The new Hotfix is here and it fixes a lot of issues that players had with new content. First of all, it improved drop rates for Hailey materials, so players can now unlock her in a reasonable amount of time. But that is not all. TFD players had a lot of issues with Invasion missions and their mechanics, and Nexon has finally done something about it.
Invasion Mission Mechanics Have Been Improved
On September 5, 2024, The First Descendant team released a new Hotfix that, among other things, addresses the numerous problems players had with Invasions. There are significant changes to the Order of Truth, Legion of Immortality, Legion of Darkness dungeons, and some changes to named enemies.
Order of Truth
- Removed Arche Pillars that didn’t display any Symbols.
- Improved Arche Pillars so now they face toward the inside of the Battle area.
- Simplified the design of the Symbols displayed on the Arche Pillars and reduced the number from 6 to 4.
- Fixed an issue where skills would continue to target the Tumors of the Arche Pillars even after they were destroyed.
- Improved Pillars so Tumors do not regenerate after they are destroyed.
- Reduced the number of hits needed to destroy Arche Pillar Tumors from 5 to 3.
- Adjusted the movement path of the Ancestor Drone.
- Reduced the movement speed of the Ancestor Drone.
- Changed the direction of the Symbol displayed above the Ancestor Drone to be vertical.
- Reduced the number of hits needed to destroy the Malignant Tumor blocking the door from 3 to 2, allowing it to be cleared in one attempt.
- Increased Range and Firing Rate of the Inversion Energy Emitter.
- Fixed an issue where Gates would receive DMG if the Descendant would hit a Gate with a skill while having a module equipped that lowered the Skill Power Modifier and also had “Inversion Energy Emitter” equipped.
- Increased Melee Monster Spawn Rate.
Legion of Immortality
- Removed the time limit for Artificial Brain Input after the first supply.
- Changed the amount of Artificial Brains that have to be supplied to 20.
- Changed the amount of Artificial Brains the player can hold from 15 to 10.
- Moved the location of the “Phase Separation Veil Generator” near the “Computing Unit” in Battles with named monsters.
Legion of Darkness
- Adjusted the Arche Tile positions to make it easier to identify them.
- Reduced the Arche Tile Occupation time to 3 seconds.
- Simplified the color and symbols displayed on the Arche Tiles and reduced the number from 6 to 4.
- Removed the Suicide Bomber that would destroy Arche Tiles.
- Reduced the Spawn Rate of Raiders who would reduce the Arche Tile Occupancy.
- Changed the Symbols to stay on the Arche Tiles longer after stepping off the Central Control Unit.
- Added more Central Control Units to allow identifying Arche Tile more easily in some Dungeons.
Named Enemies
- All: Reduced the frequency of skill use during Immunity.
- Ledras: Reduced the quantity and frequency of Guided Projectiles during Immunity.
- Sigvore: Reduced the skill use frequency of the High-Angle Projectiles and reduced the duration of AOE remaining from Explosives during Immunity.
- Goroth: Reduced the skill use frequency of Guided Projectile skills and removed the Shield Bearer summoning skill during Immunity.
- Gramoth: Reduced the skill use frequency of Thermite Grenade during Immunity.
- Vrignid: Removed the use of Guided Projectile skills and reduced the frequency of Barrier Wall usage during Immunity.
- Agonia: Reduced the Ice Prison skill use frequency during Immunity.
- Dreadful Abomination: Reduced the Beam skill use frequency during Immunity.
- Dmigor: Removed the use of Beam skill and reduced the Mycelium skill use frequency during Immunity. Reduced the Teleportation skill use frequency in combat.
- Tistruin: Removed the use of Guided Projectile skill and reduced the Induction Power, also reduced the Beam skill use frequency during Immunity.
- Gruncah: Removed the Beam skill and changed the AOE skill to be the main Skill during Immunity.
- Karon: Reduced the Shield Fire skill use frequency during Immunity.
- Ginette: Reduced the Monster Summon skill use frequency during Immunity.
In summary, the puzzles have been nerfed a lot. They made them simpler, with fewer enemies to ruin your plans. Furthermore, immunity is one of the most hated boss mechanics in the game, so reducing the enemy’s effectiveness during that irritating period is the right move by Nexon.
Players Split Over Puzzle Changes
Surprisingly, not everyone is happy with these changes. Sure, the majority of players are praising the dev team for implementing them, with comments like “W patch”, “good job, devs”, and the like.
However, others say that these changes are there to cater to casual players only and that no real challenge is left in the game. “I’ve had nothing but praise for the devs/the game so far but continuing to make content easier is something I disagree with. A game like this has to have some form of difficult content, no matter how much people whine and moan.” said PForty_. “Not a fan of making content nerfed so much…” stated KlemenBishop, and “Stop nerfing things, the casuals won’t keep your game alive” added Cholito_uwu.
Finding the perfect balance, to appease both casual and hardcore players, is not as easy as it seems. But, it is great that Nexon is listening to the community, and does their best to make their game enjoyable to everyone (as they even made the puzzles more accessible for colorblind players).