First and foremost, TFD is a looter-shooter, meaning that the game is all about high-intensity action. You have guns and Arche abilities at your disposal to deliver swift and flashy justice on Vulgus, Colossi, and anything else that threatens humankind and Albion. The majority of players take Bunny or Freyna and basically speed through anything, destroying masses of enemies with a single push of a button. Other characters follow suit, using various abilities or improving their Firearms to quickly deal with anything the game throws at them. You probably realized that there is no room for slow and meticulous gameplay in The First Descendant. You’d expect that any shooter game will make you utilize cover and natural defenses to keep you alive, but TFD is not like that. It is more of a “power fantasy” game than a realistic shooter. When asked whether the terrain will have a more significant role in The First Descendant, the devs gave a details answer.
The First Descendant Is All About Running And Shooting, Not Ducking Behind Terrain for Cover
Sure, there are some situations in TFD where you run for cover, especially in boss fights when you want to recharge your Shields or get some MP back. But more often than not, it is all about blasting your opponents directly. Oddly enough, those opponents behave similarly, eschewing cover and coming at you directly, guns (or whatever they are using) blazing. This has been noticed by some players, and one of them asked the devs if the minimal use of cover in the game is deliberate or not, and whether we will see some improvements in that field. The devs gave a detailed answer:
I understand you felt it was unfortunate that Descendants couldn’t use the terrain tactically. We apologize for this. However, TFD aims to maintain a run-and-gun and hack-and-slash style, so we don’t plan to design combat to involve cover mechanics like other games. That said, terrain usage doesn’t only mean cover and concealment. For instance, destroying enemy cover with skills to gain a clear line of sight fits well with TFD’s combat style. Although we’ve minimized destructible objects in field combat for optimization reasons, we will work towards utilizing terrain in ways that complement TFD’s combat in the long term.
While a bit more tactical play would be nice, we understand that TFD is not a game for that. However, the prospect of interactive terrain, like the destructible cover they mentioned, would be a great addition. A lot of great improvements are coming our way in Season 2, so we are quite optimistic about the future of The First Descendant.