The First Descendant 1.2.11 Hotfix is live, but it looks like it dealt with some minor issues while the players expected a bit more.
The recent S2E2 update added a ton to the game. For the most part, the improvements are pretty cool, but a couple of glaring issues are ruining the overall impression. Namely, Serena is overpowered, making the game too easy, while the end-game content (especially the new Colossus) is far from challenging. Furthermore, the players noticed that some popular Modules (MP Collector, for one) are not working as intended, and expected to see them fixed. Have the devs done so?
The First Descendant 1.2.11 Hotfix Patch Notes
This patch gave us more “tries” in Sigma Sector, more time in Void Vessels, more Weapon Cores in Void Erosions, and some more handy updates (the one for being able to “reload” Ground Sweeper is our favorite). Here are the full patch notes.
Content Improvements
Sigma Sector
- Sigma Sector Broken Boundary High-risk: Reduced the height of the Vulgus Storm Breaker appearing in Landing Zone Cassian.
- Changed the number of attempts of the Sigma Sector Mission Challenge from 5 to 8.
- Modified the effects to minimize visual fatigue when the commander monsters “Karel’s First Descendant Dia” and “Obliviant Commander, Pattern Elias” teleport the descendant.
Void Erosion Purge
- The number of Core Amplifiers that can be acquired a reward when completing Stages 21-30 has been increased as follows:
Stage | Existing Rewards | Enhanced Rewards |
Stage 21 | 31 | 34 |
Stage 22 | 32 | 38 |
Stage 23 | 33 | 42 |
Stage 24 | 34 | 46 |
Stage 25 | 35 | 50 |
Stage 26 | 36 | 54 |
Stage 27 | 37 | 58 |
Stage 28 | 38 | 62 |
Stage 29 | 39 | 66 |
Stage 30 | 40 | 70 |
- Core Particle Disruptors have been added to the obtainable loot from defeating monsters in Stages 21-30.
- The higher the Stage, the greater the chance to acquire a Core Particle Disruptor.
- Changed the time limit for the Void Erosion Purge Stages 1-30 from 10 min to 12 min.
- Reduced the Death Penalty for the Void Erosion Purge in Stages 1-30 from 24 sec to 20 sec.
- Death Penalty start time → 20s
- Death Penalty increase time → 20s
- Decreased Monster HP in Stages 25-29.
(2) Descendants
- Modified the Purifying Blaze effect from Serena’s Module “Divine Surge” to reduce visual fatigue.
(3) Weapons & Modules
- Modified the projectile explosion and Cluster Rounds effect of “Restored Relic” to reduce visual fatigue.
- When in Sigma Sector with the unique weapon “Ground Sweeper” equipped, interacting with another “Ground Sweeper” will replenish the weapon’s Rounds per Magazine.
(4) UI & UX
- Improved the Shop page navigation hotkeys to allow continuous input.
- Changed the text of the Deselect All button in the Descendant selection window of the Shop to Select All.
- Improved the “Related Items” list to show products that are only available in Customize.
- Fixed the Remaining Time display for the “Assist with Serena’s Covert Operations” Event to correctly show the first Achievement period.
- Modified the Research interface to display “Owned” for Fellow-related Research Materials when the Fellow is already owned.
- Improved the Screen Tilt/Rotate Descendant option sliders in Photo Mode to operate continuously.
- When reaching one end, continuing to move in the same direction will take you to the opposite end.
- Changed the gamepad buttons for reflecting options on the core equip result screen.
Changed Buttons | |
PS | Xbox |
X → ▢ | A → X |
(5) Miscellaneous
- Sub Quests have been added to “View Quest Again” in the Descendant Instructor.
- Creating the Sound of Thunder with Thunder Cage!
- Weapon Phase Exchanger
- Complete Basic Weapon Training
- Weapon Readjustment Training
- Introduction to Special Operations
- Complete Energy Activator Training
- Reactor Enhancement
- State-of-the-Art Training Facility
- Make an Ultimate Weapon Even More Ultimate
- Something To Be Improved
- Reactor Implant Training
- Disseminating Response Policy to the Void Anomalies
- Weapon Core Unlocking Training
- Introduction to Void Erosion Purge
- Fixed an issue where completing Today’s Bonus benefits in Sigma Sector would prevent the selection of the corresponding list in Acquisition Info.
Bug Fixes
(1) Content
- Fixed an issue where the initial attack range and effect direction of the Commanders “Karel’s First Descendant Dia” and “Obliviant Commander, Pattern Elias” did not match while they were Immune.
- Fixed the issue where the main invasion quests “A New Encryption Scheme” and “Invasion” could not be progressed when reconnecting to the game during the quest.
(2) Descendants
- Fixed an issue where Valby and Ultimate Valby would display abnormal animations when their “Clean Up” Skill ended while airborne.
(3) Weapons & Modules
- Fixed an issue where incorrect stat values were displayed in the tooltips for the “Multi-Sight Module (Impact Rounds)” and the “Multi-Processor Module (Special Rounds)” at Enhancement Level 0.
- Fixed an issue where the “Firing Duration” was displayed in red in the information UI when enhancing the Unique Ability of the “Albion Cavalry Gun.”
(4) UI & UX
- Fixed an issue where the UI filter was not updating in real-time when applying Descendant filters in the Shop.
- Modified the Shop Inbox tab to display a red dot when there are items to receive.
- Modified the “Acquire Attached Item” key guide to show when hovering over attached items in Shop Inbox.
- Added a notification message when attempting to exceed purchase limits in the “[Event] Operation Support Shop.”
- Fixed an issue where the experience bar was not filled completely when reaching the maximum Unique Arche Factor level.
- Added a notification message when acquiring Today’s Bonus in Sigma Sector.
- Fixed an issue where Back Attachment Paints were not being displayed when moving between Maps.
- Modified the Weapon Info to display the Fire Rate stat without decimal points.
- Fixed an issue where equipment could not be unequipped from slots using a controller in the Customize > Fellow Main Screen.
- Fixed an issue where the display values for the newly added stats “Multi-Hit Chance” and “Multi-Hit Damage” were missing a calculation formula in the DPS UI.
- Actual applied values were correctly displayed; only UI stat values were displayed incorrectly.
(5) Miscellaneous
- Fixed an issue where item Acquisition Info from Combining and Dismantling did not scroll correctly.
- Fixed an issue where UI tooltip values for certain Inversion effects were incorrectly displayed and differed from the actual applied values in all languages except Korean.
- Strike Point Amplification
- Ammo System
- Evolutionary Cutting Mechanism
- Aerial Maneuvering Raider
Fans Expected Something Else
As you can see, the issues the fans pointed out have not been addressed. This led to a bunch of comments from the players, stating that the devs made the game even easier than before. As one player pointed out, this is probably done with newer players in mind, which is great, but veterans would love some challenge.
Others were shocked that Serena’s insane power level was not addressed. “Let’s be real, something that OP shouldn’t be in the game, and 2 massive YouTubers and A LOT more players are quitting because of it,” said MGilman1204.
On the other hand, it looks like the MP and HP Collector Modules have indeed been fixed, as shown on this video.
In conclusion, it is not the end of the world, there is time to fix everything. We’d just love to hear from Nexon what their plan is. They will most likely address it in the next devlive (we speculate it is scheduled for somewhere before the April update).