DICE says just making Battlefield 2042 maps bigger for 128-player matches won't work, game uses a new design mentality called "clustering."
DICE has snuck in a Battlefield 2042 Sharknado Easter egg in the game's most recent patch, and seeing it in action is all kinds of crazy.
In a Game Rant interview, Battlefield 2042 map designer Gabriel Sanchez discusses all the fine points of Stadium's rework.
Does anyone care at this point? Fingers crossed the next bf is golden, don’t think the franchise could take another epic misfire. Good on them for continuing support for 2143, just too little too late
Electronic Arts CEO Andrew Wilson stated in a recent EA Earnings Call, that the next Battlefield "it is going to be another tremendous live service.”
Another? ANOTHER?
Is he honestly trying to make out like the last Battlefield was a huge success, not just as a game but as a live service game? I'm sure these guys live in their own echo chambers, they are so far removed from reality or they just like talking out of their arse trying to rewrite history.
Also why say such a tone deaf statement when you know the state of live service games at the minute and how many gamers feel about them. Bigging up the next BF game as live service does not give me any excitement or hype.
Well it sounds interesting, but I will have to see it in action before I'm a believer, the main problem I see is lag, because on Battlefield 4 the reg. games would be fine but once you jumped in a 64 Vs 64 it was crazy, not too much lag but enough that it was not smooth like a reg. rush game...
So kinda hoping this has dedicated servers this time around... Game is looking amazing for PS5, can't wait Since I will get the cross-bundle but will probably mostly play on PS5..
Let's just hope the old DICE is back, that one that use to make amazing Battlefield Games...
They want "clustering," make another Close quarters DLC :)
I feel like MAG took this same approach, albeit their maps also incorporated a lot of symmetry when scaling the maps up to 128 v 128.
This game sounds like a cluster.
MAG also worked in clusters, with a final central objective featuring all 256 players.