Story:
At first glance, Assassin's Creed may just look like a Prince of Persia type game set in the crusades. Well that's partially true. The plot in Assassin's Creed has a huge twist to it. You're Desmond Miles, a bartender who's ancestors were assassins. You find yourself kidnapped by a strange organization who has found a way to view your ancestor's memory through your DNA. This organization is trying to access a specific memory of your ancestor, but they can't access it directly, so they have to work their way there. They have you relive various parts of your ancestor's life as an assassin in order to get to the memory that they want.
Gameplay:
The gameplay in Assassin's Creed is divided up into two main parts: Stealth/Discreet Mode and Combat/Non-discreet Mode. Depending on which mode you're in, the people around you will react accordingly. For example: if you kill someone in the open and everyone sees you, they will panic, run away, and call the gaurds. The crowd itself is very alive in Assassin's Creed and react to even the slightest things such as bumping into someone or tripping. The actual combat is a very well though out turn-based system that is somewhat hard to explain. Here is a video of a combat scenario so you can see for yourself how its like: http://youtube.com/watch?v=hnj4RHFG038&feature=related.
To actually get to an assassination, you need to gather information about your target by interrogating people, pickpocketing, eavesdropping, and doing missions for friends in exchange for information. These four main gameplay aspects are very fun for the first 5 assassinations or so, but can get very repetitive after that, and thus resulting in the main flaw of this game: lack of a lot of variety.
Graphics:
The graphics in Assassin's Creed are amazing for an open-ended game like this. Textures are great and so is lighting. Blood also plentiful. The graphics can get slightly choppy at times, however.
Overall:
A great game, but it gets very repetitive after a while and it could have used some side quests for a more RPG-like feeling.
There are good video game protagonists, and there are bad video game protagonists.
I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.
Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.
i had to stop reading after the "blatant misogyny" in the Dantes inferno section.
i actually liked Max haha.
the forspoken chick is missing tho
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
Driven by profit, Ubisoft is doing what’s best for its margins instead of what’s best for players.
Ah man they finally announce a Japan setting title and they find themselves in this turmoil.
I liked Valhalla but it has some serious underlying issues and the series is in a creative slump.
i miss the actual stealth elements of the early games. its just turned in to an action rpg at this point. I want feel the chase and escape, the assassination that no one saw, and the thrill of obtaining a new gadget. not just swinging my weapon until the next cutscene.