EDF 5 is upon us

Cajun Chicken

Contributor
CRank: 6Score: 174360

User Review : Bulletstorm

Ups
  • Explosions
  • Immature to the max!
  • Immature to the max!
Downs
  • Short campaign
  • Not many weapons
  • Unmemorable soundtrack

Bulletstorm will open your eyes to what the First Person Shooter can be, then it'll kill your d**ks

Every once in a while and this happens rarely, somebody makes a purely game for ME. It's an usual thing to mention at the beginning of an review, but Bulletstorm from the ground up, feels like a game that was just purely made for me with my love of being outnumbered in arenas, crazy weapons, combos and points. You'll have to bear with me on this review, because I may mention some obscure titles to compare, the genius, that is; Bulletstorm.
First of all, I'm going to cover some names of games; Doom, Duke Nukem 3D, Shadow Warrior, Rise of The Triad, Serious Sam, Painkiller, Nitro Family, Will Rock, Madworld and finally Wild 9. What was that list you ask? That list was to tell fans of those series, that if they love those games, they will utterly love Bulletstorm.
Bulletstorm is ANYTHING BUT a generic shooter. If anything, it's a very innovative shooter, because it does so many modern and classic conventions of First Person Shooter games, completely different than you'd expect. The game is not simply about killing the enemy. To play this game like Call of Duty or even Serious Sam, is totally defeating the object and in fact, making the game more difficult for you.

Basically, after the first 15 minutes or so of gameplay, you are basically encouraged to kill as creatively as possible. How do you do that you ask? With 3 guns at at time you can swap around, once you find and unlock them, with purchasable upgrades and secondary features, an anti-gravity leash which pulls and flips people through the air directly towards your screen or hit the floor with a sonic boom causing slo-mo to kick in, the old trusty kick in the face with a military boot Duke Nukem style or a kick slide to the ankle, plus the environment. The idea of the game is to gain 'points' for killing using combinations of these types of attack and the world around you to earn 'skillshots' which are particular moves and fatalities which can involve a lone enemy to a large group of them.
The skillshots can probably be seen as meta-achievements within the game, but it's so much more deeper than that, kill more creatively, earn more points. Kill with Skill, if you don't, it'll be harder to upgrade that measly weapon and keep ammo launching from that gun, simply, you're going to make the game very hard for yourself just by simple kills. So you just got used to an enemies weaknesses, the rest of the game is going to be a breeze and repetitive slaughtering right? WRONG. Throughout the game, you're introduced to further mutated enemies, some that are near impossible to grab hold with the leash from a distance unless you find a way to stop them moving, some that just won't die until you utterly destroy them, some that charge at you and self destruct, some that will literally soak up your ammo and then it becomes varied with all these enemies mixed together, that's when it gets tricky or involves some strategical, artistic killing. Don't worry though, you have recharging heath, are able to run and can decide to duck behind cover, although there's no 'snapping to cover' mechanics. You have to crouch yourself.

Notice I haven't mentioned the plot yet? Because whilst the game does have a plot, it's just the rails for the rollercoaster that you'll find the game to be. That's not to say that the plot is rubbish. You will laugh, you will become curious about people's characters and developments, you will wonder how this whole mess happened seeing the beauty of the planet, you'll wonder how our gruff space outlaw Grayson survived that after blacking out, you'll witness a fight for identity, somehow, you will even learn to love to hate characters onscreen that have no redeeming qualities to even be considered as part of the empathic human race. If I said anymore, it'll simply ruin the ride that is Bulletstorm.

The Graphics of Bulletstorm just show how much the Unreal Engine has really developed over the years and the environment and lighting look brilliant in part to People Can Fly's excellent architecture on the once leisure, tourist resort planet of Stygia. The nearest comparison to I can come up with is the gleaming Metropolis in Ratchet and Clank: Tools of Destruction. There's half destroyed skyscrapers everywhere, large paths with small patches of plants and fountains between them. It's by far, the most colourful, vibrant FPS for years and the colour scheme is exactly the opposite of Epic's personally developed inhouse Gears of War series. It's generally a very impressive looking game and it's impressive how much can happen on screen without a single noticable drop of framerate.

The soundtrack, however, except the excellent voice cast is really nothing of note. At the end of the game, you won't remember Bulletstorm even having a theme or a musical motif throughout the game and this is probably a downside to such a fun game with everything else seeming so individual from other games on the market, but you'll probably remember the symphony of weapons, projectiles, explosions and crass, below the belt humour that the characters deliver and will undoubtedly be the staple of Bulletstorm as a franchise.

Finally, I feel I have to mention there's a sniper rifle which has a secondary function to remote control, fly around and detonate a dying man's body. That's People Can Fly's 'gun that fires shurikens and lightning' this time around. Roll on Duke Nukem Forever, Serious Sam 3 and Bodycount for the rest of this Arcade FPS renaissance. Don't be surprised if this game is fondly remembered better than Gears of War 3 by the end of 2011.

Score
8.0
Graphics
For the Unreal Engine this is a very detailed game, Bulletstorm and Stygia is a great showcase for what the Unreal Engine is capable of. It's probably going to be the most vivid, colour schemed shooter you'll see this year.
8.0
Sound
You won't remember anything of the soundtrack at the end. No musical motifs, no theme, no music to identify with Bulletstorm and Grayson Hunt. Nothing emotional and eventful. The voice acting however is excellent and the delivery of lines make the game's unique humour work.
8.0
Gameplay
It's going to take you an afternoon to complete, you could play the campaign in one whole sitting. However, that's not a bad thing. The action and speed of the game works, the controls are perfect. The leash and torturing aspect of the game reminds me of Wild 9 for PSone.
10.0
Fun Factor
It's generous, but this game is a complete blast, start to finish. Addictive as heck, modern and old-school FPS mechanics thrown together in a blender. No dark, gritty plot. Humour and an attitude that fits in with the lead character being a space outlaw.
6.0
Online
It's a nice idea. But scoreboards for the most exciting parts of the campaign represented as speedrun and point challenges is only fun for so long. Gaining the most points in a group also can only last so long. It's short bursts of fun and more value added to the game, but not 'must play'.
Overall
9.0
Kran4795d ago

"You have to crouch yourself."

For a moment there, thought you said "You have to crotch yourself." ;P

ultimate-remag4795d ago

how can 8,8,8,10,6 be a 9.0??? 40/5 equals 8.0 don't u guys kno wabout mean?

Cajun Chicken4795d ago

It's a great game as a full production. But the game isn't striking in all departments like other games in the market, but, it's a generally a great package. You can't have everything and the fun makes up for the areas that it may lack.

Fat Bastard4792d ago

I don't think 'strategic, artistic killing' exists

Fat Bastard4788d ago

Keep believing that kid. One day you'll discover real art and it won't be in this video game for sure

MyLeadYourHead564789d ago

I guess you could say that Disco Inferno is the main them song

200°

Duty Calls - Epic Games' Forgotten Call of Duty Parody

Back in 2011, Epic Games and People Can Fly launched a Call of Duty parody - Duty Calls - that has been lost to the annals of history.

closed_account306d ago

"Duty Calls: The Calm Before the Storm" sounds more like a massive case of the sh**s. 😂

I saw the parody mention, and half expected the ability to drop a deuce on your opponent... I left disappointed.

closed_account304d ago

Never too much Taco Tuesday!! Now if only we could just achieve eternal Taco Tuesdays without the inevitable Wipe-It Wednesdays!!! 😂😂

305d ago Replies(3)
Amplitude305d ago (Edited 305d ago )

Hahaha i actually just dropped a review of this game on my channel! I hit all the story beats for anybody too lazy to install it and play through it
https://www.youtube.com/wat...

110°

Bulletstorm - A Cult Classic Worthy of Revival?

Bulletstorm will soon receive a VR remake, but is it worth revisiting? Take a look back at the original 2011 release.

IMissJimRyan314d ago

Absolutely. I remember when the game came out on ps360, I thought: "wow, another shooter" and in the 7th gen that wasn't an unfair reaction.

But when the game was re-release on ps4 I took my time an played it (it was on playstation plus at the time) because, ironically, I missed a shooter in that console. And boy, what a fun game! They made a game to be played and not to be watched. It was a fresh air in the genre that deserved better.

So yes. Maybe it find its audience this time.

SullysCigar314d ago

It's an awesome game. The only exception (for my taste) is the script writing, which is OTT, but I guess that's what they were going for. It does at least match the OTT action and gore. I thought it was great overall and actually being in this game is going to be bonkers!

IMissJimRyan314d ago

Yeah, I agree that storywise it's not an Oscar nominee, but it's like a porn movie in game format.

Abnor_Mal314d ago (Edited 314d ago )

Agree with the over the top script, and felt at the time that was the only thing that people were hyped about, the language and not game play.

But in vr this game is going to be great. It has everything that would make a great vr game. Lots of bombastic action, gunplay, blood, and that leash.

Looking at the gameplay now it seems that the game was ahead of it’s time and was perfect for vr before vr wasn’t even off the ground.

Venoxn4g313d ago

I loved the game back in the day and will love in VR even more!

Yui_Suzumiya313d ago (Edited 313d ago )

I got it on PS3 at launch and am still waiting for the long rumored sequel to finally be announced. Currently have it on Switch and wish a physical version of that would be released. Absolutely love it.

FinalFantasyFanatic313d ago

I actually feel like this game gets revived all the time, not that I hate the game, I actually quite like it, it's just constantly available, unfortunately I'm not a fan of VR so I'll be skipping this version.

90°

8 Games that need sequels

GF365: "Here are eight games that need sequels. These games are ones that players would love to experience another time, bigger and better."

Read Full Story >>
gamefreaks365.com
Leeroyw350d ago

Bloodborne is a game I still restart and play every few months. I would welcome just a re release in 60fps with a visual upgrade. It's a perfect game. If I was king for a day I would include the randomizer mods because then it would be a kind of rogue like and I could play it forever.

gleepot349d ago

Sure, ill take a sequel to all of these.