Kotaku: A couple of months ago, if I started a new game—no matter what it was—I'd start off on a high difficulty. At the very least, I'd go for normal, but only if it was clear that normal would provide a challenge. I reasoned that nowadays ‘normal' is geared toward a more general audience which may be less familiar with games than I am. And, more importantly, pssh. Of course I can do better than normal.
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EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
If It's a game that I know I'm gonna go "hardcore" with, I usually start on normal, get some of the game end perks, then go to the harder difficulties.
But if it's a game that I just wanna breeze through & may not play beyond ending it once, then I'll do easy mode.
With so many games out & releasing, there's almost no way to keep up with ending them all. Easy mode helps ease that pressure.
I'm not opposed to easy modes. I've done more than my fair share of hardcore/insanity runs to cap off various platinums, so when I don't have to and can just stop to smell the roses, I'll do just that. Like FC3 recently which the article mentions.
Beat ME2/ME3 on Insanity, beat ME1 on Normal for 360, now I'm doing it on Casual (easy) for PS3. The jerky combat in ME1 coupled with all the inventory and weapon micromanagement between every skirmish isn't appealing enough for me to desire a similar Insanity run. I'd rather just play with the story than fight with the poor cover system.
Conversely, there are other games where I've had some truly memorable battles and wars of attrition that I know I wouldn't have had as much fun with on anything less than hard. Sometimes a smarter AI or a little bit more tension and risk/reward is just what a game needs. True skill, not just 'more grenade spam' like every COD defaults to on Veteran.
You just gotta find that balance for yourself, like adjusting the gamma. Sometimes making a game easier can be just as rewarding as making it harder.