CRank: 5Score: 3410

User Review : Left 4 Dead

Ups
  • outstanding multiplayer{innovative{AI Director
Downs
  • could use more weapons and maps{Source Engine a bit dated{offline / single player severely lacking

Something Must Be in the Water

I’ve always thought the zombie film genre provided a cathartic experience like none other. The viewer gets to vicariously live amongst a complete wiping out of the status quo: coworkers, politicians, and in-laws. All gone. The leading characters get to blow the world and all its inhabitants away and not feel the least bit guilty about it. They’re already dead! If you’re a good samaritan, you’ll put your boss, ex-wife, and all telemarketers out of their misery. It’s just the right thing to do. Valve Software, creator of the stellar Half-Life franchise, offers this experience in the form of its new hybrid survival horror / first-person shooter, Left for Dead. Through clever multiplayer mechanics, advanced and diverse AI, and a delectable setting, Left 4 Dead offers a monumental step forward in multiplayer gaming.

L4D opens with an outstanding cinematic sequence that perfectly captures the frightening and frantic pace of the gameplay to follow. Enjoy it because you won’t get another. L4D offers no other narrative elements apart from in game dialogue and banter amongst the four survivors. Nevertheless, if you’ve seen just one zombie film, you have a decent idea of what’s happened: The world’s gone to pot, and a band of unlikely grouped survivors must find a way to make it to safety. Each of the four campaigns are composed of five chapters divided by instances where players reach a “safe room,” the only area enemies can’t penetrate. Campaigns take about an hour to complete. Total game time of course depends on the difficulty setting and player skill.

Games with zombies as the primary antagonist have come and gone before, but what truly sets L4D apart are the multiplayer mechanics. I’ll say it right up front. Make no mistake, this is definitely a game aimed at online play. With that in mind, it’s clear the developers didn’t devote precious development time throwing in single-player content just for the sake of doing so. DICE, I’m looking at you. The main campaign mode supports only four players: left 4 dead. Get it? Cooperating has never been so crucial in an online experience. If at any point a player decides to lone it, he or she better prepare to only last about twenty seconds. Many enemies are able to incapacitate players, rendering them helpless until another player comes along to free or resuscitate them. Losing just one player puts the entire team at a disadvantage. With that said, players who hog health do so at their own risk; the greedy will get an ear full. If a player is in need of a health pack and another is doing fine, it’s almost etiquette to fork up an extra health pack or bottle of pain pills.

Due to the level of cooperation that L4D demands, you aren’t going to find a better online community. Sure, you’ll get the occasional stereotypical dissenting twelve-year-old jerk wandering off, mouthing off, killing fellow survivors (friendly fire is always on), setting off horde-attracting alarms, and initiating unwarranted vote-kicks right before you hop onto the escape boat on expert mode, but those experiences are few and far between. Having only four votes means that it is easier to get unfairly booted from a good game in L4D, but the tradeoff enables one to more efficiently kick an experience-marring gamer. Though the online experience isn’t perfect, the simple mechanics of forcing players to work together makes a stark difference between L4D and say, every other online shooter currently on the market.

In addition to multiplayer mechanics, the other half of what makes the action so engaging is the new AI Director technology. In many ways this is perhaps the shining star of the game. No enemy is in the same place twice. Each time a chapter is played, enemies are rearranged and rampaging hordes pop out of new locations. They may even come barreling through the wall to your side where you thought was a safe place to hunker down. If you’re camping in a safe corner, the director will almost certainly send a fresh wave your way. Bosses are likewise unpredictable. Sure, sometimes music will be cued, and you’ll have a few seconds to see from where it’s coming. Or you might just turn a corner or open a door and be greeted by an ungodly hulking freak of roaring nature. The AI Director completely redefines possibilities of what a game can accomplish.

The AI Director wouldn’t be much without engaging enemies to direct. In this manner the game still fails to disappoint. The most common enemy is a stereotypical shuffling zombie. They crowd hallways, lumber to their feet as you approach, or just hang out in the corner vomiting partly digested brain matter. However, after you’re spotted they more resemble Danny Boyle’s running, leaping, and screeching 28 Days Later undead. In addition to the standard zombies are the special infected. Their main purposes are to divide, conquer, and create general unrest. Some launch lasso-like tongue attacks with the purpose of dragging you away from the safety of the group. Others can vomit horde attracting sludge. But the big daddy of them all is the giant, boss-like tank zombie, whose single swipe can leave you at the mercy of a brave survivor willing to resuscitate before you’re smashed to a pulp. Rather than the standard zombie, it is the special infected that wreck havoc on a group and force them to stick together.

After playing through the campaigns, players have the option of hashing it out in versus mode, which ups the player cap to eight. In this mode players aren’t shooting other players. Instead, while the customary four survivors make their way through a campaign chapter, four other players take control of the special infected and their unique abilities. Infected players spawn where want, have access to ambush points, and can see and burst through walls just like in the main game. Access to this gameplay easily beats the pants off having a fifth campaign or any additional offline mode.

Weapons used to dispatch the undead are somewhat limited, but each serve distinct purposes. Pistols are always carried and have unlimited ammo but shouldn’t be relied upon as a primary weapon. Players also start with the option of either a machine gun or pump action shotgun. As expected, the machine gun delivers more rounds per second and reloads faster, and the shotgun delivers more powerful blasts but takes longer to reload. During the course of the game, players come across what are essentially upgrades to these guns. With the exception of molotov cocktails, life saving grenades, and an arguably out of place sniper rifle, the game could have benefited from a more fleshed out arsenal.

L4D does offer the option for an offline single player to embark on any of the four campaigns with three AI bots. While this option is obviously inferior to online play, the bots do a pretty decent job. Because the player isn’t hampered with issuing what all too often turns out to be lame-duck commands, gameplay rarely staggers. Once you start playing, you’ll find that the lack of command options doesn’t much hamper the bots. In fact, the only time I felt the bots seriously lacking was during “expert mode.” If you don’t have online capabilities, just wave and kiss that XBOX 360 achievement goodbye. The bots do employ decent tactics, stay together, cover your butt, and always lend a helping hand. But it’s not like you can tell them to hunker down in a specific closet, line up two by two, duck, and shoot over the front line’s heads at the incoming waves of infected. The bots just can’t compete at higher difficulty settings, which is a real shame given the already scarce amount content for offline players. Overall, though the single-player option is available, buyers should be hesitant if they can’t play online.

Similarly to the weapons list in L4D, the game could have benefited from more campaigns. Obviously, it’s a perfectly fair argument to declare a lack of content to be a game-crippling weakness. However, there are two darn good reasons why featuring only four campaigns is forgivable. First of all, there’s just not a game out there like L4D; Valve has pioneered some brave new territory. I’d much rather developers gear towards fresh gaming experience rather than a rehash of a tried, true, and stale gaming template. Second, once you start playing and keep playing (as I’m confident you will), you just won’t care. Multiplying the number of campaigns by an hour and fifteen minutes is a woefully inaccurate way to gauge how long you’ll play L4D. While it would be correct to say a lack of content is definitely the games biggest weakness, a lack of content will certainly not keep any online gamers from playing long into the night.

Times are a changing. Much like the Battlefield franchise, if you don’t have a high speed connection, this game is probably not for you, but I’d certainly recommend a rental just to experience it. For the millions of others out there ready to don a headset and let the zombie brains fall where they may, pick up this fine example of multiplayer action and innovation.

Score
10.0
Graphics
7.5
Sound
9.0
Gameplay
10.0
Fun Factor
10.0
Online
Overall
9.0
130°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

ChasterMies406d ago

Some of these low paid video game “news” writers weren’t born before 2007.

just_looken406d ago

Here here

Those that were around before 2000's i am sure are like me that think we entered a world of non readers or those that follow without question.

I can not wait to see fallout 3 a goty game even though it was about water with non content until you add the dlc/updates then you got the performance/crashing

CrimsonWing69407d ago

I don’t think anything can compare to 2023

lucasnooker407d ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo407d ago (Edited 407d ago )

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing69407d ago (Edited 407d ago )

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos407d ago (Edited 407d ago )

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

Gameseeker_Frampt406d ago

Just about every year in the 7th generation was great and something we most likely won't experience again.

2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

just_looken406d ago

It still amazes me we got over 7 rockstar games ps2/ps3 but 3 for the ps3/ps4/ps5

Dragon age 1-3 and mass effect 1-3 in 7ish years what a generation.

320°

Most Offensive Video Games That Would Never Cut It Today

Times are changing, and these games would have never been made in today's climate.

Read Full Story >>
wealthofgeeks.com
thorstein445d ago (Edited 445d ago )

Every single time someone uses this phrase whether it's music, movies, books, comics, video games, etc it's always the same claim.

The ubiquitous "they" won't allow it to be made. And every decade these claims are made the claimant completely ignores all the "offensive" material that is published when the claim is made.

In ten years, you can write a new article about how you can't make games like Helldivers 2, Resident Evil VIII, Mortal Kombat I, Dragon's Dogma 2, Alan Wake 2 etc etc etc any more.

MrBaskerville444d ago

Yeah, people wouldn't be constantly outraged if there weren't games that people found enraging. The whole SBI discourse shit wouldn't be a thing if all games were inoffensive. A game like Starfield can make a guy froth at his mouth, so there will always be room for a list like this.

0hMyGandhi443d ago

Normally, I'd be inclined to agree with you, but there are massive caveats.
TV shows like Venture Bros, Ren and Stimpy, and Aqua Team wouldn't/couldn't be made today. Hell, Ren and Stimpy was a *children's* show, same thing with Rocko's Modern Life.

It's not for some arbitrary reason, either. It's branding and IP alignment. Companies are far more risk-averse than they were when I was kid in the 90's. Of course, you have companies coming out of the woodwork to hell spur on similar content, but remember: Cartoon Network and Nickelodeon and some incredibly provocative material.

And for movies? it's pretty obvious. American Pie/Wedding Crashers/Eurotrip among many other "raunch coms" have fallen out of style, and are absolutely outside what the modern day film industry is willing to stand by.
Ace Ventura 1 and 2, Dumb and Dumber, Freddy Got Fingered, Rat Race, Harold and Kumar, and Van Wilder follow suit.

Remember: I am not explicitly talking about films put onto streamers. I am talking wide-releases in actual theaters. Same thing goes for games: Carmageddon, Duke Nukem, Manhunt, Six Days In Fallujah (with their original concept), Hatred, and so on and so forth. Of course, I'd be inclined to mention most tactical shooters like Rainbow Six and Joint Ops as well, due to cultural sensitivity regarding *who* you are shooting and why.

And not all of it is bad (obviously). Tastes change, and perspectives change to fit the demographic.
I should add that I'm a lefty, living in L.A. Working in film.

thorstein443d ago

The Boys, Invincible, Jojo Rabbit, Deadpool, Gen V, Last of Us, Banshee... There are plenty of media being made today that people will claim "can't be made today".

Profchaos443d ago

Yeah but if you consider manhunt which was basically a snuff film could you seriously make that game with high than PS2 era graphics.

thorstein443d ago

The Outlast Trials just came out.

But the storyline of Manhunt was that you were executed. But then lived. And if you didn't do as you were told, you'd die. And the people you killed were not innocents.

It was all filmed by a psychopath.

As we speak GTA VI is being finished up for a release. You get to play a Bonnie and Clyde type of protagonist who run up against the law.

Bodycam looks so real.

People are making those games. Articles like this will always exist no matter how incorrect they are, no matter how many times they blame "them" for whatever it is "they" do to prevent "those" games from being made.

ZycoFox444d ago

The UK is the biggest junk country pandering to that nonsense as well, with laws against free speech and expression to match. It got so bad even Rowan Atkinson made a video on free speech about it.

Now the UK raises the age rating on harmless films like Mary Poppins, it's just a load of pansy weak ass nonsense.

MrDead444d ago (Edited 444d ago )

The right wing Tories have been in power in the UK for the 14 years you know the ones that are "anti-woke", blame them for your perceptions.

Killer2020UK443d ago (Edited 443d ago )

Are these snowflakes in the room with us now?

This is more faux outrage designed to get hits. The consequences are unfortunately creating hysteria amongst those willing to buy into it and blame "them" or "the left" or "liberals" meanwhile the left are kicking off about genocide, actual real world abhorrent acts. Nobody is campaigning to censor this shit.

Huey_My_D_Long443d ago

Not too mention the fact that some of these game are controversial for you know, underage porn and encouraging rape.

So either the guy just came in to comment snowflakes without reading anything, or he is calling people snowflakes for having a problem with said titles. Crazy how much brain rot someone can have.

banger88444d ago

Dead Island: "The early PC version of the zombie game swapped the playable character Purna’s Gender Wars skill with a prototype name, which shouldn’t be mentioned directly. The skill name made fun of both Purna as a character and feminists."

"Feminist Whore" lmao

gold_drake444d ago

ill add one more to the list.
drakengard 1.

its ridiculous tho, especially since they'd still be able to find their place in alot of places in the world. except america of course ha. and maybe Australia.

ppl are so sensitive these days. ha. but it is what it is.

Barlos444d ago (Edited 444d ago )

They're not offensive.

And we need another Fat Princess. Fantastic little game!

Some people just have no sense of humour if this sort of thing offends them. They need to lighten up and stop taking themselves so seriously.

Deeeeznuuuts444d ago

Would love a new fat princess game 🤟

CantThinkOfAUsername444d ago

Games literally about sexual assault, mass genocide, bombing civilians, and school shooting. None of which is satirical.

isarai444d ago

Actually it's about fat princesses

Huey_My_D_Long443d ago (Edited 443d ago )

Its crazy that people are fixated on Fat princess when clearly the list is going over controversies, and not all of them are equal. Like way worse examples but pretend the entire list is like that.

Show all comments (37)
70°

Left 4 Dead Writer Explains The Drawbacks Of Releasing Games In Early Access

He wants to launch all his projects initially through close beta.