn’t been tainted by the likes of One Direction and meth. You soon find out Ellie is immune to the cauliflower like virus, go figure, and it is Joel’s mission to take her to a safe place so they can extract the immunity and save the world. Everything about the set up to this game screams unoriginality but there is far more to this game than meets the eye. The storytelling is pretty good. Scratch that it is excellent. From start to finish I was totally engrossed by what was going on. Naughty Dog threw in simple plot twists and “holy sh*t” moments mid game that really keep me on my toes. The bond Joel and Ellie had felt organic as it fluctuated and the side characters, that appeared, gave an interesting insight into what living in a post-apocalyptic world was like.

The storytelling was taken to that next level by the phenomenal acting by the cast. You really believed these characters were real and that their messed up backstory has really influenced their character. Big praise is needed for Ashley Johnson who really brings the confident, yet, awkward Ellie to life. The cinematic directing of the cut scenes is worth noting. Each cut scene draws you further in as you watch the actors produce some of the finest performances I have seen in a game. What makes these performances even more special is the graphic fidelity. The Last of Us really shows what the PS3 can do. Not only do things run smoothly but there is a high level to detail to the environments. Naughty Dog has avoided going the stereotypical brown fudge look and made a depressing yet wonderful environment. Vegetation brings colour to the world and the lighting gives and wonder glow to such a bleak world. The character models are of a quality you would expect from Naughty Dog.

Naughty Dog really brings in some mature themes without shoving them in your face. It isn’t like the new Tomb Raider game which is obsessed with showing you it’s grown up by throwing the themes are your face and hoping one will have an effect on you (none did). The Last of Us really does things correctly. There is the father and daughter relationship between Joel and Ellie (they are not related by the way), the sexual undertones Ellie has with a side character, the desperate nature of everyone in the game and so on. The themes are not overly played but subtlety introduced and used. This is what makes The Last of Us unique and interesting. Subtlety is the key. The ending (don’t worry this is spoiler free) perfectly plays off the beginning of the game but also, at first, felt a bit anticlimactic. It may lead some to feel a bit disappointed but don’t. The real emotionally driven ending is hiding in plain sight. You don’t realise what you have done until you really think about it. Naughty Dog shows us how subtlety is the key ingredient needed in making a brilliant ending.

The core gameplay really plays off on the story and setting. Everything about the combat is difficult. Now this isn't necessarily a negative point as the reason why it is difficult is because resources play into this game. You are limited on the resources you have. You want to make every shot count because when you run out of ammo you are essentially screwed. You can sneak around enemies, which isn’t as brilliantly executed as it should be, by lobbing bricks and bottles to distract them. The enemy types are varying in nature. You find yourself fighting off gangs and the military to the fast pace/almost impossible to take down zombies. Each encounter is different. I have to say I have never hated an enemy type like I do with Clickers. They are the most annoying and deadly enemy I have ever faced. Because of this (and the limited resources), I hate combat in this game but, at the same time, I love the game for that. I should hate combat in a post-apocalyptic world. There is a fluid cover system that feels natural to use. Joel will instantly pop in and out of cover with no button prompt and a nice touch is Joel will shield Ellie when you are in cover. It may be something small but it’s definitely worth mentioning.

Crafting becomes a big thing in the game. As the game progresses you can craft your loot into IEDs, Molotov cocktails, shivs and smoke bombs (the latter being the most useless weapon known to gaming). The amount of weapons, in The Last of Us, is limiting but Naughty Dog has given us a gameplay mechanic to upgrade our weapons to make them more deadly. This is done by acquiring parts found throughout the level and using specific workbenches to make your arsenal more deadly. Other interesting additions are the levelling up mechanic and the shooting mechanic. The levelling up mechanic is a tool to help you improve Joel. This can be anything from increasing health to quicker crafting ability. It is a small feature but a worthwhile addition. The shooting mechanics adds a bit of realism to them. Joel sways as he aims. It isn’t obvious but the swaying does have an impact when you try to run and gun. It makes you uneasy about if the bullet will hit the target at a long range which really plays well with the resource management.

The main issue with the gameplay design is the enemy’s AI not seeing Ellie until they have seen you. It makes sense especially when Ellie does dart around, following you like an overly attached dog but it does ruin some of that emersion. During combat you kind of forget about Ellie which is shame because it would have made The Last of Us better if you were constantly worried about her wellbeing as you do in every other aspect of the game.

Now it is time to review the multiplayer. Normally I hate reviewing the multiplayer component of a game. I am not the biggest multiplayer fanatic as a lot of developers never get it right and a lot of games like The Last of Us get tacked on multiplayer that isn’t that exciting. That being said this multiplayer was rather good. It was a shock how much I got into it but it is rather smaller in content than other multiplayer modes. The online component is called Factions (at the start you choose one of two sides) and is made up of a Supply Raid and Survivor mode. Survivor mode has the single player at heart where death means death. It is small in the amount of players but the fact that when you die you are dead for that round really keeps you on your toes. It isn’t a new thing (been in other games) but it fits well within the single player theme.

Supply Raid is more run and gun than Survivor’s on your toes kind of gameplay. Again supply raid has small teams but it has small maps to compensate. It is more of a typical team deathmatch mode except the smaller amount of people makes it more personal. Each death contributes towards the teams death count. When the death count runs out the game is over. Being in a small team makes you not want to be “that guy” who lost the match. It is an interesting solution to the team deathmatch problem and it works too. I started to play less like Rambo on heat and more cautiously. These two features combined with the clan idea really makes The Last of Us more unique than other games. Doing things online helps your clan grow. Failing can be detrimental to your clan. It is interesting and a new take on multiplayer that is past the kill to death ratios of most online games. The multiplayer does have one semi-major flaw. It is bloody confusing to start with. I had no idea what was going on when they tried to weave some sort of time line plot to it (in a way I still don’t). If you can look past this you will end up having a phenomenal time in Factions (coming from a person who isn’t into multiplayer games)

Overall this game does a hell of a lot right and very few things wrong. On the consoles it has been the best story driven and character progressing plot I have ever played. Naughty Dog went for a more subtle way to really tell this game and it really works. It is also remarkable how the multiplayer isn’t tacked on either. If you are looking for a long, wonderful experience (the campaign alone took my 15 hours), then I thoroughly recommend this game. People say this is the swan song for the PS3 but it is more than that. The Last of Us is the best game to come out this generation. Well done Naughty Dog.

p.s. Sorry for lying coolbeans. I know I said I was done but I swear this will be my last review this month

Score
9.0
Graphics
Purely stunning. Environments are rich in detail and, despite being in a post-apocalyptic world, it looks beautiful.
10.0
Sound
Perfect execution on the voice acting by all. Not one person in the game did a bad job. The voices really sold the story by being emotional and real.
9.5
Gameplay
Great gameplay. It is a hard game to play and I hate getting into combat situations because of this. There are a few issues in the design choice (Enemies not recognising Ellie walking around) but these are minor issues. Interesting resource management and shooting mechanic.
10.0
Fun Factor
Despite being a depressing/sad story it was a lot of fun to play
9.0
Online
Not tacked on at all. It makes team deathmatch interesting and the survivor mode is executed very well. Main criticism is the plot element is a bit confusing
Overall
9.5
Wni04304d ago

Nice review, there's a typo in your gameplay summary.

iamnsuperman4304d ago

Thank you for noticing. I have corrected the issue

iliimaster4304d ago

i loved everything about the game except the fact that i beat it on normal and only got 5% trophies completion thats the only thing i see wrong with it something this epic when i look to see what was completed in my first go around was puny

iamnsuperman4304d ago (Edited 4304d ago )

When I was playing it I did wonder when I would get a trophy. I like it in a way. It makes trophies an actual challenge. Not just the usual Congratulations, you completed Act 1/Congratulations, you started the game. Here have a sweet while I pat your head

Walker4300d ago

graphics should be 10 out of 10

140°

50 Best PS3 Games of All Time

The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.

Read Full Story >>
culturedvultures.com
darthv7267d ago

Personally, I'd rank Pacific Rift in my top 10. It's the best of the series.

badz14966d ago

We desperately need Motorstorm back. Evolution is no more though and this makes me sad

Cacabunga66d ago

Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension

rudero66d ago

2 of those games got railed through the “gaming media” during release.
Sly and god of war.
Both of which were fantastic games.

Cacabunga65d ago

Ascension is VERY underrated. Remake please!

Venoxn4g66d ago

Decent list.. I would put the Castle Crashers as well..

1Victor66d ago

Yes it’s a decent list of popular games with a heavy hand on FPS and no Warhawk or Starhawk 2 of the best games (not sale wise) on ps3.
I would buy a Starhawk again even if it didn’t have a graphics upgrade hell I would even take a new one with micro transactions 😱🤯

Profchaos66d ago

I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers

Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming

darthv7266d ago

Maybe the recent nostalgia is because pretty much all of its games are trapped on that console. People want to play them on more modern hardware. hell... if XB can do it then so can Sony. there are competent emulators out there that can run on PS4/5 hardware but Sony just wont let them become official... why is that?

If we are talking least favorite generations (personally) then this one is certainly mine. i had more fun playing 8th, 7th and 6th gen stuff than 9th. And it isnt like i dont have access to do so... the heavy hitters just havent shown up anywhere close to those previous gens. The few here and there just doesnt cut it compared to the likes of constant good games that showed up in 6th, 7th and 8th gen. hell.... I'll even throw in 5th gen has been better than this one.

Profchaos66d ago

I tend to agree there's lots of amazing games locked to the PS3 like GTA IV or mgs 4 but then again my issue was never with the content the PS3 had but rather it's performance many other people have said the PS3 felt like it couldn't walk and chew bubblegum at the same time using PSN and downloading a game could take a few minutes to just start a download.

I typically don't worry all that much about performance I've never had a problem with games that run at 30 but games like crysis 2, Skyrim are good examples where the performance was so unstable you would never even touch the top of the frame cap and the hitching was worse than say Goldeneye on the n64

I think emulation is more than possible on the ps5 though it's just that Sony has no incentive to rush it's development it will likely be a ps6 feature if it ever happens at all.

But yeah the 9th gen has been so bad from a content perspective thats a given I see constant articles where people are frequently expressing their disappointment around the industry as a whole right now to much live service competition that sinks longstanding studios and consumes Devs time less ambition and games cost so much to make they have to play it safe.

The 5th gen was easily better than the 9th we had some all time greats crash, Spyro, Tony hawk, mgs, Mario,64, Goldeneye, Mario kart 64 the list goes on. The 5th gave us a new dimension and I remember being blown away by how much more open gaming had become the 4th gen with the mega drive and SNES was great and very easy to still revisit some of the greatest games of all time came out like earthbound, secret of mana, sonic , Mario world etc but saving our games was still not a standard function or a given so gaming was still evolving but it was very impressive to see some of the tricks Devs used like dithering to give us new experiences those earlier gens limitations bred innovation.

Michiel198966d ago

if XB can do it so can sony? I didn't know xbox had a cell processor in their older consoles, that's the reason why ps3 was so cool, but also the reason why games are hostage there and no, xbox did nothing similar even though their backward compatbility is good, they always had a similar architecture to their consoles.

darthv7265d ago

Sorry Michael... I guess you missed the obvious part where i said there are already emulators out that do this. and that is what XB is doing... emulators for OG and 360 games. Its why the full slate is not BC on XBO/Series.

coolbeans66d ago (Edited 66d ago )

The list is missing Folklore.

Show all comments (16)
170°

Sony's Latest Gaming Tech Lets You Breathe Fungal Spores from The Last of Us & Other Gamer Scents

TNS: "Sony unveiled one of its new gaming hardware and concepts at CES 2025 and the gaming tech is a promising leap for immersion."

Read Full Story >>
thenerdstash.com
anast120d ago (Edited 120d ago )

Sony is so far ahead of everyone else it's crazy. I just wish I could be around 70 years from now. Sony gaming is going to be out there.

120d ago
Eonjay118d ago (Edited 118d ago )

Wait a minute... this is a holodeck. Talk about burying the lead.

anast118d ago

That's what I'm saying

Michiel1989117d ago

you'll be able to smell Aloy's farts

anast117d ago

That's what you are saying.

Michiel1989117d ago

I can smell it from a mile away

XiNatsuDragnel120d ago

It's interesting especially in competitive gaming lol

Rainbowcookie118d ago

Imagine sending a scent message in a online game? It gives new meaning to "I fart in your general direction" 😅

S2Killinit118d ago

Lol 😂

But aside from that, it would be interesting to breathe the scents of the scene you are in like a beach/island, snowy mountain, smell grass from a grassland/marsh, etc.

Knushwood Butt117d ago

Silent Hill 2 would be interesting!

90°

Best Combat Games Set in a Post-Apocalyptic World

Here is a list of some of the best combat game set in a post-apocalyptic world

raWfodog213d ago

I would have included Mad Max in that list. I really liked that game.

Abnor_Mal213d ago

I would think that Horizon ZD/FW franchise would be on the list for apocalyptic games, I mean it has combat also, or do they just mean gun combat.

FPS_D3TH213d ago

It’s not exactly post apocalyptic but modded STALKER & TARKOV are truly are unrivaled when it comes to FPS combat