Xbox Evolved writes: "The first Burnout games had been more dependent on an arcade, quick fix feel. With Burnout Paradise, EA set out to create a game that would remain true to the basic formula while at the same time create a world that could act as a constant continuum. That world is Paradise City. At first, this might seem strange that a game so dependent on chaos and destruction would be given boundaries that depend on order. That's a valid point, but it isn't a problem for EA and Criterion, the developer. They managed to beat the odds and create an immersive, satisfying experience. With one major exception, much of what you do to move forward in Burnout to being the ultimate driver will be familiar to veterans, but easy for newbies to pick up as well."