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User Review : Metal Gear Rising: Revengeance

  • Interesting new "cutting system" mechanic
  • Impressive quality graphics
  • The story campaign is way too short
  • The new enemy bosses feel generic
  • The plot is weak for a Metal Gear game

Metal Gear Rising: Revengeance Review

As a long time fan of the Metal Gear Solid franchise, I was curious to see the new direction Platinum Games was taking the Metal Gear mythology. In the years since Kojima announced this game, it had gone through many changes. First it was announced as an Xbox exclusive. A short time later Kojima announced he was bringing the title to the Playstation console as well. Then it was announced the game wouldn't be released on Xbox in Japan. Then we heard the game was almost canceled. It has definitely been a wild ride for this game, but at last, it has finally arrived.

Metal Gear Rising Revengeance is more of a spin off than an actual sequel and takes place a few years after the events of the PS3 exclusive Metal Gear Solid 4: Guns of the Patriots. Unlike the past Metal Gear Solid games which followed the story of legendary hero Solid Snake, Metal Gear Rising is a story exclusively dealing with Solid Snake's on again, off again associate Raiden. With the destruction of the Patriots system, Government leaders have taken back control of all financial, political, economic and cultural decisions of the world. With the SOP (Sons of Patriots) system off line, privatized PMC (Private Military Corporations)groups have stepped up as the leading military and law enforcement agencies for every major country and city across the globe. When the story of Metal Gear Rising begins, we learn that in the last few years since the end of the Patriots, Raiden has gone to work as a consultant for a PMC organization known as Maverick Security, who is under contract doing VIP protection for a politician of an unknown African country. It is at this point that Raidens security convoy is attacked by a rival PMC group known as Desperado Enterprises. These events lead Raiden on a quest to discover what is the goal of the PMC cyborg uprising and who is responsible for it.

Metal Gear Rising Revengeance steps away from the stealth action genre that made Metal Gear Solid famous and instead focuses more on an action hack and slash system more similar to the Ninja Gaiden or Devil May Cry franchises. Contrary to the title, Metal Gear Rising is not a Metal Gear game. Metal Gear Rising does make references and pays homage to events of the Metal Gear mythology and even reintroduces us to another returning Metal Gear Solid 4 character, but that is pretty much where the connection ends. Everything else about the game feels like Ninja Gaiden in Metal Gear clothing.

Now, that isnt to say Rising Revengeance isn't a good game. The graphics are beautiful and the gameplay is impressive. Rising Revengeance uses a new "cutting system" where Raiden's blade can cut through almost any environment (including enemy soldiers). This feature is best used during Raiden's "blade mode" where he can slow down time and slice up objects or enemies with razor sharp precision. Throughout the game, you can use the experience points you gain as currency to upgrade Raiden's weapons and cybernetic enhancements. As fun as it was slicing my way through the game, there were some factors that I felt disappointed as well. The Metal Gear Solid franchises are also known for its deep plots and rich story telling. I felt the basic plot behind Rising Revengeance wasn't really all that interesting. The plot tried achieving that same level of deepness found in Metal Gear Solid games, but unfortunately fell short. Even the new enemy characters felt unimpressive compared to classic Metal Gear Solid villains of the past. The final boss battles in any Metal Gear Solid game has always been known for their sheer epic feel. Sadly, in Rising Revengeance...the final boss battle was fun to play, but completely ridiculous. My biggest complaint about the game however, was how incredibly short the campaign was. Most gamers will run through this game between 4 to 6 hours.

Kojima has said that if Rising Revengeance can catch on with gamers, he'll continue producing it as its own franchise separate from the Metal Gear Solid timeline or universe. Overall, I felt Rising Revengeance was a strong enough game to justify its own ongoing series. Like many Metal Gear Solid fans, I too was concerned about the idea of a Metal Gear game that didn't focus on stealth action or Solid Snake. Every Metal Gear Solid fan remembers the last time Raiden unsuccessfully headlined his own Metal Gear game back in Metal Gear Solid 2: Sons of Liberty. However, the Raiden character has come a long way since that time and is better suited for the hack and slash cyborg slicing world of Rising Revengeance.

Playstation 3 Exclusive:
Considering Hideo Kojima's longtime relationship with Sony and the Playstation platform, it was no surprise that the Playstation 3 version of Metal Gear Rising Revengeance would come with exclusive bonus content not available on any other platform. This exclusive PS3 bonus is the return of an old favorite feature of Metal Gear Solid fans...VR Missions. This bonus content adds 30 all new missions to the game which is especially satisfying considering the main campaign's short length and is a treat for old school Metal Gear Solid fans.

Fun Factor
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SamPao3622d ago

Good read. but you totaly ignored the "gameplay" part!
I want to hear what people think about it

I get to this after playing the absolutely brilliant Darksiders 2, and hmmm maybe I expected it to be deeper.
Yeah Maybe I don't get the gameplay...
The music is awesome
The graphics are superb
The story is interesting
but the gameplay... thought I was into hack n slay :D I owned in darksiders.. I have to practice this thing I think... :D

Whitefox7893622d ago

Are you having issues gameplay wise?

SamPao3622d ago

I do... I got the parry part, I do it all the time, but I dunno what to do with the "unblockable" attacks, and if there are enemys with rocketlaunchers I always get that "stunned" thingy...hate it..
Im playing on hard. As I do it with all the Hack n Slay's so they teach me to be good at the game, but..
Im just hammering on square and triangle and eventually push R1 and slice him!
Whereas in Darksiders2 I learnd tons of different attacks with square and triangle.

Whitefox7893621d ago

Make good use of the Raiden's Offensive Defensive moveset for unblockable attacks, (the dodge moveset) there's a lot of invincibility time with them, I guess I would technically say invincibility frames; not too sure cause that's more of a term used for Fighting games.

As for rockets your best chance is to try and dodge them using the ninja run or going straight for enemies with rocket launchers first by utilizing the ninja run and doing a quick slash as your running to knock them off balance and have them switch to a melee weapon. You can also utilize blade mode to cut rockets as their coming towards you (just makes sure you time it well).

chrismichaels043622d ago

Thanks for commenting Ultr. As far as the gameplay of Metal Gear Rising, in my opinion, it played very similar to Ninja Gaiden or Devil May Cry. Im actually a big fan of those franchises and i think Platinum did a solid job of incorporating that style with this game. I definitely liked the new cutting system that allowed you to slice through mostly any surfaces, objects and enemies. The block/parry system took a lot of getting used to and could have been implemented a little better though. Overall, i think the game was solidly built and fun to play. If anyone is interested, feel free to follow me at

Whitefox7893622d ago (Edited 3622d ago )

Good review,

If I had to complain about anything regarding the gameplay its that there is no manual lock on (what they call it in the game is more of a camera focus [A proper lock on would have Raiden always facing towards the locked on enemy and able to walk around him] and the camera focus doesn't even work with it still switching against targets regardless if your outside its range).

My point being a game like this should never, ever, ever, have an automatic targeting system like this its just annoying. At the very least it gave us a reticle to let us know what were locked onto rather then DmC.

Story wise like you I was slightly disappointed as well with them hyping up the whole Jack The Ripper is back bit, however they didn't really do much to explore into that as they should have. I was really expecting some flashback sequences to Liberia with Solidus you know (Just a little fan service please :D) only for that to end in disappointment on that front.

I can clearly see in the game in which Atushi Inaba commented on this, the lack of time they had to make this title such as using pre rendered cut scenes where in their first HD console title Bayonetta it was in game engine cut scenes; and also having the unique weapons acting more as the heavy attack weapon instead of it being a separate weapon with its own moveset.

I hope if they do, do a sequel to this Platinum gets 4 years to make it rather than 2 years. I mean I got to give the guys credit their a small development studio made up of talented individuals that are also busy developing two Wii U exclusives as well.

I guess quite honestly I was hoping the combat would have as much depth as in Bayonetta or DMC3; however like I said they didn't really have as much time as they wanted to make this.

3621d ago Replies(1)
chrismichaels043622d ago

Thanks for commenting Whitefox. You raised some very good points. I agree with more time and focus, Platinum can make a fantastic sequel to this title. I would also like to see Raidens past history explored more in future entries. But for now, I am satisfied with the new direction they have taken with Rising Revengeance.

Valenka3620d ago

Excellent read. A well written review - good work!

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