WarTales puts you into the shoes of a mercenary party, searching for fame and fortune on the open road. Traveling from place to place for your next adventure, there won’t be a place you can call home. The closest thing you’ll have is your camp, where you and your mercenaries can rest under the open sky.
The camp plays an important role in WarTales, housing several structures that can greatly improve the strength of your party. However, with as large an amount of structures as there are, it can be hard to know what to build and why.
This guide will walk you through the basics of your camp, the structures you can build, and which you should be sure to have as you begin your journey.
What Do Camp Structures Do in WarTales?
Each camp structure provides some buff or production bonus when a character is assigned to work it. Others also provide a bonus for existing in your camp, regardless of whether or not you have a party member assigned to it.
What structures you have or decide to man with party members largely revolves around what you think your party needs, but there are several that suit the needs of an early-game party.
The early game is focused on balancing which of these structures you need for their passive effects, and which structures you will need to have your mercenaries man. Each structure in your camp adds more weight to your carrying capacity, meaning you shouldn’t place a structure unless you are sure that you’ll get a good return from it.
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What Are the Best Early Game Camp Structures in WarTales?
The best structures to build in your first camp are as follows:
- Campfire
- Tent
- Cooking Pot
- Workshop
- Hitching Post
The Campfire
The Campfire is already built when you set your first camp and is the most important structure you have. This structure allows you to feed your mercenaries, warm them up to generate happiness and pay their wages. You can also assign up to four mercenaries to sit around the Campfire.
Mercenaries sitting around the Campfire generate happiness, making it a very easy way to build happiness early on.
The Tent
The Tent is a structure with both passive and active bonuses. By having a Tent in your camp your maximum valor will be increased by one. More maximum valor means more abilities to use in battle, making this a priority. You can also assign up to four mercenaries to sleep in the Tent.
You will gain one extra valor per mercenary assigned after each rest. Especially due to the difficulty of generating more valor points in combat during the beginning of the game, the valor points you get here will be crucial for your first battles.
The Cooking Pot
The Cooking Pot is an incredibly helpful early game structure, as it reduces the food consumption of your party if you assign a mercenary to it. Managing food and money can be difficult in the early game, so cutting down on these costs can give you some breathing room.
The Cooking Pot provides no bonuses when unmanned, but does allow you to craft food items. Many foods that you find early in the game, like wolf and boar meat, can be made better just by adding salt, which can be purchased at the town markets.
The ability to make higher quality food early goes a long way towards managing your levels of consumption.
The Workshop
The Workshop is the most important structure outside of the campfire. The bonus for manning it is simple; for every rest, if you have a mercenary assigned, you will generate two raw materials. Given how often you will be repairing armor, these raw materials are good to have.
However, the real boon of the workshop is the ability to craft items. The workshop allows you to craft many useful items, with the most important being the other camp structures.
Having someone trained as a tinkerer early on is paramount, as it will allow you to easily build the other camp structures, while also getting the ability to upgrade them later on.
The Hitching Post
The Hitching Post is the simplest of the starting structures. Ponies you have can be assigned to the hitching post. Those that are gain a +10 bonus to their carrying capacity. Managing encumbrance is always a difficult job in gaming, and any extra space you can give yourself is always worth it.
What Are the Best Mid-Game Structures in WarTales?
The most useful mid-game structures are:
- Strategy Table
- Meat Drying Rack
- Tanning Rack
The Meat Drying Rack and Tanning Rack
The Meat Drying Rack and the Tanning Rack are both incredibly useful production tools. By having a mercenary work them, junk materials like animal carcasses can be turned into dried meat and leather, respectively.
These structures give you output from resources that would be next to worthless otherwise, greatly improving the number of materials you will have to work with. Given how much crafting you will do at this point in the game, any extra materials end up being incredibly helpful to have.
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The Strategy Table
The Strategy Table requires one of your party members to have been promoted to captain. Once your group has journeyed long enough, you can choose members to be placed in leadership positions. The strategy table is interesting, as it can only be manned by one of these leadership members. An assigned leadership member will generate an extra valor point per rest.
The real boon however comes from using the table. You will be able to pick a strategy that gives a blanket buff to your party, such as making flanks more effective or giving higher defensive bonuses to supported members in combat. These buffs can be potent, and cost nothing other than constructing the table, making the Strategy Table more than worth it.
This should be all you need to get started building a functional camp. You’ll be returning to your camp often, so every upgrade you can make goes a long way. Focus on what your party needs, and upgrade your structures with that goal in mind. Soon enough your camp will fill like home for you and your entire party.