Let me start off by saying that inFAMOUS was never really "on my radar" for 2009, but after playing the demo I decided I had to give the full game a try. I went to a Blockbuster the Friday before inFAMOUS was due to release, and to my surprise they had about 4 copies for rent already. Needless to say, I snagged one and immediately rushed home for a relaxing night of gaming. 60 hours and one platinum trophy later; I am back to spill the beans on inFAMOUS.
You start off the game as Cole, a delivery boy that happened to open an explosive package. The bomb inside the package went off and left Empire City in shambles. Interestingly, Cole seemed to develop electrical powers from the blast, and it's now up to him to pick up all of the pieces. Cole's friend, Zeke, and his girlfriend, Trish, really pull Cole in all kinds of directions, and he is constantly faced with the choice to be a hero or the ultimate villain.
Cole doesn't have many powers in the beginning of the game, but you quickly learn that providing power to the substations that have gone out all over the city will grant you new powers. I thought this was a nice way of allowing the player to progress in the game, but your powers are extremely dull until about three quarters of the way through the storyline. The nice thing about this, though, is you can gather tons of XP from defeating enemies and doing side missions. In turn, there is a simple upgrading system that you can spend your XP on (I recommend getting all of the "Karma" upgrades first).
The map isn't very large in inFAMOUS, which I wasn't expecting. I thought since this was only on Blu Ray, they may use the extra disc space to make the map larger. It seems as though they wisely decided not to do that, but instead there are more details all over the city. At any given time you can notice people walking around, digging through trash cans, getting mugged, and just chatting which really makes you feel like you are a part of the city. The 3 islands that make up the city are fairly easy to navigate to and from as well.
inFAMOUS' story was well-written, and one of the few video game stories I actually paid attention to. The karma system in the game is constantly forcing you to choose between good and evil, and you are rewarded appropriate for which ever actions you choose. The karma system also makes the story different depending on which way you choose to go about saving the city, which made me immediately start replaying the game right after my initial playthrough.
There are only a few cons that I noticed while playing inFAMOUS. Pop up is definitely noticeable in the game, but it is definitely not a deal breaker. The character animations aren't that great either, with most of the close ups of characters having them move as if they were robots. Also, the side missions can become a little tedious with most of them just repeating over and over.
I have to say, you can't go wrong with picking up inFAMOUS if you are a fan of open world action. It is a great addition to Sony's exclusive library of PS3 games, and Sucker Punch has done a great job. I can't wait to see what they have in store for us next!