Is skill research giving you trouble in Payday 3? If you want to learn how to switch your skill research and what it’s used for, keep reading to find out.
It is important to develop your skills to be successful in Payday 3. This is mainly done through playing the game, but then you’re locked into a linear progression path. However, it’s possible to leverage skill research to get the skills you want to develop. That way, you will be able to play the game on your own terms and with your preferred playstyle sooner. Here’s how to benefit from skill research in Payday 3.
How to research skills in Payday 3?
The process of skill research is often neglected by players. If you don’t set your research, then the skills will continue researching on their own through XP in descending order. To research a specific skill, you can click on your preferred unresearched Major Skill at any time to set it up for research. This will move that skill up in the research queue, assigning any XP you get from a completed heist to that skill.
After your chosen skill is researched, the game will revert to researching in descending order as before. However, you can always pick another skill for research in the same manner. Fully researching a Major skill unlocks its skill tree, which allows its subskills to be researched during future heists. These skills can’t be selected for separate research though.
What is a Major Skill?
Major Skills are the skills that are located in the left-most position in the research tree. These skills come with a Basic and Aced effect. The Basic effect is always active if you’ve selected that skill for your loadout. To get the Aced effect, you have to invest another skill point into the same skill. Also, note that Basic and Aced effects stack with each other, but you can have only one Major skill Aced.
Don’t forget to check out our other Payday 3 guides, such as our heist walkthroughs: No Rest for the Wicked Heist Walkthrough, Road Rage Heist Walkthrough, Dirty Ice Heist Walkthrough, and Rock the Cradle Heist Walkthrough.