250°

Biomutant FAQ Provides 48 Eye-Opening Answers Pleasing Fans

Today THQ Nordic posted a forty-eight question FAQ regarding Experiment 101's debut game. With Biomutant being just six days from release, fans have been

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infinitestart.com
sourOG1124d ago

Lmao! Did you forget to paste the article? All I saw was a picture and then comments

Lighter91124d ago

Going in fresh! ... Plus I still have the Mass Effect trilogy to keep me busy. sigh

Majin-vegeta1124d ago

The locking a class behind pre order is trashy.Ill wait for a used copy

Highrevz1124d ago

That really put me off also.

Some people might think it’s petty but it was enough to make me go from potentially buying day 1 to thinking meh I’ll pass for now.

anast1123d ago

I'm one of those. I was prepared to throw a full price at it, but it's a cheap $20 game now.

Lore1123d ago

You three fools are funny

SinisterKieran1123d ago

What I hate most is the game was originally a classless system.

Christopher1123d ago

Literally the next question:

Will I be able to buy the Merc after release?

Yes, most of our partners do not allow exclusive pre-order DLC, so we offer it as DLC post-release; the pre-order incentive is that you get a slightly better deal if you pre-order (base game plus "free" merc DLC) versus buying it on release day, and then buying the Merc Class on top of that.

1122d ago
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Teflon021124d ago

Pleasing fans? Locking a class behind preorders when I can't buy day one is not pleasing fans. Skipping this game entirely for that move

Seafort1124d ago

This is not locking out a "class" for preorders. This is more like a early access starter build as you get the skills earlier than you would have done.

You can still design this build yourself but later in the game by playing the game and unlocking the skills.

Not a deal breaker for me.

anast1123d ago

Why not let people build it earlier in the game? It's a sh#$ marketing tactic. I was going to day one this and have been hyped for this, but bargain bin we go...

Christopher1123d ago

From the FAQ

Will I be able to buy the Merc after release?

Yes, most of our partners do not allow exclusive pre-order DLC, so we offer it as DLC post-release; the pre-order incentive is that you get a slightly better deal if you pre-order (base game plus "free" merc DLC) versus buying it on release day, and then buying the Merc Class on top of that.

garos821123d ago

why not just reward pre order bonuses as purely aesthetical stuff. i dont think anyone would complain then

darthv721124d ago

If this is Experiment 101... will we run into Experiment 626 somewhere in the game?

LOOK_AT_THIS_I1123d ago

It will be the sandwich maker. Classic bait and sTitch. Lol

Elit3Nick1123d ago

Does the sandwich happen to be a Reuben?

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120°

Returnal Beginning of a "New Future" at Housemarque, Is the Game That "Allowed" Studio to Join Sony

According to Housemarque, Returnal marks the beginning of a "new future" at the studio, and is the game that them to join Sony.

fr0sty3h ago(Edited 3h ago)

Returnal was fantastic, and I'm looking forward to seeing what these folks create with Sony in the future.

jznrpg2h ago

They make some fun arcade styles games. Returnal is one of the best games so far this generation. I wonder what is next

amobius1h ago

returnal is easily one of the most underrated games this gen. a lot of people with ps5s dont know it exists.

fr0sty37m ago

And it exists for free if you subscribe to PS+ Extra or Premium.

210°

Embracer shuts down Alone in the Dark Reboot developers Pieces Interactive

From GameWatcher: "Embracer has shut down Pieces Interactive, the studio that recently developed the Alone in the Dark Reboot for PC, PlayStation 5, and Xbox Series X/S.

Pieces Interactive, acquired by THQ Nordic in 2017, worked on the Titan Quest franchise. Its most recent game, Alone in the Dark, received mixed critical reception at launch but was improved with subsequent patches."

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gamewatcher.com
mastershredder9h ago

Like we did not see this coming. Pieces and Alone in the Dark, had a kick me sign on their back the entire dev cycle to release. Perfect example of not reading current market trends, bad forecasting, marketing and release.

1nsomniac8h ago(Edited 8h ago)

Why is it the perfect example?? It was actually one of the few games that did all those things well. In fact considering the current environment in the industry it actually did all those things very well.

The problem was the game itself was just rough around the edges and that’s the problem we currently have in the industry it’s hard to release something like that when everybody wants perfection and the developer and publisher doesn’t have enough to pay off all the reviewers.. it has a large cult following and had potential to be exactly what survival horror fans have been crying out for while they were waiting for silent hill 2. Don’t see what market trends and forecasting has anything to do with it at all. I don’t remember it fighting in its release window either.

RaidenBlack8h ago

Alone in the Dark would've gained more praise if it released in 2022, well before Alan Wake II and other horror projects

Kurisu8h ago

The demo they released a while back didn't leave a good impression, and it seems like they were riding far too much on Jodie Comer and David Hayter to be the driving force to buy the game. They're both great actors, but their performance on this game from what I've seen felt very stiff/forced - like they were out of their comfort zones. It's a shame to see another studio closure, though, and I hope the people effected (affected? I always get it wrong) can find more work soon.

Elda8h ago

I played the demo of AITD & it wasn't good at all.

Kurisu8h ago

It was a poor demo. Too short as well.

Elda7h ago

I thought it was very boring.

JEECE7h ago

Embracer's takeaway from this will probably be that they should focus on live service games.

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130°

Team Asobi says Astro Bot will push the DualSense controller "to a new level"

Astro Bot launches later this year

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techradar.com
Cacabunga15h ago(Edited 15h ago)

Day one buy ..
Too bad most devs do not take advantage of the controller’s haptics

CrimsonWing6914h ago

I hate that not many have taken advantage of the dual sense.

badz14911h ago

exclusive features like those featured by the Dualsense will only be maximized by Sony's own team, sadly. And they definitely need to do it or it will become an afterthought by the end of this gen with other devs not bothered taking advantage of the unique features. that's exactly the problem with the PS Vita. not enough devs (not even Sony's) are willing to push the envelop when it comes to its features passed the launch period. games like Uncharted GA which uses the Vita to its full capabilities are almost non-existent. even the power is underutilized.

CantThinkOfAUsername9h ago

They're struggling with putting out a finished game let alone implementing exclusive features.

Zenzuu7h ago

How are games like Horizon Forbidden West, Demon Souls, Ratchet & Clank, Spider Man, God of War Ragnarok, Returnal, Sackboy A Big Adventure and such unfinished?

jznrpg11h ago(Edited 11h ago)

They did a great job with the demo version I would guess with all this time they really push it now. Unfortunately nobody else does it. It really can make a big difference in immersion but it isn’t used beyond rumble , speaker and the touchpad as a button

Jingsing11h ago

It will be the second PS5 exclusive game. "Maybe" :/

Gabrielmpf10h ago(Edited 10h ago)

Steering with the controller in GT7 is a game changer.
I've since played WipeOut and Project Cars 3 with gyro steering, and also loved it.
Wish more racing games used this feature

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