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Analysis: Communicating character in Fable II

Writer and designer Emily Short looks at Lionhead's Fable 2, evaluating how it uses its interactive storytelling as emotional leverage -- and whether or not that works.
Sangria - contributor
Published: 47 days 11 hours ago | Article | Xbox 360
 
 
 
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GT: Bonus Round Ep. 310 - Part 4: The Future of...
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Best of 2009 Nominees
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