The game is settled in the dystopian future, where America has been taken over by the North Koreans,
after a shady weapons deals orchestrated over decades with them went sideways. That’s enough about
the story, lest I spoil it anymore, for any of you who may want to buy the game after you’re done reading
this.
The game is not without flaws. It plays inconsistently, and gets frequent frame-rate drops. I reviewed this
on PS4, and it never gave us a consistent frame-rate. It ran jankily, and the only relief our eyes got, were
the cut-scenes, where the frame-rate somewhatstabilized but not completely.
The game does a very good
job at setting the atmosphere. People on the streets, the broken apartment buildings, and the general
sense of gloom in the conflicted zones, where the revolution is in full swing.
It has no multiplayer, but it does have co-op multiplayer, which might make few potential buyers a bit shy
of buying the game.
In some instances, the game force you to look for trouble. To show off its gun mechanics, or to show how
dumb it’s AI really is? Some of the missions requires you to do a lot of pointless, and some-time repetitive
grinding. The game can be easily completed in 3-4 hours. The gun customization is one strong point about
this game. Turn pistol into SMGs or vice-versa. You can aslo turn a shotgun into a flamethrower.
Before we say anything bad about it, the game has amazing visuals. Some of the visuals are truly breath
taking, and Deep Silver has done a really good job of making a war ridden Philadelphia look really, really
gorgeous. There were large amount of screen tearing and slow textures that resulted as a headache for
us. The frame rate was inconsistent. Don’t expect any frame-rate above 20FPS. On good day, it does barely
30FPS inconsistently.
For the amount of content it gives, and the quality it delivers the game is way overpriced. If it’s priced like
other AAA titles, it should give you the quality and finesse of the same.
As of now, I wouldn’t recommend you to buy this game, but if you managed to pick it in cheap, and you
need something to do for a few hours, go ahead.
We've known for years that Homefront: The Revolution hides an arcade cabinet where you can play a couple of levels from TimeSplitters 2. Now, evidence has come to light that the entirety of TimeSplitters 2's campaign was designed to be fully playable in native 4K.
Open world games may offer more bang for their buck but these 10 offerings failed to deliver in the fun factor. Which open world games disappointed you?
Can't say I remember anything good or bad about Two Worlds, but what was interesting there was the choice of a weapon for different enemies. Thus (what a surprise!) swords dealt little damage to skeletons while some mace would smash them. That was cool.
Driv3r had one of the greatest soundtracks I know, I even bought a CD with it. The game was bad though.
I'm surprised Saints Row IV wasn't on there. Compared to the last 3, it was just a red mess.
10. Fuel (2009)
9. Gangs of London (2006)
8. Superman Returns (2006)
7. True Crime: Streets of LA (2003)
6. Two Worlds (2007)
5. Driv3r (2005)
4. Homefront: The Revolution (2016)
3. Infestation: Survivor Stories (2012)
2. Ravens Cry (2015)
1. Day One: Garry’s Incident
The older games are definitely forgivable. The recent ones have no excuses. I'm not sure if battle royale games classify as open world but they set a high standard for future open world games.
Sometimes, launching on the wrong date can end a franchise
Motorstorm Apocalypse also got hurt pretty bad by the psn outage. Such a good game, too
Titanfall 2 could have been easily avoided. Instead of launching between the 2 biggest FPS franchises, EA could have held the game until February or March. It was a really great, fun game. It deserved a lot better.
“I always scratch my head at this one. Gran Turismo 6 was launched on PlayStation 3…a month after the PlayStation 4 launched. By the time the PS4 launched, evidently most of its user base was more than ready to move on from its predecessor.“
So? Sony released God of War 2 on PS2 month’s after PS3 launched, that game still garnered success and nobody complained about that. Gran Turismo 6 still went on to sell over 5 million units. Not many other racers can even do that on their best entry.
Also do you really think 80 million people just dropped PS3 and instantly migrated over to PS4 day one? Many people to this day still game on PS3.
“However, I feel the Dishonored franchise would perform better in the first half of the year.”
Dishonored 1 released in October and it sold well. Releasing Prey in May didn’t help its sales success, so Dishonored 2 was going to perform the same commercially no matter when it released.
“Rise of the Tomb Raider is a great follow-up to a great reboot in the long-running franchise. The title got a bit more buzz when it was originally announced as an Xbox console exclusive for its first year. It felt like a great opportunity for the franchise to get some spotlight as an exclusive and for Xbox to gain a larger market share.”
Rise of the Tomb Raider was getting a lot of buzz before it became timed exclusive, which initially turned a lot of people off. Bad publicity isn’t always great publicity. Making the franchise times exclusive to a platform it didn’t perform its best on in the past can’t in any way be described as a “great opportunity.” It was more beneficial to Microsoft than the IP, and even then the game still sold vastly better when it got brought over to PS4, a platform that’s part of a brand Tomb Raider has always done best on.
“ you got to really start asking yourself what Microsoft or developer Playful was thinking when deciding its release date of Super Lucky’s Tale.”
It doesn’t matter when a console exclusive 3D platformer gets released on an Xbox system, it’s going to flop any time of the year.
I might pick this up when it drops below ten dollars.