It's a tense sequence in a great-looking first-person shooter. Crysis 2 left behind the original game's literal jungle for one of the urban type. Crysis 3 melds the two, returning you to a New York City where destruction and decay have been softened by overbearing greenery. The private military company known has CELL has erected a dome over the city, turning the crumbling metropolis into a gargantuan greenhouse in which trees take root in building foundations and rise through their stairwells towards the sky. Like its predecessors, this sequel aims for realism--or at least, as much realism as can be expected for a game featuring high-tech nanosuits and flame-spewing extraterrestrial walkers. This mix of nature and destruction makes Crysis 3 look striking; you couldn't accuse its makers of sacrificing artistic creativity in favor of technology.
The visuals may not sing as sweetly on the Xbox 360 as they do on the PC, but it looks marvelous, regardless. The attention to detail is laudable, even in the character models, which is just as well, considering how often you get up close and personal with your co-stars. Only in a few select cases does the camera pull back and let you see player-character Prophet from a third-person view. This means that you always see supporting characters express their anger, fear, and distrust from Prophet's perspective, which magnifies the tension of various personal exchanges.
Indeed, Crysis 3 tells a much more personal story than the previous games, focusing on three main characters: Prophet; former Raptor Team comrade Psycho; and Claire, Psycho's girlfriend and communications expert for a group of freedom fighters seeking to take down CELL once and for all. CELL has ripped Psycho's nanosuit from his body--a painful process that has only fueled his abhorrence of them, and leaves Prophet as the sole "post-human warrior" left to fight. Claire doesn't trust Prophet, who sees him more as hardware than human, and for good reason: his nanosuit makes him increasingly prone to visions apparently originating from the grandaddy of ceph aliens known as the Alpha Ceph.
Prophet's connection to this being fuels much of the story, as does Psycho's seething desire for revenge over those that forced him to be simply human. There are a number of touching moments that spawn from rising tensions--a newfound emotional heft that the series never before portrayed. The final level, unfortunately, is problematic, because it leaves behind the game's make-your-own-fun structure and requires only a little stick maneuvering and a button press. But you can at least come to Crysis 3 with the comfort of knowing that the game brings the series' continuing story to an apparent close.
Happily, several hours of entertaining action precede this moment, and it's the game's futuristic bow that sometimes drives that entertainment. With it, you zoom in, pull back, and unleash silent fury on the human or alien grunt of choice. Firing standard arrows has just the right feel: you sense the weight of the pull and release, and feel the impact when the arrow reaches its mark.
Battlefield Bad Company 2, Dead Space 2, Crysis 3, and a handful other EA games have finally had their online services shut down.
I had no idea that Bad Company 2 was still running, and only now that I know, I want to jump on! 😥
BF1943 is the only online MP game that I was genuinely interested in. Been playing since launch 14 years ago. Hate that I couldn't put in as much time to play as I'd hoped for during the final week.
Dead Space 2...... I wasn't even aware that had multiplayer. Nevermind that it was apparently one of their best multiplayers!
Dead Space 2 multiplayer had been hanging on for years - I'd boot my PS3 up to see some familiar names in lobbies. This will definitely be missed!
Apex Legends dataminers have uncovered two names that will be very familiar to Crysis fans along with eight other leaxed Legends.
Give us those Prophet one-liners. "They used to call me Prophet. Remember me." "This one's for Raptor team, you son of a bitch!"
Zach from WellPlayed writes about seven IPs that Xbox should turn to solve its exclusive problem
I’ll take a new Streets of Rage, Dino Crisis and Crysis from that list. TimeSplitters would be cool but can’t see it happening
Save Xbox from what?
A platform that just reported growth . .
. . that just made MS billions in its last financial report?
oh you mean you'd like to see more exclusives games. .
Fix your headline then?
I'd like to see an increased volume of varied and diverse content coming to the box. They don't necessarily have to from First Party only. A few collaborations here and there.
Smart investments in both SP and MP content.
Nice list, I'm still surprised Timesplitters hasn't been brought back in some form (remake or sequel).
My 7 would be:
Old IPs:
1) PGR5
2) Conker's Bad Fur Day 2
3) Fable 4
4) Perfect Dark 3
New IPs
5) Killer Instinct Vs Mortal Kombat
6) A new action game by Itagaki-san ( the guy who made Ninja Gaiden)
7) A new cinematic AAA action adventure game.
Apart from Fable 4 - I doubt any of the others will happen , but still it'd be nice to see something like this happen at E3.
I just got it for 30 bux a little bit of drool came out playing it on ultra everything max I have never seen such in game beauty and so far it plays great I am happy, but I agree the multi is dead have not got into a game yet hopefully the new DLC will change that it looks more like crisis wars I agree with the review as a new player so far.
i respect your opinion, but after i played it i honestly couldnt give this game more than a 7.5 to me there's just no variety in this game.
This game is not deserving of such a high merit. It does *some* things well, but not all. I've since gone back to do a 2nd play-through, and even as dazzled as I am with its graphical aesthetics, it has still failed to suck me in. Something is just...missing. That's all I can ever think of while I'm playing..