“Only Numbers, For Starters” The First Descendant Patch 1.2.13 Welcomes the First Stage of the Character Rebalance

The First Descendant image of Serena, with the text saying 1.2.13

It is finally here. The nerfs Nexon said will never happen are here. Jokes aside, we all knew that TFD is not in the most balanced state, and that some characters are in need of a buff. And the long-awaited hotfix is here! The First Descendant Patch 1.2.13 is the first step of the massive character rebalance. Of course, that is not all, and a bunch of fixes and tweaks are implemented as well.

The First Descendant Hotfix 1.2.13 Patch Notes

Descendant Rebalance

Lepic

Skill AdjustmentSkill Module Adjustment
Grenade Throw
MP Cost adjustment: 35 → 15
DMG adjustment (at Lv. 4): 585.4% → 1170.8%
Overclock
MP Cost adjustment: 24 → 20 
Overkill
Cooldown adjustment: 65s at Lv. 1, 70s at Lv. 2, 75s at Lv. 3, 80s at Lv. 4 → 70s at all levels
Increased Efficiency
Fire Rate: Increased by 60%
DMG: 370.9% → 741.8%

Jayber

Skill AdjustmentSkill Module Adjustment
Assault Turret
HP: 75% → 100%
MP: 75% → 100%
Skill Power: 75% → 100%
Shield: 75% → 100%
Reactivate
DMG: 2011%→ 4022%
Immediate Purge Code
Explosion DMG: 1440.5% → 4321.5%
Electric AoE DMG: 262% → 524%

Blair

Burn damage has increased equally for all modules and skills.

Burn DMG: 40.45% → 80.9%

Skill AdjustmentSkill Module Adjustment
Blaze Up
Flame Zone DMG: 36.4% → 72.8%
Extinguish (Updated) 
Movement Speed Increase Amount: 25%
Burn Taste
DMG: 152.5% → 457.5%
Deadly Cuisine
Giant Fireball: 407.1% → 1628.49%
Small Fireball: 616.8% → 2467.2%
Flame Zone DMG: 36.4% → 72.8%
Incendiary Bomb
Flame Zone DMG: 36.4% → 72.8%
Truly Deadly Cuisine
Explosion DMG: 6834.4% → 12638%
Backdraft
Blaze Up
– Flame Zone
DMG: 36.4% → 72.8%
Classic Chef
– Blaze Up
Flame Zone DMG: 36.4% →72.8%
– Deadly Cuisine
Giant Fireball: 407.1% → 1628.4%
Small Fireball: 616.8% → 2467.2%
Flame Zone DMG: 36.4 →72.8

Luna

Skill AdjustmentSkill Module Adjustment
None, surprisingly…All skill damage has been adjusted equally for Noise Surge.
Noise Surge
Normal DMG: 1449% → 2889%
Enhanced DMG: 148% → 296%
Disturbing Noise DMG: 742% → 11139%

Esiemo

Skill AdjustmentSkill Module Adjustment
Adventitious Habit
Explosion DMG: 1617.3% → 2072.5%
Time Bomb
Cooldown: 12s → 13.5s
MP Cost: 12 → 11
Explosion DMG Range: 3m radius→ 4m radius
Explosion DMG (at Lv. 4): 439.1%→ 945.7% 
Blast
Cooldown: 2.7s → 2s
DMG Increase per Bomb: 35% – 90%
Skill Power Increases: Up to 8 times → Up to 4 times
Guided Landmine
Cooldown: 14s → 18s
Explosion DMG Range: 3m radius → 4m radius
Explosion DMG (at Lv. 4): 1061.99% → 2848.89%
Arche Explosion
DEF Decrease: 30% → 10%
Explosion DMG (at Lv. 4): 7414.4% → 15155%
Cluster Bomb
Cooldown: 2.7s → 2s
DMG Increase per Bomb: 15%→ 44%
Skill Power Increases: Up to 8 times → Up to 4 times
Explosion DMG (at Lv. 4): 143.99% → 260.4%
Burn DMG (at Lv. 4): 15.5% → 42.5%
Explosive Propaganda
Cooldown: 38s→ 32s
Explosion DMG (at Lv. 4): 1493.3% → 3179.1% 
Creative Explosion
– Blast
Cooldown: 2.7s → 2s
DMG Increase per Bomb: 35% – 90%
Skill Power Increases: Up to 8 times → Up to 4 times
– Creative Explosion
DEF Decrease: 30% – 10%
Explosion DMG (at Lv. 4): 4948.7% → 5543.5%
DMG per Bomb: 4.4% → 25.5%

Enzo

Skill AdjustmentSkill Module Adjustment
Explosive Drone
Stack Cooldown: 22s → 19s
MP Cost: 20 → 19
Explosion DMG (at Lv. 4): 837.5% → 1952.9%
Reinforce Front Line
Duration: 8s → 10s
Firearm ATK Increase: Max HP x 0.0009% → Max HP x 0.0019%
Concentrated Fire
– Explosive Drone
Stack Cooldown: 26s → 21s
Cooldown: 4s → 0.5s
MP Cost: 26 → 21
Explosion DMG (at Lv. 4): 940.8% → 2193.7%
– Concentrated Fire
DMG (at Lv. 4): 0.99% → 76.5%
Explosion DMG (at Lv. 4): 51.5% → 330.1%

Ines

Skill AdjustmentSkill Module Adjustment
Chain Lightning
Cooldown: 7s → 10s
Base DMG: 207.7% → 174.5%
Additional DMG to Enemies inflicted with Conductor: 51.9% → 43.6%
Lightning Conductor
Cooldown: 10s → 20s
MP Cost: 75 → 50
Base DMG: 424% → 763.29%
Additional DMG to Enemies inflicted with Conductor: 106% → 190.8%
Number of Targets: 3 → 7
Snare Hunter
Stack Cooldown: 30s → 90s
Projectile DMG: 392.7% → 294.5%
Continuous DMG: 52.4% → 39.3%
Current Coils DMG: 65.5%→ 49.1%
Continuous Damage Interval: 0.5s → 0.7s
Additional DMG to Enemies inflicted with Conductor: 16.4% → 12.3%
Time of the Hunting Hounds
– Floating Lightning
Cooldown: 0.25s → 0.5s
Stack Cooldown: 5s → 10s
Base DMG: 255.5% → 152%
Additional DMG to Enemies inflicted with Conductor: 63.9% → 38%

Keelan

Skill AdjustmentSkill Module Adjustment
Void Corrosion
Explosion DMG: 245.7% → 491.4%
Additional DMG: 122.9% → 245.8%
Acidic Decay DMG: 4.6% → 18.4%
Onslaught
Pierce DMG: 797.7% → 1595.4%
Explosion DMG: 876.6% → 1753.2%
Additional DMG: 146.1% → 292.2%
Septic Gust
DMG: 541.3% → 1623.9%
Blood Rot DMG: 422.9% → 1268.7%
Tremor
Acidic Decay DMG per Stack: 1703.3% → 4258.25%
Focus on Prey
– Void Corrosion
Explosion DMG: 288.2% → 864.6%
Additional DMG: 144.1% → 216.15%
Acidic Decay DMG: 5.3% → 21.2% 
– Onslaught
Pierce DMG: 783.1% → 1957.75% 
Explosion DMG: 876.6% → 788.94% 
Additional DMG: 146.1% → 219.15% 
Acidic Decay DMG: 5.3% → 21.2% 
– Septic Gust
DMG: 533.5% → 1600.5%
Blood Rot DMG: 422.9% → 1268.7%
Acidic Decay DMG: 5.3% → 21.2% 
– Tremor
Acidic Decay DMG per Stack: 692.2% → 2076.6%
Mobile Strike
– Onslaught
Removed restriction on aerial movement
Pierce DMG: 213.3% → 319.95%
Explosion DMG: 730.5% → 1095.75%
Additional DMG: 146.1% → 219.15%
Acidic Decay DMG: 5.3% → 21.2%

Ajax

Skill AdjustmentSkill Module Adjustment
Event Horizon
Firearm Explosive ATK increased by 20%, 40%, 60% at each Enhancement level
Void Walk
MP Cost: 35 → 25
Base DMG: 578.1% → 2012.4%
Stun Duration: 3s → 5s
Expulsion
MP Cost: 30 → 20
Base DMG: 1290% → 2480%
Enhanced Skill DMG: 1407% → 4021%
Void Explosion
Base DMG: 1058% → 2974%
Enhanced Skill DMG: 1161.7% → 4346.8%
Sub Attack DMG Increase: 80% → 160%
Enhanced Sub Attack DMG Increase: 210% → 420%
Void Charge
– Void Charge
Base DMG: 634.9% → 2239.6%
Stun Duration: 1.5s → 3s
– Expulsion
Base DMG: 1060.3% → 2500.7%
Enhanced Skill DMG: 1145.6% → 4282.4%
Matrix Recomputation
Base DMG: 475.4% → 1601.6%
Body Enhancement
– Void Walk
Base DMG: 578.1% → 2012.4%
MP Cost: 42 → 30
Stun Duration: 3s → 5s
– Expulsion
Base DMG: 1290.4% → 2480.8%
Enhanced Skill DMG: 1407% → 4021%
MP Cost: 36 → 24

Kyle

Skill AdjustmentSkill Module Adjustment
Repulsion Dash
Base DMG: 608.9% → 1117.8%
Magnetism Spurt
Base DMG: 707.6% → 3138%
Superconductivity Thrusters
Base DMG: 26980.6% → 40420.9%
Magnetic Force Proportional Additional DMG: 12861.8% → 38585.4%
Collision Instinct
Base DMG: 608.9% → 1117.8%
Stun Duration: 3s → 5s
Self-Directed Eruption
– Self-Directed Eruption
Base DMG: 684.3% → 2837.2%
– Traction Range
Height Range: 3m → 4m
Diamagnetic Bulwark
Base DMG: 109.7% → 319.4%
Superconductive Bombing
Bomb Base DMG: 835.6% → 1203.4%

Bunny

Skill AdjustmentSkill Module Adjustment
Thrill Bomb
Base DMG: 156.6% → 683% 
Maximum Power
Base DMG: 502.9% → 1107.2%
Electric Condense
Base DMG: 1946% → 4715%
Superconductor
– Thrill Bomb
Base DMG: 156.6% → 783%
Electric Charge
Base DMG on Double Jump: 228.1% → 740.5%
Charge Max Damage on Double Jump: 273.9% → 969.5%
High-Voltage
– Thrill Bomb
Base DMG: 215.9% → 747.7%

Gley

Skill AdjustmentSkill Module Adjustment
Thirst
Life Sphere generation condition has changed.
When Gley defeats an enemy → When Gley or an ally defeats an enemy
Added a limit of 10 to the number of Life Spheres that can be generated
Explosive Life
Base DMG: 370.5% → 911.5%
DMG during Frenzy: 600.8% → 1602.4%

Content Improvements

(1) Descendants

  • Fixed Ines’ Chain Lightning and Floating Lightning to no longer attack targets that are blocked by terrain.
    • Chain Lightning and Floating Lightning are removed if they hit terrain.
  • Fixed an issue where the tooltip for Bunny’s Electric Condense skill module did not reflect the Skill Power Modifier increase in damage.

(2) UI & UX

  • Improved the sorting order of sub categories in the Shop’s Popular categories.
  • Added the Walk option to the Change Keyboard & Mouse Buttons option.
    • This option requires key assignment.
    • Only works while running, and moving while the key is pressed switches to the walking mode.

(3) Miscellaneous

  • Corrected the term “event skin” in the descriptions of some concept skin items.

Event

  • The new Login Event “Blair Ready for Deployment” has begun.
    • Added 14-Day Login Event.
    • Period: After the 04.03.2025 (Thu) patch – 04.30.2025 (Wed) 23:59 PDT

Bug Fixes

(1) Content

  • Fixed an issue where two or more Descendants interacting with an object at the same time caused the character of the Descendant with the slowest timing to become uncontrollable.

(2) Weapons & Modules

  • Fixed an issue where weapon readjustment could produce values slightly outside the weapon’s option range.

(3) UI & UX

  • Fixed an issue where the Help for module slots of normal Descendants and Ultimate Descendants was shown combined in the Implant Module UI.
  • Fixed an issue where it was not possible to select a different Void Erosion Purge stage after clicking ‘Start Public Operation’ for a Void Erosion Purge.
  • Fixed an issue where it was not possible to select the Selectable Reward or Kill Score Multiplier of another Infiltration Operation after clicking ‘Start Public Operation’ for an Infiltration Operation.

(4) Other

  • Fixed an issue where the Descendant’s hand would appear unnatural when equipped with The Last Dagger’s weapon skin, Dark Nebula.
  • Fixed an issue where the Inversion Reinforcement effect Hyperdimensional Vision’s cooldown was not being applied.
  • Fixed an issue where objects summoned during missions could not be damaged with launcher weapons.
  • Fixed an issue where the wings on Serena’s “Albion Administrative Support” body skin were not affected by paint.

What’s Next?

The devs continue by saying that rebalancing is a huge project, and it can’t be done in a single patch. To truly balance it all out, a lot of Skills and mechanics have to be reworked, so the first step is to balance out the numbers.

“We believe that the mechanics of certain skills may need to be reworked to achieve more meaningful performance improvements, but we had to adjust multiple Descendants simultaneously and we apologize for focusing on numerical balancing this time. We understand that you may find some changes inadequate because of that, but we’ll continue to review and implement improvements to skill structure and design”

As for Serena, you can notice that she is not on the list. The devs said that she is still “new”, so they are waiting for more data on her performance, before they decide what to do.

Lastly, they are looking into Serena’s wings, as players asked for an option to remove them. So, starting from the April 17 update, Serena’s wings will not be visible while wearing common skins, and will only appear when “in use”, ie, when using Skills and while flying.

Another great move by the devs and a step in the right direction. While only a small step, it will definitely improve the game experience for everyone.

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