gamrReview's Joseph Trotter: "'Narrative? That's just stories, aye?' Sam said, leaning back in his chair. 'Why not just call it Best Stories and be done with it?'
Four options appear on screen:
Y) ...
X) 'I can call it what I want!'
B) 'You should probably watch out for that zombie.'
A) 'Gaming has moved on from the genocide of turtles, Sam. Even the best of games previously had relatively simple stories, but developers have wised up to the idea that gamers want strong, coherent narratives to compel them through the game. The rise and popularity of narrative-driven games such as The Walking Dead testifies to this. High-grossing blockbuster games now consider the ways in which the gaming medium can push story-telling and how best to involve the player. Best Story would not emphasise the complete package required for a great narrative. Plus, Narrative sounds better.'"
Dragon Age: Inquisition, developed by BioWare, is the third installment in the cherished Dragon Age series. It represents a major evolution from its predecessor, Dragon Age II, incorporating elements that were well-loved in the original Dragon Age: Origins but also introducing new features that stand on their own. While Inquisition improves upon Dragon Age II in many respects, it falls short of the exceptional standards set by Origins.
This War of Mine is part of the Never Alone: Video Games and Other Interactive Design exhibit at the Museum of Modern Art
The Humble Bundle Complete 11 Bit Collection just launched today. It includes nine items including Frostpunk, Moonlighter, Children of Morta, and more. As always, a percentage of profits from the bundle go to charity.
Valiant Hearts moved me in ways I could never expect nor handle; trust me, a box of tissues is a handy thing to have.