960°

Bethesda’s Todd Howard Confirms Starfield Performance and Frame-Rate on Xbox Series X and S

Starfield runs at 30 frames per second on both Xbox Series X and S, Bethesda’s Todd Howard has confirmed.

sparky77356d ago

Expected considering how immense this game is.

Jin_Sakai356d ago

Yes but it sucks. I can’t go back to 30fps after playing games at 60fps or even better 120fps.

darthv72356d ago

When choices are available, I will choose performance mode no question. If there is only quality mode, it is what it is.

Jin_Sakai356d ago

“When choices are available, I will choose performance mode no question. If there is only quality mode, it is what it is.“

I think developers should always offer a performance mode even if it involves more than a drop in resolution.

AuraAbjure356d ago (Edited 356d ago )

"I can’t go back to 30fps after playing games at 60fps..."

Haha, sucks 4 U. That means there are countless legendary video games already released you will never experience. Unless you already played all 5,000 of them.

Jin_Sakai356d ago

“Haha, sucks 4 U. That means there are countless legendary video games already released you will never experience. Unless you already played all 5,000 of them.“

I guess so. I just don’t care for 30fps and the laggy controls that come with it.

kneon356d ago

60 fps is overrated. the difference between 60 fps and 30 is 16.7ms , your reaction time is more than 10x that. It's just not that important no matter how much you try to convince yourself

DarXyde356d ago

kneon,

No. It is not overrated at all. There is a reason that competitive games (racers, shooters, and fighting games especially) all prioritize it.

Ever play Dark Souls at 60fps? How about Bayonetta on PS3 and Xbox 360? Drive Club feels nowhere near as good, immersive, or fluid as Gran Turismo.

It matters.

MadLad356d ago

@kneon

I can definitely see and feel a large difference than even 30 and 60; let alone higher.

So either what you're saying simply doesn't track, or I'm perpetually fooling myself literally every time I'm playing a game.

shinoff2183356d ago

There's nothing wrong with 30 fps, it isn't gonna make or break a game for a majority of us. As a Sony fan truth is starfield looks awesome as fk, and sony doesn't have anything to match it in their catalog. Shame because we would have gotten this but it is what it is. Now I've gotta buy a used series x starfield looked fantastic.

neutralgamer1992356d ago

Jin

I understand your point but when done right 30FPS could be smooth too. Issue here is Bethesda and they don’t have any excuses now they are only supporting 2 platforms so their available resources should be correctly utilized

Si-Fly356d ago

Get a PC then 👍🏻

Yui_Suzumiya356d ago

How would you do with 15fps?

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Christopher356d ago

Disagree. 60fps as a mode should be a focus of any AAA game today.

sparky77356d ago

For linear games or basic open world games sure, but something like Starfield with all those interactive objects would be a massive feat to get to 60fps especially considering how good it looks already.

He mentioned in the articles it hits 60fps a lot but they wanted it consistent so they locked it at 30fps, so it's possible we might get a 40fps mode sometime in the future.

Christopher356d ago (Edited 356d ago )

***For linear games or basic open world games sure, but something like Starfield with all those interactive objects would be a massive feat to get to 60fps especially considering how good it looks already.***

What? This is nonsense. Your interaction with objects is in its own mode and not live gameplay. You're not shooting in a blast out in space and modifying your ship in real-time. I'm not sure you understand that detail-oriented things are done in their own space and without relationship to those same levels of interaction once they are done. It's similar to gun mods, you are assigning attributes to things and shape boundaries to them, but you're not constantly calculating their attachment points during gameplay. Let alone if that's a reason then why is it not 60fps when outside of your ship and during the action elements of the gameplay?

Let's not try and make excuses here, let alone ones that don't make sense.

I get development is hard, but this is Bethesda and Microsoft. If anyone has the ability to make a 60fps mode it's the company that takes almost a decade to make a game and the company supporting them that's spending $64B to buy up more of the industry.

If No Man's Sky can do 60fps and native 4k on PS5, there are no excuses here, IMHO. The development team sizes alone should give Bethesda the massive advantage let alone the much longer history and the direct association with the hardware. Let's not forget that Starfield also has hub-styled cities, so you're not loading all those NPCs and city areas in the open world regions. They've literally set themselves up so they should be able to do 60fps, but Bethesda just isn't working towards 60fps. They're working towards 30fps. That's on them.

sparky77356d ago

Actually I am a software engineer (not game dev) so I have some idea of how these things work. Having a bunch of interactive objects affects how high you can get the frame rates. Have you never seen a video when someone throws a fireball in a store in Skyrim? The frame rate plummets since all those objects have physics, Bethesda games are unique like that. Most other games have no interactive objects and everything is just static.

I am sure they could get it to 60fps is they really wanted but I would rather they get it out and polished then added 60fps later.

GhostScholar356d ago

You really just compared no mans sky to starfield? Some of the things you said about how frame rate works is correct, but if you think the scope of no man’s sky is anywhere near starfield you’re either a troll or insane.

Sonic1881356d ago (Edited 356d ago )

@Ghostscholar

I would compare No Man Sky to Starfield. It looks very similar to it and No man sky had a lot of updates and couldn't even run in 60fps during launch. It took a few updates to get it to run in higher resolution and 60fps. No man sky is a bigger game now and the scope is bigger as well after all the updates as of today and it has a lot of planet's just like Starfield. A matter of fact you can fly in every planet's atmosphere unlike Starfield. I'll be playing Starfield on PC

https://youtu.be/sMT-Mz1D4p...

darthv72356d ago

60fps is ideal for fast paced games. This is not that.

Christopher356d ago (Edited 356d ago )

***Actually I am a software engineer (not game dev) so I have some idea of how these things work. Having a bunch of interactive objects affects how high you can get the frame rates. ***

1. https://i.kym-cdn.com/entri...

2. Nothing shown in the gameplay showed anything more interactive than most games out there. Let alone those interactions are limited to tool use and are handled procedurally just like No Man's Sky. Things like mining. Not destruction was otherwise lacking as were a world filled with unnecessary individual objects or physics. Sorry, no. And even then... They aren't doing a 60fps mode even if it has drops due to player derived shenanigans. They are focused on 30fps. That's the issue. And it's not because there's too many interactive elements. Plenty of games are 60fps and deal with that. Plenty.

*** You really just compared no mans sky to starfield? Some of the things you said about how frame rate works is correct, but if you think the scope of no man’s sky is anywhere near starfield you’re either a troll or insane. ***

Hey, folks, if you haven't played NMS in the last three years, please don't provide input or act like it's a simple game. It's not. And, furthermore, fps is about optimization and you think a team of 20-something can optimize a game better than a company with hundreds of people? C'mon. Stop giving Bethesda a pass on this.

DarXyde356d ago (Edited 356d ago )

Completely agree. Hardware is powerful enough now that you can always crank out a great looking game at 60fps. Maybe no ray tracing or fewer shadows and particle effects. Who cares?

More importantly, game can be played in first person, which I would say absolutely should be incentive to make a 60fps mode.

All games should feature performance options in this age, and the game has really had more than enough time in the oven to ensure that this happens.

At the end of the day, it's a Bethesda game and it looks like it'll be a great title of you enjoy those games. Maybe the fans don't mind the game being 30fps and options will come later on. Really, who knows? Assuming it doesn't, maybe the most important part of the conversation for consideration is whether it launches at a stable 30fps.

Won't really know until you get your hands on it, I suppose.

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shinoff2183355d ago

Christopher

Maybe should be but isn't a dealbreaker.

PhillyDonJawn355d ago (Edited 355d ago )

I disagree. 60fps would hold back immersion and next gen graphics for many games you won't get both of those with 60fps. You think GTA 6 is gonna be 60fps?
If it's not a competitive FPS, Fighter, Racer. 60fps is not needed

And you just compared No man's sky being able to run 4k 60fps to Starfield smdh. Thise meat on both game aren't even comparable. Starfield has way better animation, graphics, lightning, combat, etc. You gotta be joking

frostypants355d ago

It should always at least be an option. I am fine with 30fps quality mode...as an option.

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potatoseal356d ago (Edited 356d ago )

No way. It should be 60 on Series X. Dynamic res and 60 fps. It can be done, they're just not good enough to get it done.

darkrider356d ago

It's because of the series s.... No doubt. It will hold back every single x game...

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jznrpg356d ago (Edited 356d ago )

Not really.
There is a thing called performance mode.

For the S it makes sense since it’s a low end machine but the X should have performance mode.

Forbidden West Burning Shores had 3 modes 30fps 4k , checkerboard 4k 40fps balanced mode and 60fps 1800p checkerboard and that’s an open world game with lots going on flying robots, flying mounts , underwater stuff etc .

It’s not like Starfield you can go to any planet and land on it manually you have to load every planet so it should be very possible.

It can be done but they obviously didn’t even bother.

darkrider356d ago

Up. But beteshda ain't that good...

ApocalypseShadow356d ago (Edited 356d ago )

So, basically wait for another patch for another game is what you're saying sparky?

As Chris said, they were gunning for 30 rather than 60. But if they designed the game to hit 60 all the time, we wouldn't be having this conversation. And Microsoft is supposed to be a huge software company. With billions in resources and wealth. But that wealth is being used to buy something else than help their existing developers make their games the best they can be.

Many games today have graphics mode and performance mode. They could have done it too.

EvertonFC356d ago

I'm gonna wait another year and play starfield sept 2024 tbh.

Sonic1881356d ago (Edited 356d ago )

It's funny how everyone talk about tears of the kingdom running in 30 fps on the Nintendo switch 😂 and now the Series X/S don't even have an option to run 60fps in Starfield but locked in 30fps

AuraAbjure356d ago (Edited 356d ago )

It's cuz heartfelt gamers care about awesome video game experiences; experiences that blend technical science with art so well it legitimately feels magical. Zelda games offer a magical experience. Look at this educational, entertaining video below about how thought-provoking Majora's Mask is as it pertains to the Gods of Esoteric Buddhism, namely Fudo Myoo [1].

That video by the way doesn't even touch base on the humongous theory that Link is dead the whole time in MM and going through the 5 stages of grief, personified by the Deku of Woodfall representing extreme anger. Darmani's desperation. The singer of Great Bay's most beloved band is depressed and hopeless. Sharp comes to terms with how he mistreated his brother. Lastly Link learns acceptance atop the Stone Tower Temple and acquires enlightenment.

Even Robin Williams said Zelda games are magical [2].

Now that I think about it, I think the five stages of grief do not pertain to Link's death, but rather the moon child's ascension to Heaven, delivered BY Link. If you watch the video you can see the narrator compares the moonchild to Buddha's enlightenment and ascension to Heaven, delivered by Fudo Myoo. Akin to how Odin did not die in the movie Thor: Ragnarok, rather he ascended to Heaven, delivered by his kin.

[1] https://youtu.be/IlEnGbsnnU...

[2] https://youtu.be/09wBn4ux3N...

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Rimeskeem356d ago

Their slogan is literally "power your dreams". I guess they believe people dream in 30fps.

AuraAbjure356d ago (Edited 356d ago )

People dream of awesome video game experiences. Vague, I know; notwithstanding, it's true.

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raWfodog356d ago (Edited 356d ago )

If this game performs the exact same way on both the X and S, then that is a shame. They should have taken extra time to ensure that it runs at 60fps on the X with higher, graphical fidelity. But, on the bright side, then that means I can save money by just getting the S instead of the X.

andy85356d ago (Edited 356d ago )

No it isn't. Stop excusing mediocrity, youre allowed to say bad things about Xbox sometimes. This game looks no better than any AAA game but yet they run at 60+. If it can be 30 on the S it can be 60 on the X, they just can't be bothered, the same as Redfall. Forbidden West had 60 fps day one, which is the better looking game? Xbox keeps touting this worlds most powerful console but their big 2 releases this year are locked to 30? If it was a seamless world then I'd expect the 30 more. It's not. The planets load.

Shadowsteal356d ago (Edited 356d ago )

No reason a 1440p 60fps mode isn't available for Series X. If PCs can play Starfield at 1080p 60fps, heck i wouldnt be surprised if the Steam Deck can run it at 800p 60fps.

Most of Sony exclusives like God of War: Ragnarok, Spider-Man, Horizon: Forbidden West, Ratchet & Clank: Rift Apart, and etc. all sport balanced Fidelity modes at 40 fps and can include ray-tracing as well.

Not even a mode like that for Starfield? Very disappointing. You'd think purchasing Bethesda would've led to better optimization of Xbox versions. Shame that, that's not the case.

shinoff2183355d ago (Edited 355d ago )

It wOuldve probably ran better on the ps5 had it not been canceled.

anast356d ago

You might need more experience in your field. There is no reason to settle for mediocrity. This is a billion dollar company.

seanpitt23356d ago (Edited 356d ago )

12 TF and can't hit 60fps wtf it's not like it looks amazing as well the character models and graphics look last gen the decent looking thing is the lighting global illumination.. yes it's a big game but it should be 1440p upscaled 60fps on x
It will be super choppy at 30 all Bethesda games are it's a massive L
Hopefully the mid gen refresh the series XL will do 60fps upscaled 4k max settings

ChasterMies356d ago

How is this expected? Games don’t render every part of the game all at the same time. Call of duty is like 200GB and it runs at 60fps. Size doesn’t matter for framerate.

meanmallard356d ago

That's fair, you should expect rushed and unfinished products from Microsoft.

BurritoWarrior356d ago

fps has nothing to do with how large a game is, just has only to do with what's being displayed on screen at once. hardly any moving parts in this game and this is entirely on programmer and coders to develop an engine capable of such tasks.

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RaidenBlack356d ago

Locked at 30 FPS for both Xbox consoles: 4K for Series X, 1440p for Series S.

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deadfrag356d ago (Edited 356d ago )

It's actually very lame to not add a 1440p@60fps on Xbox Séries X.The system has VRR and LFC support not to mention that FSR exists and it's also supported , not adding a performance mode to a system that Microsoft touted has the most powerfull console ever seems off and lame.If i have to guess Bethesda is going to milk this game just like they did with Skyrim....expect 60fps on the next Xbox generation.. Another game that lacks optimization and it's just running by brute force the max and lock were it's stable.

Kurt Russell356d ago

Yep. 30 FPS, no thank you very much.

Gardenia356d ago

30fps is unacceptable today, at least for Series X it is. Them not lowering the resolution for whatever reason is also not a good sign.

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ChasterMies356d ago (Edited 356d ago )

Some games are fine at 30fps. I thought Control looked too good with RT to play it in performance mode. If Bethesda has a slow moving tactical shooter, I’m all in. But what bothers me is the 30 fps on Series X and Series S. Is this a Microsoft decision from on high to keep console parity? Is this a gameplay issues tied to framerate issue like some of the glitches in Destiny 2? Is this a Cyberpunk 2077 issue that will be improved over time? Folks aren’t spending $500 for a 30fps machine.

Abear21356d ago

Turn based strategy is fine at 30…that’s it imo but we’ve been spoiled, game design has fallen off the pace of the hardware and it looks like Starfield is here to fix that—problem is devs have already laid down the precedent of 60fps. Bethesda is their own beast though, it’ll be interesting to see what Rockstar does with GTA6.

NoFanBoy356d ago

I just think that getting 60fps would require more work than they are willing to do, Bugthesda want to release it asap.

meanmallard356d ago

But then they would also have to have a 720p version for Series S.

NoFanBoy356d ago

Yeah 30fps for Starfield and a crap looking game like redfall, pathetic. 1440/60 over 4k/30 anyday. I'll play it on PC anyway.

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purple101356d ago

It's clear it runs less than 30fps from the footage released
Screen tearing too I saw on a tree to the left a couple seconds into the trailer (towards the end of the xbox xhowcase, not the direct)

sparky77356d ago (Edited 356d ago )

Dude you are trying too hard man just stop.

Would love to know the timestamp since I don't see it

purple101356d ago

Not really trying mate. Just pointing out what was there. This is choppy as hell, anyone with eyes can see it

sparky77356d ago Show
potatoseal356d ago

I actually think you're trying too hard. Almost like desperation in a sense.

EvertonFC356d ago

"Dude you are trying too hard man just stop"

Says you who sucks di"k, it's OK to point out issues fella, it's what makes games better.

ChiefofLoliPolice356d ago (Edited 356d ago )

No he is not trying hard. Hell I noticed it too. Look I get it man you want Starfield to be Xboxs saving grace but criticism is deserved. If you want to play this above 30fps then either better hope they release a performance mode for Series X or play on a powerful PC.

anast356d ago

The game is going to be jank. But it doesn't matter people pay for Bethesda's stuff.

meanmallard356d ago

Let's be fair, you don't have to try very hard to be skeptical of "another"30 fps game coming from Microsoft and Bethesda.

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darkrider356d ago

That will be even worse when we find that it's not even locked at 30 frames

Lightning77356d ago

Knew it and not surprised at all.

Show all comments (227)
180°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

lodossrage7h ago(Edited 7h ago)

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS74h ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long4h ago(Edited 4h ago)

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg4h ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni3h ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander197255m ago(Edited 44m ago)

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

+ Show (1) more replyLast reply 55m ago
Number1TailzFan4h ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor4h ago(Edited 4h ago)

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion3h ago(Edited 3h ago)

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop1h ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

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jambola6h ago

Ceo says stupid thing
Part 5837384

Zeref5h ago(Edited 5h ago)

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

romulus235h ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody4h ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

Show all comments (19)
340°

Trying to push players over from PC to console is a terrible idea, PlayStation

As PlayStation announces its new strategy to encourage PC users to choose PS5 it is a bitter-sweet moment for PC gamers.

Christopher2d ago

I mean, it's a business based on hardware market. Do we expect them to not even try? It's not like Nintendo doesn't do the same by not putting any games on PC and Microsoft until recently did the same. I don't care what they attempt, as long as they don't abuse the community or lie about their goals/requirements.

Will it work? Not likely. Should we care? No. Let them waste their time, it doesn't affect anything.

RaidenBlack2d ago

let them try ... at the end of the day, we get few extra PC games ... yay ... and also promotes game preservation via PC ... so double yay.

LordoftheCritics1d 10h ago

If only Playstation games provided the ease of pc gaming features.

Primary being very few PS games support m/kb.

Christopher1d 2h ago

If only PC games supported controllers more. Main reason I play primarily on console. So many games have shit support on PC. Playing Dark Envoy now, and it's quite frustrating since I have to switch to keyboard during cut scenes just to make sure advancing conversation doesn't also auto-select a decision. Let alone it's quite rough to select between characters and inventory screens are bad bad bad.

Anywho, similar complaints for both I find. But, I 100% agree that both PC and consoles should support both as best as possible.

crazyCoconuts22h ago

PS may push more kb support in the future to get more PC converts, we'll see.

Flewid63820h ago

As someone with a high end PC, I feel like the ease is on PS5. Too many PC games are a troubleshooting nightmare, which few people have the time for when all you want to do is pop in a game & play it.

Yui_Suzumiya13h ago(Edited 13h ago)

I just use an Xbox controller on my laptop for everything 😆 .. I haven't used a keyboard / mouse combo for PC gaming since 1996

+ Show (1) more replyLast reply 13h ago
LordoftheCritics1d 1h ago (Edited 1d 1h ago )

I don't think you understand what I mean by the lack of m/kb support on PS.

Over a thousand titles have PS controller support on PC.

Not even 30 titles have m/kb support on PS5.

Once you are done with the single player title, you'll go back to playing your daily shooter/looter/mmo etc which the pc gamer has mastered with their mouse and keyboard.
Why would any pc gamer make the switch?

jznrpg17h ago(Edited 17h ago)

PC is secondary to PlayStation for them. Mouse and keyboard would affect development. Live service will have it but most single player games aren’t going to have it as PC is not the focus

+ Show (1) more replyLast reply 13h ago
Fishy Fingers2d ago (Edited 2d ago )

I wish them the best of luck.

But PC players are often a patient bunch, many will even wait for Epic launcher exclusivity to end until a game comes to Steam.

If they didnt buy the console when its games were exclusive, why would they do it now theyre not?

MrNinosan1d 12h ago

Way more do than you probably think.

ravens521d 11h ago

All you need is that one game that'll make a few switch at a time. Like a game a PC player REALLY wants.

porkChop23h ago

It just doesn't work that way though. Plenty of the best games ever made were never available on PC. That didn't make PC gamers buy consoles to play them. This kind of strategy has never worked in the past and it won't work now. It's fine for PS to hold their games back and release on PC later, but to think that will boost console sales is wishful thinking. All this will accomplish is some double dipping, which is obviously good for business.

JackBNimble22h ago(Edited 22h ago)

People aren't going to switch from pc to ps5, why would anyone do that for a game?
Most sony exclusives aren't all that to begin with, and pc has the option to upgrade what they want when they want it. Having access to some ps5 games, gamepass and steam.

Thinking this would happen is naive

outsider16241d 8h ago

I mean if there's 10 million pc gamers out there...getting atleast just 1 million from there is probably a good thing..right?

romulus231d 5h ago

PC players are not a monolith, I don't know why people keep thinking they speak for the entirety of all PC gamers like they all know each other personally. You think out of the millions of PC gamers not one single person will be impatient?Well Sony is willing to bet there will be. Why would they do it now? People's feelings change and new PC gamers come along all the time that may also feel different about waiting, that's why.

Yui_Suzumiya13h ago

Just like how I'm waiting for Alan Wake II to hit Steam 😆

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-Foxtrot2d ago

PC gamers are just too patient and loyal to their gaming set ups, something they've spent a lot of money on to perfect. They have backlogs of games which many never get round to finishing or get round to at all and will always have other multiplatform releases to keep them going.

Over the many years Sony has published so many awesome titles such as The Last of Us, Uncharted, Heavenly Sword, Infamous, Killzone, LittleBigPlanet, Dreams, Puppeteer, Resistance, Heavy Rain, Gran Turismo, Motor Storm, God of War, Horizon, Ratchet and Clank, Spiderman, Ghost of Tsushima, Bloodborne

If none of those games BEFORE all these PC ports convinced a hardcore PC gamer to get a PS5 console then why on Earth would porting them them to PC now make any difference? All PC gamers now know 100% is that they just have to be patient, which they are good at anyway to get a PS5 game 2 years later.

I get GaaS games or multiplayer focused titles but if people really want to play these games they'd have gotten a PS console years ago.

Crows901d 8h ago

Not sure they're aiming to convince the hardcore PC gamer.

Not sure why people are obsessing over his comment...it seems pretty simple to me.

He will do all he can to entice gamers to move to his ecosystem. As you say....exclusives existing hasn't moved many gamers over. But if they get to try them and love the games then they might change their mind about waiting 2 years.

We're in an echo chamber on this site...I've Personally seen people with Xbox and PC setups but no PlayStation. I've also seen people with small PC setups but no console. Not every pc gamer invests thousands and many may decide to put one in the living room.

They're not looking to convince all of players to buy a PlayStation...just a few...and really it is just a PR statement after all...they have to give a reason why single player won't release day 1....not to mention they also have to ensure current PlayStation gamers don't jump ship to PC. It goes both ways and they're ignoring the big L by putting any of their games off their platform.

anast1d 7h ago

"Not sure they're aiming to convince the hardcore PC gamer."

Right here

Kakashi Hatake1d 8h ago

PC gamers think tomorrow is promised. Sorry, don't have time for that.

Michiel19891d 7h ago

it's not just about loyalty or sunk cost, pc is an open platform while consoles are closed platforms. If you for example want to mod, you will play on pc, no question about it. Also if you like indie games, steam is a fucking goldmine for that. I've been playing a lot of indie games over the last years and there just seems to be an endless amount of them on steam. Also not having games locked to a certain fps is a prettty big deal for me and I assume a lot of other pc players.

Walalon1d 5h ago

And don't forget steam sales, you can get a ton of games on an awesome price.

badz14921h ago

@Walalon

Sony has been doing sales constantly on the PS Store nowadays.

jznrpg17h ago(Edited 16h ago)

@Walalon Steam sales are basically the same as PS sales. I was going to buy a Steam Deck and I heard about these Steam sales but the games I was interested in were not any cheaper. Indie games were cheap and older AAA were cheap but the same can be said for PS store sales. I didn’t end up getting the Steam Deck as there weren’t any games that I wanted to play that wasn’t already on PS and prices aren’t much different

romulus231d 5h ago

And how do you know out of the millions of PC gamers that not one single person ever went ahead and bought a PlayStation console for one or more of those games? People keep speaking for the entirety of millions of PC gamers like they know them all personally. Here's one example for you, I'm currently typing on a recently purchased PC that cost me over twenty five hundred dollars and is more than capable of running any game including Sony exclusives that come to PC and yet I still bought a PS5 so apparently I'm not patient or loyal enough to my set up, hope it's not mad at me for not being loyal.

jznrpg17h ago

Some of those people will consider getting a PS5 some wont. I was a PC gamer for a long time and I’m a console only gamer now. Everyone’s different.

+ Show (3) more repliesLast reply 17h ago
helicoptergirl2d ago

Who cares? Then just stay on PC and play the waiting game. No big deal. Sony wins in the end anyway.

Number1TailzFan2d ago

I mean if there's any single player Sony games that I actually want that aren't on PC then I would buy said console to play them on. But the ones that I like that aren't on PC are few and far between anyway so no loss for me.

If I game, it's usually multiplayer titles, otherwise I like playing around with some other software.

Amplitude1d 2h ago (Edited 1d 2h ago )

Astro Bot is the game that just did it for me. I'm gonna have to grab a PS5 again for that.

I did this for Ratchet Rift Apart too but ended up selling the PS5 after getting my plat. Rebought it on PC and other than GoW Ragnarok and Horizon FW (which eventually I could get anyway), I haven't had a reason to downgrade my graphics, controller features, ease of recording, and increase my game costs and monthly subscriptions throughout this entire generation.

I play on a TV with a controller but this has been the absolute worst console gen for both consoles. Never in my life thought I'd be a PC gamer but I've been spoiled by the cheap costs, cross-platform controllers and mostly the unbelievably useful Steam controller config.

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