The Promise of Guaranteed Drops for The First Descendant Was a Mistake

The First Descendant Bunny lounging on the table

The First Descendant is a looter shooter game. The general concept revolves around completing various Missions to progress the storyline and get new items. Items have a set chance to drop, usually ranging from 3%, over 20%, up to 50% for some. There are even lower/higher drop rates for some items, but those are quite rare. 

It all boils down to repeating Missions over and over until you get your desired items. But sometimes (more often than not), it takes way more repeats than you’d expect, with some players doing the same mission dozens of times before they get the desired items. To add insult to injury, the item in question usually has a reasonable drop rate (like the infamous 20%).

This, naturally, made the community pretty angry. It is one thing to have a stroke of bad luck. But wasting hours and days to get something that, by all accounts should have dropped ages ago, can be frustrating. Players asked for improvements on the drop rates or any way to guarantee a drop after a certain number of runs, and the devs gave an answer.

The First Descendant Ajax standing in front of a vault containing the Ironheart

The Devs Promise a “Guaranteed Drop” System

The 1.0.5 Patch goes live on July 31, and between all the patch notes and Luna/Ultimate Valby details, the devs added a commentary, stating:

“While all of our drop rate systems are operating fairly in The First Descendant, we do understand that some players are struggling with the vagaries of drop rate. To address this, we’re planning to introduce a “guaranteed drop” system where you’re guaranteed to get the item you want after repeating the activity a certain number of times.

The First Descendant has various missions and Amorphous Materials with chance-dependent rewards. We’re considering how we can effectively implement the “guaranteed drop” in such diverse reward systems, and we’re working to create a farming structure that players will be happy with. We hope to make improvements before long to provide a more rational and satisfying farming experience. “

The Community Was More Than Happy

The fans were quick to notice this comment and the community is overjoyed, praising the devs’ dedication and cooperation with the player base. Redditor LiquidBNB stated in their post: “If they keep it up like this the game will last a very long time “ with more players adding: “Guys I think Nexon is a good guy” and “Nexon is on their redemption arc with this one”.

While we don’t know how exactly this so-called Pity System is supposed to work, some players offer their ideas. Redditor StormSwitch offers: “I’ll guess then you have to mark which item do you want out of the several in the [amorphous] material”

The Devs Removed the Guaranteed Drop From the Statement

Shortly after the official announcement, after the community was hyped up, a disclaimer was added, saying:

“We have corrected some mistranslated expressions in the “Drop Rate Improvement Plans” occurred during the translation process. We sincerely apologize for any confusion caused.”

Redditor boichoco stated: “It would be funny if it’s another translation error.” when the update dropped, so, unfortunately, he was right. The newest statement has removed all notion of a “guaranteed drop”, and replaced it with a “new system” 

The list of all the issues with Farms in First Descendant is extensive.

“To address this, we’re planning to introduce a new system where you can more easily get the item you want after repeating the activity a certain number of times.

We’re considering how we can effectively take care for the drop-rate issue in such diverse reward systems, and we’re working to create a farming structure that players will be happy with.”

Naturally, The First Descendant fans are not too happy about this. SaltyExcalUser said: “So this means that they will introduce a pity system that many already expected to be there with all of those probability comments. Guess that probability didn’t mean guaranteed after x runs after all.“
Other players are demanding Nexon hire a translator, to prevent further misinterpretation. “Can they start proofreading their [announcements] already after the whole Valby mistranslation? Now they using the same excuse for the pity system? HIRE SOMEONE FOR IT.“ said catcherz.

It sounded too good to be true. Unfortunately, the translation was a bit off (or so they say), so the end result is not as great. We are unsure what the devs do plan on implementing, but we will keep our eyes on them and let you know.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *