Looking for a rundown of all Cult Stash locations in Alan Wake 2? Stick around. We’ll go over where to find each of these collectibles in Saga’s storyline, including the associated puzzle solution for each one.
During your time spent playing as Saga Anderson in Alan Wake 2, you’ll stumble upon 22 Cult Stashes in total. These collectibles are chests that contain all sorts of useful items, including ammo, healing consumables, and utility items. Needless to say, you’ll want to get your hands on as many as you can, all while you work to solve a string of murders. The catch: Stashes can be tough to open, as you must first find the solution to each collectible’s unique puzzle. We’ll help you track down every chest and crack the code for each.
How to Find Cult Stashes in Alan Wake 2
When you’re just starting out in Alan Wake 2, you’ll be left to your own devices when it comes to tracking down Cult Stashes. However, once you reach the Kalevala Knights Workshop during Return 3: Local Girl, you can piece together the remaining locations. Just take a look at the maps pinned to the board inside. When you interact with them, you can mark the locations for Cult Stashes you haven’t found.
- Intense combat, where it takes more than bullets to banish the darkness
- Weaken ‘The Taken’ with light before finishing them for good
- Use lights in the environment as islands of safety in a world where darkness is deadly
- Find manuscript pages from a novel Wake does not remember writing
- Travel through a visually stunning and terrifying version of the Pacific Northwest, with newly remastered visual fidelity bringing a classic game to new platforms and players
Cult Stash Locations and Puzzle Solutions in Alan Wake 2
Cult Stash | Chapter | Location | Solution |
---|---|---|---|
#1 | Return 1: Invitation | Cauldron Lake – By the cabin at the Murder Site | – Triangle, up, and down – Triangle, down, and up – Triangle, left, and right |
#2 | Return 2: The Heart | Cauldron Lake – The beach | Press buttons in the correct order |
#3 | Return 2: The Heart | Cauldron Lake – Lakeside area after completing your first Overlap encounter | Use your flashlight to see glowing arrows, then follow to get a key |
#4 | Return 2: The Heart | Cauldron Lake – Hill below the Private Cabin save point | Solve the math problems to get the code 6-5-8 |
#5 | After Return 5: Old Gods | Cauldron Lake – Must use Bolt Cutters to get into the Rental Cabins | Use your flashlight to reveal a glowing glyph on a tree, then check on the ground for a key |
#6 | Return 3: Local Girl | Watery – The end of the river in the eastern woods | Press buttons in the correct order |
#7 | Return 3: Local Girl | Watery – Near the save point in the woods | Use the code 5-2-7 |
#8 | Return 3: Local Girl | Watery – Slow Coaster Ferris Wheel in Coffee World | Use the code 1-4-7 |
#9 | Return 3: Local Girl | Watery – The bushes near Huotari Well in Coffee World | Look behind the statue of a smiling cup to find a key |
#10 | Return 3: Local Girl | Watery – Near the Lighthouse | Use your flashlight to reveal Roman numerals with corresponding symbols – Both triangles down – Both triangles up – Both triangles down |
#11 | Return 3: Local Girl | Watery – Saga’s trailer in the Lighthouse Trailer Park | Find a key near the dumpster and a ramp |
#12 | Return 3: Local Girl | Watery – Downtown at the edge of the pier | Solve the math problems to get the code 4-9-6 |
#13 | After Return 5: Old Gods | Watery – Use Bolt Cutters to get behind the Kalevala Knights Workshop | Count the theme park fixtures to get the code 5-4-2 |
#14 | Return 4 : No Chance | Bright Falls – At a rock near the save point | Press buttons in the correct order |
#15 | Return 4: No Chance | Bright Falls – Behind an old truck | Solve the math problems to get the code 1-7-7 |
#16 | Return 5: Old Gods | Bright Falls – In the woods near Valhalla Nursing Home | Look for an arrow pointing down on the large rock near the chest to find a key |
#17 | Return 5: Old Gods | Bright Falls – On the path toward the Ranger Station | – Triangles left and right – Both triangles down – Triangles up and down |
#18 | Return 5: Old Gods | Bright Falls – Between Cult Stash #4 and the Ranger Station | Look for a key on the ground near a fireplace-like fixture outside the station |
#19 | Return 5: Old Gods | Bright Falls – Near a white van parked by the Elderwood Palace Lounge | Press buttons in the correct order |
#20 | Return 5: Old Gods | Bright Falls – Use Bolt Cutters to get in a shed next to the seafood shack | Use the code 6-9-7 |
#21 | Return 5: Old Gods | Bright Falls – In the yard across from the Oh Deer Diner | – Both triangles up – Triangles left and right – Both triangles up |
#22 | Return 6: Scratch | Bright Falls – In the Sheriff’s Office basement, use Bolt Cutters to unlock the gate to the evidence room | Use the code 1-4-6 |
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