“For the Love of Super Earth, Go to Veld!” Why Did the Helldivers 2 Community Stop Listening to J.O.E.L?

The view from the ship in Helldivers 2.

If there is one word to describe what’s happening with the Galactic War this week, it’s chaos. The current Major Order gave the Helldivers 2 players way too many choices, and now it’s up to J.O.E.L to direct the community and lead them to victory, or, um, at least Veld. So far, the chances of completing the MO don’t look promising.

J.O.E.L Wants Helldivers 2 Players to Complete the MO

As you probably know, during the previous Major Order, Helldivers made some questionable decisions, ultimately costing them the MO. If you are among the players who prefer making a strategy to diving wherever the most Helldivers are, then you probably understand how frustrating it is knowing they’ll fail.

The current Major Order was probably meant to be easy, as the only thing the players have to do is liberate more planets than they lose. However, it’s been a mess since the very start. The players chose to try liberating the planets with high resistance rates, instead of going for the ones they could easily liberate.

Well, we can’t imagine how frustrating the whole ordeal is to J.O.E.L. So, this GM has seemingly decided to throw the Helldivers a bone ahead of the Singularity Party set to happen on May 13. How exactly is J.O.E.L helping? By issuing Warfront Development dispatches to direct the players to planets with low resistance rates.

At first, it worked, well, sort of. J.O.E.L directed the players to go to Tarsh and Cirrus. Helldivers liberated Cirrus first, and just as we’ve started writing this article, they liberated Tarsh, as well.

Warfront Developments in Helldivers 2.
Image via N4G Unlocked

However, it seems that the community decided to ignore J.O.E.L’s following dispatch. Apparently, an earthquake on Veld decimated a big bug colony, making this planet easier to liberate.

J.O.E.L wants Helldivers 2 players to go to Veld.
Image via N4G Unlocked

So, one would guess the Helldivers took this opportunity? Nope! At the time of writing this article, around 600 Helldivers 2 players are listening to J.O.E.L and fighting on Veld (resistance rate 0,50% per hour). Naturally, more than 4k players are on Claorell (rr 2% per hour). If you think that’s because Veld is a bug planet, and Claorell is a bot planet, well, it isn’t. Around 3k players are on Slif, a bug planet (rr 1,5% per hour), and they are making absolutely no progress.

Why Aren’t the Players Following J.O.E.L’s Directions?

This is the most obvious question one might ask. Before J.O.E.L’s involvement, one could say the players had too many choices, thus everyone did what they wanted to do. However, once the GM got involved, why aren’t the players listening? Well, it seems that the players need a bigger incentive.

BasakaIsTheStrongest noted: “The problem is, I have no incentive to help. Even if medals were dependent on participation, I’m at cap and have been for a month. My only reason to play the game in my limited free time is doing missions I enjoy on biomes I enjoy”.

Pollia added: “Medals are not an incentive unless you’re new. There’s literally no incentive to do the MO except the times it’s clear it gets us a new stratagem. Until they fix that, I’ma just keep playing the planets I want”.

Unfortunately, this stance is understandable. It’s been more than a month since the last patch, and even more since some content was added. Lately, almost all MOs felt like fillers while the devs finish the update. Thankfully, that should be soon! The announcement for the next Warbond should drop on May 8, any minute now, so at least the community will have something to look forward to.

In the meantime, try out some of the players’ advice on how to make the game more challenging, and of course, meet us on Veld! Let’s try to work together before the Singularity Party! For Liberty and Super Earth.

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