With the drop of the character creation demo for Dragon’s Dogma 2, vocations are at the front of every player’s mind. With this in mind, we’ve put together a list of all vocations in the game along with their unique skills and more.
Dragon’s Dogma 2 is set to launch later this month, opening the doors to a fantastical single-player experience between realms. Fans of the growing series from Capcom have already gotten a taste of the game’s character creation demo, which allows you to create up to five Arisen and Pawns. What’s more, you can transfer each of your characters to the full game upon its release. This ups the ante a bit when you take vocations, or character classes, into consideration. To help you work out the kinks, we’ve compiled a list of all vocations in Dragon’s Dogma 2 along with details about unique skills and weapons.
- A Grand Adventure – Dragon’s Dogma 2 begins in a subterranean jail, where the Dragon’s voice echoes in the fog of lost memories.
- Single-Player Cooperation – Up to three mysterious otherworldly beings, known as Pawns, accompany the Arisen throughout their journey.
- Made with RE ENGINE – Capcom’s advanced RE ENGINE produces vividly detailed, high fidelity graphics combined with immersive physics and complex and reactive character AI to create a setting where decisions, and their consequences, come to life.
- Pre-order Bonus: Superior Weapons Quartet
- English (Playback Language)
All Vocations (Classes) in Dragon’s Dogma 2
In Dragon’s Dogma 2, there’s a total of 10 vocations to choose from upon creating your character and your Pawn, though some are exclusive to the Arisen. Each can be strengthened and eventually mastered, earning you special tomes to learn skills directly from a vocation maister.
- Fighter — The Fighter vocation excels in melee combat, showcasing exceptional skill with a sword and shield. This allows them to deal damage and keep their guard up seamlessly, blowing through enemy ranks.
- Archer — Equipped with a bow and arrow, Archers are skilled in long-range combat. As such, they maintain their distance during battle, firing off attacks from high above or below their targets. This makes them essential allies on the frontlines.
- Thief — Thieves are incredibly swift and agile, delivering dual blows with daggers in either hand. They retreat just as quickly as they attack, exploiting openings when and where they can to deal as much damage as possible. Of course, they also have sticky fingers, to boot.
- Mage — The Mage wields a staff and offers support to their party. This comes in the form of magick attacks, enchantments to bolster the party’s weapons, and healing spells to keep allies in good shape. However, the more powerful the magick, the longer the incantation time will be.
- Warrior — Specializing in direct combat, Warriors are built with a strong and bulky physique. This allows them to endure counterattacks just as easily as they can inflict damage. They work well with two-handed weapons, delivering impossibly powerful blows with adequate charging and a clear opening.
- Sorcerer — Sorcerers are adept magick-users able to conjure with a staff. Because their magick is incredibly powerful, however, their spells take longer to cast. This means the Sorcerer must find a safe location to find an appropriate opening and turn the tides in their favor.
- Magick Archer — Much like standard Archers, the Magick Archer vocation is skilled at long-range combat. Wielding a magickal bow and arrow, they can effectively attack, heal, and support their allies. With training, they can also learn a wide-range attack that cuts their HP with its use. This vocation is exclusive to the Arisen.
- Mystic Spearhand — Another Arisen exclusive vocation, the Mystic Spearhand combines melee with magick. This makes them well-balanced combatants able to attack from any range. Equipped with the Duospear, the Mystic Spearhand can paralyze enemies or hurl several objects at them at once.
- Trickster — Fittingly, Tricksters can conjure illusions from smoke with the use of their unique weapon, the Censer. These illusions are used to deceive enemies into fighting against their best interest. Exclusive to the Arisen, the Trickster vocation also grants the ability to temporarily increase the power of Pawns.
- Warfarer — A new vocation exclusive to the Arisen, the Warfarer can use any weapon and learn a variety of different skills associated with each vocation. This makes them incredibly diverse fighters able to respond to changing circumstances. However, this comes at the cost of lower base stats.
With new vocations, several exclusives, and plenty of returning vocations, you’ll have a tough choice to make when you crate your Arisen and Pawn in Dragon’s Dogma 2. For more on the upcoming title, check out these guides from our team: