TGH writes:
"In reality, not much has changed between "Extreme"'s release last year on portables, and this year's XBLA downloadable offering. There's the very obvious visual upgrade (HD all the way) along with the tweaks in the levels, boss fights, and bonus stages, but, at the heart of the game, it's still the same. In fact, it's pretty much the same game it's always been – the player is tasked with needing to shoot down the invading aliens before they reach the bottom of the screen putting an end to you. It's a tried and true concept, so it's a good thing that Taito subscribed to the, "if it ain't broke, don't fix it" mentality keeping the basic gameplay for this game – making changes only where they would enhance the experience. And what a difference those changes make.
If you missed the original release of "Space Invaders Extreme," and are only familiar with "Space Invaders" in the "traditional" 1970s sense, then this is going to seem like an entirely different game to you. "Extreme" is more than a name..."