By now, everyone knows about and has most likely tested out the majority of the new Subclasses. While most of them are pretty cool, some are bound to be a bit laskluster. So, on that note, Baldur’s Gate 3 players share what are the Top 3 most disappointing Subclasses of Patch 8.
On April 15, Larian released the highly anticipated Patch 8. It is the last official patch for BG3 (the devs are moving on to other projects), which improved the Photo Mode, Crossplay, fixed a ton of stuff, and, most importantly, added a new Subclass to each of the 12 Classes in the game. It is always exciting to talk about which new subclasses are the best, but this time, will will tackle the opposite and see which new subclasses the BG3 community deems the most underwhelming.
Baldur’s Gate 3 – Top 3 Most Disappointing Subclasses in Patch 8
Enough time has passed since the release of Patch 8, and the players have had enough time to at least try out every new Subclass and form a semi-educated opinion. With that in mind, we have scoured the internet to see what the community thinks are the most disappointing Subclasses of Patch 8. Bear in mind that this is just a general opinion of the community, and your personal experience with the new Subclasses may be quite different. So, with that out of the way, let’s see what the three most disappointing new Subclasses are, starting with…
3 – Circle of Stars Druid
While not a bad Subclass, a lot of players think that it could’ve been done better. It has some pretty cool mechanics, and the community is pretty split on them: some love the new constellation shapes, while others say it is just a worse version of a Wild Shape. But what the majority agrees on is that the visual effects are a bit annoying and executed poorly.
“Im very meh on Star Druid. Would have been far better executed if the passive vfx was a lot less, and had a proper constellation vfx when using their respective actions,” said AlfaalfaCurious545, and “I expected the PC to get an actual starry aura or an outline of the constellation, instead my dude just has a glitter cloud. “ added EffNein.
Hardly something that will ruin your game, but it could’ve been done a bit better.
2 – College of Glamour Bard
Now, we get to the really troublesome ones. The next-to-worst Subclass is got to be the Glamour Bard. This Subclass adds a new type of Bardic Inspiration that adds some temporary HP and can Charm attackers, and a new Mantle of Majesty: Command ability that allows you to cast Command for 10 turns. “I’ve found it don’t care much for college of glamor bard. It just felt very underwhelming, “ said Rothenstien1.
The issue here is that the temporary HP is too low to be effective in the late-game, where enemies are usually immune to Charms as well. Additionally, the Mantle of Majesty is a Concentration ability, meaning you can’t use other Concentration spells without disabling the Mantle. “It just doesn’t seem that the special feature they have adds anything useful that you can’t achieve by just using your regular spells,” said papercut-ninja.
While not useless, there are other, better choices.
1 – Way of the Drunken Master Monk
We’ve come to the most underwhelming new Subclass – the Drunker Master. While sounding pretty cool “on paper”, it has a single “shtick” and that is dealing with the Drunk condition. Unfortunately, you can count the number of encounters with Drunk enemies on your fingers, and other, more important enemies are next to immune to getting drunk.
“I’m playing drunken master and currently on lvl5 only, but it just feels like “what’s his point?” I kinda half expected to at least have some funny interactions connected to booze – but no, the only thing he can do is make someone drunk…and you have some minor benefits of fighting someone who’s drunk“ explained Angryfunnydog. “Buffs are insignificant…I almost never saw anyone being drunk after my hit, they always pass the checks. Like, maybe 1 or 2 times. So these buffs won’t work. To be honest it would’ve make more sense to have buffs while you’re drunk, not the other way around, but ok I guess. “
Furthermore, others have noted that there are only three items in the game that the Drunken Master can really benefit from. There are an Amulet and Robes that give you sweet bonuses when Drunk, and a magical Greatclub that grants you Advantage on hits if you are Drunk, and some minor AoE damage. The issue here is, first, these items are found pretty late in the game, with the Greatclub being found at the end of Act 2, and the Robes/Amulet found in Act 3. Second, these are basically all the items for Drunken Master, meaning there is little to no flexibility when it comes to your equipment.
Ultimately, this Subclass is pretty cool if you are into “roleplaying” in BG3 and/or are having fun with your buddies in a multiplayer campaign. But on its own, in terms of raw usability, the BG3 community agrees that the Drunken Master is the least appealing choice.