Bloodborne was the jewel of 2015 for all Sony Playstation 4 users who were lucky enough to try it, and patient enough to complete it. With an atmosphere lifted almost directly from the nightmares of Edgar Allen Poe, you begin a journey not only into the depths of Yharnam and further into your own Nightmare. But more importantly is the journey you travel as a player.
From Software is one of the strongest voices in the Video Game Industry in my honest opinion, which can seem somewhat ironic as their latest games can seem to have a lost story at first glance. From speaks of the power that the player is able to achieve, a power many companies aren't willing to acknowledge or accept. From speaks to our need for challenge, for too long games have held our hands, guiding us through a journey of epic proportions. In those moments, we were participating in a situation. Bloodborne and the Souls series instead lets us experience those moments in ways only they truly understand. No help is given, instead it punishes you for your mistakes, and those punishments are great.
But with every punishment it deals to you, it gives you the answer, or at least the clue to that answer. With every mistake there is an answer not only to why it happened, but also how to either avoid or counter it. The answers to every question in the game is right before your eyes, screaming at us, if only we opened them. With every trial and failure that you come to, which will be many, you gain insight to help you complete that task. In game as well as for yourself. Literally, there's a form of consumable known as insight. It's used to make purchases for special items, but more importantly to call in the aid of other hunters.
The enemy of my enemy is my friend.
Those words ring true for Bloodborne's unique multiplayer setup for the game. After collecting enough insight to use the Beckoning Bell, the item to call for cooperative help, a risk/reward system presents itself. When another player enters into your world to help you, you also leave your world vulnerable to invade by enemy players. And this is where the unique PvP presents itself. 2 Hunters vs. 1 Invader. But when invading, that hunter is an ally to all the beasts and other enemies in the area. All of a sudden, its them versus two. Some odd those are.
And this is where the beautiful game mechanics come into play. Unlike the Souls series, which relies heavily on the defensive strategies, Bloodborne is the younger cousin that believes a good offense is the best defense. Although shields do exist in Bloodborne, a firearm has become the preferred aid to a weapon. And to further emphasize the need for brutal, bloody aggression, From Software has created a trick mechanic that changes the current weapon in more ways then one, add that to a thrilling regen ability and you will never truly realize that power until you dive into it. Each time you are hit, your health is depleted but there is a small window when you may regain it, only through successful hit on the enemy. Instead of backing up and regaining yourself like Souls, Bloodborne wants your to let yourself into the bloodlust and advance to the enemy, attack to get that health back.
Throughout it all if you push on, learn from your mistakes and complete this game, you are given something very special, no I'm not talking about a trophy, I'm talking about Zen.
Bloodborne's greatest feat is that it has helped most of the 35+million player on playstation 4 the ability to tap into their own Zen moments. Because that not only reminds you to take your time in the game, but also in real life. Being able to focus on the here and now is an ability not many are able to tap into, and this is helping out community.
Some have rated this game a perfect 10 out of 10, when we are in an ever evolving industry how can one game be perfect. It may be perfect now, but what about 10 years from now? I along with every other gamer knows that we all have our taste in games, and each one is unique. Some prefer annual sports games or Call of Duty's, while other prefer Real Time Strategy games or horror and there's someone out there with a taste for something in between those examples. So how can a third person game be perfect to those who prefer first person shooters? Instead, take what you have read and make the decision for yourself, because at the end of Bloodborne. All you have is your choices.
If FromSoftware's Bloodborne ever gets a sequel—and that's a big if—it won't be able to simply pick up where its predecessor left off.
probably due to some.of the endings true.
but u can still continue it on and subsequently end it for good.
The creator of the 60 fps patch for Bloodborne has been hit with a DMCA notice from publisher Sony after 3 years.
People will read this and assume "must be a bloodborne remake coming".
Unfortunately, more likely theyre just being d***s
A prominent former PlayStation executive has discussed the future of Bloodborne, stating that everyone is likely waiting on Miyazaki.
This has been stated many times. Everyone keeps blaming Sony but it is in fact up to when Miyazaki is 'Not Busy'.
Great review.
"From speaks to our need for challenge, for too long games have held our hands, guiding us through a journey of epic proportions. In those moments, we were participating in a situation. Bloodborne and the Souls series instead lets us experience those moments in ways only they truly understand. No help is given, instead it punishes you for your mistakes, and those punishments are great.
But with every punishment it deals to you, it gives you the answer, or at least the clue to that answer. With every mistake there is an answer not only to why it happened, but also how to either avoid or counter it."
You praise the difficulty, yet list the challenge as a con. Doesn't make much sense, since its challenge is probably one of the biggest pros.
Also, you can access the Old Hunters DLC before NG+. If you have alrady completed the gameonce, you can just make a new character if you think NG+ is too brutal. 5to be fair, the DLC on NG+ is pretty brutal... I speak from experience)
I also fail to see how a "vague story" is a bad thing. The story isn't spoon fed to you like in traditional games, but you have to figure it out yourself through the use of item descriptions and talking to characters. It actually makes you think for a change. It would be a con if BB (or the other Souls games) wouldn't have this amazing aspect.
These aren't really the "cons" that I would've chosen to put in a review.
Personally I have mixed feelings about this game. For one the story is utterly abstract incoherent vague and convoluted a story that seems like it should be simple and could be but instead complicates itself as if trying to be deep but comes off like the rantings of a lunatic. The game once you finish it you realize how short it really is and how quickly you could run through it if not for the cheap difficulty. That's right the difficulty in this game is derived from insanely powerful bosses and some not only powerful but use cheap tactics to take you down like the blood starved beast and her poison and her ramped up speed when she's almost dead. Or father G when he turns into a werewolf and is all over like a bee to honey. Not a single enemy in this game is a real threat all that's needed is to find a good area to grind till you feel strong enough to take down whichever enemy is giving you a hard time. I finished this game at level 109 beefing up my health, stamina, and strength along the way maxed out my Ludwig sword and I became the scariest thing in yarnham. That's why I say the difficulty is cheap in this game level up and nothing can stop you. And contrary to popular belief insight does not make the game harder it just gives enemies new attack moves. A truly difficult game remains difficult no matter how much you power up because the difficulty is based on a pattern or skill needed to win. But if all it takes is to beef up your character to than find what a pushover that enemy or boss really was all along than that's cheap. Every death I had was because my health bar wasn't big enough. Bosses that killed me in one or two blows suddenly needed a lot more as I ran them through. And I felt no triumph or victory from the kill I felt robbed. The only character that was a true fight for me that actually had one subtle weakness I had to exploit but required skill to defeat was the npc hunter that killed Eileen crow the fight with him in the cathedral was a great fight. As the credits rolled I realized how very disappointed I was at all the flaws and truth about this game. I really wanted to like it but I just can't get over how cheap this game really is behind the heralded mechanics of this game is an ugly truth most won't or can't see. Any more convoluted it would be a Kojima game. Deleted from my drive never to be looked at again. Hoping that ds3 which seems to be more of the same will at least have a challenge that's not cheapened simply by leveling up.