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ABizzel1

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User Review : Metal Gear Solid V: Ground Zeroes

Ups
  • A taste of the future, right now.....
  • Gameplay Diversity
  • A beautiful game on all consoles
Downs
  • A taste of the future, right now.....for $30
  • Side ops, range from boring to above average
  • Short, like worse than Heavenly Sword short

MGSV: Ground Zeroes Hero / Phantom Pain

Metal Gear Solid Ground Zeroes is a prologue of sorts to the next full iteration of the series Metal Gear Solid V: The Phantom Pain. If you’ve read anything as of late on the internet regarding Ground Zeroes, changes are you’ve come across some worrying news that you’re basically paying $30 for a Metal Gear demo. So before I dig into the meat of this experience, let’s clear some things up. That rumor is both true and false. Ground Zeroes main mission is a short, very short experience. Most gamers will run through the main mission in 30 minutes to an hour on their first try. Afterwards you unlock more missions “side ops” and rewards by completing the main mission and getting high scores and passing each side op. Ultimately what it comes off as is a 1 hour tops campaign, with another 2 - 4 hours of side content, so if you’re okay with that then let’s continue, if not then go straight to the last paragraph of this review.

Ground Zeroes is a gorgeous game regardless of which platform you play on. My review is based on the PS3 version which renders the game in at near 720p, and 30fps. Meanwhile the next-gen versions run the game at 60fps locked, with the PS4 version rending the game in 1080p exclusively. But even on the PS3 Ground Zeros is a sight to behold. Character models and facial capture are among the best to grace the console, but the real star is the lighting and lens flare which look near next-gen even on the aged hardware. The production values put into Ground Zeroes are top notch, and Kojima’s Fox Engine has proven its worth already by making each console version a sight to behold. Low textures and pop-in exist in the PS3 version, but are easily overlooked when looking at the bigger picture.

Your main mission is called Camp Omega, which has Boss sneaking around the enemy’s camp searching for two abducted companions, and safely getting them to an extraction point. It’s fairly straight forward and that simple, and will cost most player you an hour tops. After beating the mission the credits will roll, and you’ll be scored on how well you did, rewarding those who used stealth and stayed out of sight significantly more than those who went in guns blazing giving the game a bigger influence on stealth that would have been missing otherwise.

Again after beating the main mission you unlock more difficulties and side ops, which are several missions that involve doing different things within the base (basically side mission). However, most of these missions are just filler and do little to increase the replayability of the game after seeing the same area over and over and over.

What Ground Zeroes does improve on drastically is the gameplay and streamlining the Metal Gear world. Ground Zeroes offer third person shooting, first person shooting, stealth mechanics, and a bunch of other mechanics that really brings diversity to the genre. However, not all mechanics are created equal. After several games, it only makes sense that stealth has been nailed. Boss stealthy sneaks around the base, crouching, running, and crawling. He has access to a special set of binoculars which track enemies and vehicles, as well as night vision. Being an open-world game you can be easily spotted by anyone anywhere, but thankfully a “reflex mode” has been added, giving you a precious few seconds of bullet time to take out the enemy before he alerts others and gives away your position. Reflex mode can be turned off, but be advised turning it off is wise only if you consider yourself a stealth master, and can avoid all confrontation.

For the rest of us, it’s highly needed, because when you get into a confrontation you have to shoot your way out of it or run and hide, and for many action gamers out there shooting is often your first start and here’s where the lesser mechanics start to show up. Some guns have unnecessary amounts of recoil, and you quickly have to learn burst fire or you’re wasting ammo, killing no one, and having alarms constantly going off, which makes the experience almost unbearable, as you have to hide and wait several minutes until the guards move away and are no longer on high alert. Third Person shooting is the way to go here. It offers a hint of aim assist for those coming over from traditional FPS, and makes taking out waves of enemies easier. First Person shooting is slow and will get you killed. It’s best used for sniping a target, and getting an accurate shot on someone. Some may say the lowered focus on shooting mechanics is to enforce stealth, but for me bad shooting is bad shooting.

Controls are also hit and miss for me personally. I never understand why games don’t allow you to map the controls to your preference, because forcing controls causes an unnecessary learning curve when things can flow so naturally by allowing the player to map the controls to their taste. You have 4 control types to choose from the default Action A, Action B, Shooter A, or Shooter B. My personal preference was Shooter B, which makes more sense to crouch with “O” since I’m so used to playing games where “X” makes your character jump.

Also gone in this short installment is the need for CODEC screens, and hour long cutscenes. The long cutscenes are obviously omitted considering how short Ground Zeroes is, but I doubt they’ll be completely omitted from The Phantom Pain, considering the final custscene in Ground Zeroes is about 1/4 of the playtime of the main mission, and for speed runners it’ll end of being equal in length. CODEC screen removal is bittersweet, it no longer breaks the immersion and feels natural, but some great Metal Gear moments have come from CODECs.

Overall like the CODEC removal, Ground Zeroes is a bittersweet game, because for every great high there’s a nagging low to bring it down a notch. Kiefer Sutherland does a decent job as Boss, but Hayter is sorely missed as he brought a sense of life to the character that Sutherland is missing. The stealth mechanics are great, the shooting mechanics are average. The story tries to go for epic and heartfelt and the truths of war, but ends up unworthy, unnecessarily explicit (bomb scene), and frankly underwhelming. The story also brings more questions than answers, which makes sense considering it’s a set up for Phantom Pain. There’s a good amount of potential here, and The Phantom Pain has some solid mechanics to build upon, but Ground Zeroes just doesn’t feel like a Metal Gear game, which may turn off many Metal Gear fans. It plays like a heavily westernized Metal Gear with a huge influence from 80‘s action movies such as Rambo, Die Hard, the Terminator, etc... The 80’s action film feel is further explained by Kojima’s removal of an 80’s action filter from the original title.

http://www.ign.com/articles...

Ground Zeroes is a very brief, but enjoyable experience in terms of how you play it, but a Metal Gear game it is not. For anyone interested in Ground Zeroes the main question to ask yourself is if an extended demo with a good amount of replayability is worth $30 to you, and if you’re willing to pay this type of fee for every game that comes out if it becomes a trend. If yes, then you should take a point for the final overall score for a better representation of the game. If not, but you really want to experience Ground Zeroes, rent it from Rebox for $2 since you’ll beat the entire game in a single day session, and spend that $30 elsewhere.

Score
9.0
Graphics
Ground Zeroes is one of the best looking PS3 games. There are some issues like flickering shadows, low textures, and other things that are signs of a last gen-game, but it still looks great regardless thanks to great character models and amazing lighting.
8.5
Sound
The weapons sound decent. The game music is decent, but rarely played. The voice acting; however, is good, but get ready to hear tons of radio voices. The big concern here is Kiefer Sutherland performance which is good, but just lacks that something special Hayter brought.
9.0
Gameplay
The sheer diversity deserves praise. There are so many mechanics; such as, CQC, third person shooting, first person shooting, stealth, calling in support, and more. Unfortunately some gameplay elements aren't where they need to be (FPS). Rarely are tutorials wanted, but newcomers will need it.
7.5
Fun Factor
Ground Zeroes sacrifices fun for trying to be epic and dramatic. The problem is it sacrifices too much fun to achieve those goals which turns out to be hit and miss (but for the most part a hit). I found myself going through the missions just to get to the end rather than enjoying myself.
Overall
8.0
BinaryMind3672d ago

I played the game on PS3 as well, and it kind of makes me feel less inclined to upgrade to PS4. It still looks amazing and if "next-gen" only means some more FPS and slightly better lighting effects, I'll be glad to sit on the fence for a while longer.

220°

Kojima looks back on Metal Gear Solid V: Ground Zeroes on its 9th anniversary

Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."

Read Full Story >>
metalgearinformer.com
-Foxtrot394d ago

People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.

He should have just focused on MGSV and work Ground Zeroes into that game instead

I_am_Batman394d ago

I don't remember there being confusion over Ground Zeroes being a full game. But then again I was just starting to catch up on the MGS series as a whole at that point so I might've not paid enough attention or simply have forgotten that there was confusion about it. I bet the whole Moby Dick Studios thing didn't help the casual observer understand what the hell was going on though.

I only got both MGSV games when Phantom Pain was already out and I kinda agree that it probably would've sucked if I had to wait one and a half years to pay The Phantom Pain after Ground Zeroes.

jambola394d ago

I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that

MadLad394d ago (Edited 394d ago )

To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.

I can't stand these paid glorified demos.

CrimsonWing69394d ago

Honestly, it was basically similar to the FF15 Duscae demo. My theory is he was taking too damn long to make a game and Konami was like, “Sell what you got!” It just has kind of a scummy corporate “let’s sell this demo for half the price of a full game,” feel to it.

That’s just my take on it. I love Kojima and I love the MGS series, but this and 5 were the biggest let downs, ever. Clearly unfinished work forced out because, in Konami’s defense, Kojima was going over budget and taking forever on the project.

MIDGETonSTILTS17394d ago

Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.

I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.

Chocoburger393d ago

The price was originally $40 for the physical PS4 and XBO versions, but due to controversy it dropped down to $30 before launch. And as much as I love GZ, and even bought it twice, I do agree that $30 was too much. It should have launched at $20.

https://kotaku.com/konami-c...

staticall394d ago

I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).

Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.

I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...

Show all comments (15)
100°

The Best Stealth Games Know How to Balance the Player’s Power

A stealth game is only ever as good as its toolkit is versatile, and this is why games not specifically designed around stealth mechanics will always fall flat when they try to implement stealth sequences. Stealth isn't fun on its own. Stealth when accompanied by gadgets and creative-style gameplay is an absolute blast.

Read Full Story >>
halfglassgaming.com
330°

Online services for MGSV:TPP (Xbox 360, PS3) and GZ (Xbox 360, PS3, Xbox One, PS4) to be terminated

Konami has shared an announcement on the official Metal Gear portal site stating that the online services for Metal Gear Solid V: The Phantom Pain will be terminated on May 31st of 2022. This only affects the Xbox 360 and PlayStation 3 versions. Both MGSV itself and its multiplayer component Metal Gear Online will be shut down on that date. Metal Gear Solid V: Ground Zeroes will also lose its network service on the same date, but this time it also affects the Xbox One and PlayStation 4 versions of the game.

Read Full Story >>
metalgearinformer.com
Nyxus961d ago

MGS4 servers were closed after only 4 years, by the way https://www.metalgearinform...

Welshy961d ago

Don't remind me, my favourite online game of all time :(

Giblet_Head961d ago

It's been brought back with RPCS3, if you're curious to get back into it.
https://www.dsogaming.com/n...

SegaSaturn669961d ago

I played this game recently. This is a problem because infiltrating online bases is by FAR the best way to get money.

During the actual game i made a few mill doing story missions, and procuring equipment, but with the online wallet, I had 100m+ in a few hours.

Not to mention you'd need to create online FOBs to max your gear.

Was hoping there would be a next gen patch to make the idroid a little less laggy. Really, a masterpiece of a game.

SDuck961d ago

And that's why online elements in single player games will never be welcomed by me

MasterChief3624961d ago

Remember that the services for Phantom Pain on Xbox One, PS4 and PC are still going to be online. But it is only a matter of time, I suppose.

GhostofHorizon961d ago

Are there any trophies or achievements tied to online?

Dark_Overlord960d ago

Actually 3, Intruder, Deterrence and Disarmament. You have to connect to the online to finish building the Nuke and get the trophy, meaning you can't disarm it either without online.

MetroidFREAK21961d ago

I still need to play these games. I have the PS3 versions

franwex960d ago

The online component is really helpful with online connectivity. You get minerals and stuff while you sleep to build up your base.

MetroidFREAK21960d ago

I don't think I'll get to it before the online service is shut down

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