CRank: 5Score: 26920

User Review : Killzone 3

  • Campain is much more entertaining than Killzone 2
  • Same old good Warzone, with a couple of new modes
  • Story is a bit flat - characters seem like the general army grunts
  • A few changes to multiplayer that cause class imbalance and make it seem like something is missing

The much anticipated Killzone 3 has finally arrived, does it live up to the hype?

Spoilers on Killzone 2 are in this review.

Guerilla Games' last installment, Killzone 2, was a hard one to judge. Releasing with acclaim for many reviewers, a lot of player complained that it was all graphics and no substance, with the sluggish controls being the main complaint. However through all this it formed a dedicated fanbase. Can the Killzone series evolve whilst also keeeping that fanbase?

The single-player campaign starts off where the ending of Killzone 2 left off - outside Visari Palace after a view on Visari's body. Captain Narville sends the convoy on a trip across Phyrrus City and this is where the action kicks off. For me, Killzone 2's campain was a unmemorable, it was good, but it lacked a bit of impact. Killzone 3's campain is a big improvement. The environments are more diverse, with the graphical highlight being the jungle level (I believe it's called Kaznan Jungle), in which the graphics are truly breathtaking. The campaign does not improve on the tried and tested FPS formula of having a few set-pieces with vehicles here and there. The campaign gets more entertaining as you go through the campaign, with some outstanding levels to finish off. However, like the 2nd game, the story is a bit flat and the characters could have had their personalites fleshed out more - they tend to come across as the normal army grunt. The ending is disappointing, leaving open an obvious sequel.

Now for the meat of the game, multiplayer. It has undergone a few changes since Killzone 2, some for the better, some for the worse. Anybody who has played Killzone 2, or who goes back to Killzone 2 after Killzone 3 will notice that Killzone 3 is a lot easier to play. The controls are smoother and the guns are more accurate. Spawn grenades have been completely removed and have been replaced by Tactical Spawn Areas. This was Guerilla's alternative to minimise the flaws that people had with spawn grenades. I disagree. The initial impression is that TSA's are supposed to stop spawn camping - in actual fact they make it worse. Whereas with spawn grenades there was actually a chance to get out of spawn camping, TSA's completely cements spawn camping for the entire game, as when you go to capture one, players keep on spawning at the same point and kill you before it is captured. A design decision that I cannot understand is a few maps are given only one or two TSA's. The map with one TSA is the map that spawn camping occurs the most for the whole match, and the ones with two TSA's have TSA's in positions that are metres away from the bases of the ISA or HGH making them useless unless you want to spawn camp the opposing team.

The map design is not as good as Killzone 2. It is hard to place, but they seem very unbalanced and just the layout is questionable E.g. one map has 3 outlying routes to take. That is all. A few maps just have open spaces, and it begs the question what the maps would have been like if there was actual map topography there, like the maps Frozen Dam and Akmir Snowdrift. Added to the fact that the game only ships with maps, they do become repetitive.

The class system has also undergone big changes. Instead of having to play the class to unlock ribbons so that you can unlock further features, when you level up you earn unlock points and each class has 9 unlocks. The cost of unlocks ranges from either 1 to 3, and you earn more unlock points per level as you reach higher levels, topping off at 4 points per level. This does not work as well, as once one class is maxed out, you can just carry on playing that one to unlock the features of the others. Killzone 2 actually made you try out each class. Addtionally, in my experience of the game, games are littered with Tacticians and Marksmen as they have the best abilities (a cloak and recon which shows the positions of players on the map.) There are also multiple connection and matchmaking issues which Guerrilla are working on.

Killzone 2 shows that a class based game can work well, but I feel that the changes made to this game make it worse rather than better.

Don't get me wrong, while the issues seem to tell a story of a bad game, the game is still very enjoyable online. The trademark Killzone gameplay is still there, with the main class abilities untouched. However, the changes make it seem like something is missing, but it is hard to place. For some, this will be a good sequel, for others it may be disappointing. For me, it's a good sequel, however it has much room for improvement.

Community wise, the wide availability of every stat available is missing, like it was in Killzone 2, and battle replays are no longer there on the site. Sigh.

Don't let this put you off though, it is still a great game and a worthy addition to your collection.

The graphics are absolutely breathtaking on some levels. Amazing.
Guns sound good, explosions are good.
Campaign is a blas to play.
Fun Factor
Multiplayer falls flat on certain features but otherwise still has the trademark feel and gameplay from Killzone 2. Room for improvement in terms of class balance.
SockMaster4829d ago

Awesome review! I totally agree with the cemented spawn areas, horrible idea!

mll094829d ago

Thanks! And yeah, it's so frustrating!


20 Years of Guerrilla: The Story of a PlayStation Studio

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SullysCigar431d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor431d ago

Can’t wait for their next franchise

SullysCigar431d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg430d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149430d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138431d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim431d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC431d ago

One year after realease HZD sold 7.6 million.

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138431d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle431d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76431d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 431d ago
REDGUM430d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730431d ago (Edited 431d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger430d ago

thank you fps lover, I'm with you

talocaca431d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy431d ago (Edited 431d ago )

Kinda wish they move on from Horizon tbh.

potatoseal430d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright430d ago

There were rumours that they were working on a Socom reboot.