How did industry experts in 1982 think video gaming would look like today? We take a look at what they got right and wrong.
This seemed long overdue.
One of the most beloved and influential video game icons of all time set to become major live-action motion picture Wayfarer Studios and Bandai Namco Entertainment Inc. announce plans to jointly develop and produce a live-action movie.
A good, not great, collection that could've used a couple more gems.
Fortnite is about to get a Pac-Man-themed crossover in the first week of June as the official Japanese website of Pac-Man reveals.
The idea of immersive sit-down cabinets as opposed to VR was because at the time, the arcade machines were miles better in graphics/sound than home consoles, and I think it was assumed it was always going to be that way due to costs, so it was assumed that a total-immersion video game system would show up there, not in people's homes.
But I think the prediction of portables going to lcd screens was kinda obvious at the time if you knew that LCD display panels were in development in the 80s. Of course you'd want to use them for video games. I have an old Issue of Electronic Games from 83 that predicted a such a handheld would show up on the market in 84. This was optimistic by a few years.