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In-Depth: Inside The Making Of High Voltage's The Conduit

The latest issue of Gamasutra sister publication Game Developer magazine includes a postmortem of High Voltage Software's The Conduit, written by the studio's Eric Nofsinger and John Olson.

The Conduit, an original property, represented a big step for Chicago-area independent developer High Voltage Software, which has traditionally worked with licensed IP. It was also an experiment on the Wii platform, attempting to sell a hardcore shooter on a system known for its more casual fare.

The following excerpts from Game Developer magazine's recent postmortem, published in the August 2009 issue, illustrate how High Voltage Software overcome obstacles along the way to realizing the sci-fi shooter.

As the authors inquired, "As a company, we've been successful in managing and sustaining our publisher relations as a development partner -- but how would we fare as our own masters? Could we apply what we learned as work-for-hire developers to our own creations?"
Nineball2112 - contributor
Published: 117 days 15 hours ago | Article | Wii
 
 
 

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