The sandbox, open world, multiplayer shooter is a dramatic reboot of the 1979 arcade classic. Set in the distant future, Asteroids: Outpost updates the asteroid-blasting action of the original by putting players in the role of deep-space miners, harvesting rare ore and expanding their bases, while protecting themselves from deadly asteroid showers and claim jumpers
Though Atari was one of the founding fathers of the games industry, for many it will always be synonymous with the video games crash of 1983.
The firm’s fast and loose approach to publishing, and its lack of quality control, was so severe that it killed faith in the sector resulting in a market collapse in the US.
Since then, the name has passed through a number of hands, including Tramel Technology, Hasbro, Infogrames and IESA.
Then in 2009, Atari parent company Infogrames rebranded itself as Atari SA.
The once dominant brand has seen its worth diminish during the years, to the point when, in 2013, three of Atari’s subsidiaries filed for bankruptcy. Re-emerging wounded, but still alive.
lol wtf Pridefest.. besides that retardedly obvious grasp for gay customers I think they'll do good coming back into the scene and I'd really like another Test Drive Unlimited from them.
Game-Smack take a look at Asteroids Outpost and asks the question: Is it worth it yet?
GG:
One of the things that people have always wanted to achieve is to explore the vastness of space. However, this might not be as appealing as it sounds, and the game Asteroids: Outpost surely manages to explore this idea. Simply put, this is a game created as an open world sandbox, where you want to colonise a planet located right near the asteroid belt. The main reason why people came here, according to the game’s story, is that mankind needs the resources available, specifically in the mines. However, while the asteroid belt has numerous minerals, there are also threats.
Kinda silly when a company that has been making games since the early 70s has to release games in Early Access. You'd think they'd have the whole game development thing down after nearly 50 years.
Oh well.