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Hearthstone’s key to success: Blizzard lets team make its ‘dream card game’ (interview)

GamesBeat: We talk with two of Hearthstone’s designers about the new expansion, Goblins vs. Gnomes.

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venturebeat.com
ColManischewitz3413d ago

Cool Target Dummy tactic inside!

Gbits3413d ago

Proof that goblins and gnomes are master races. I love the humor in this expansion.

darkronin2293413d ago

The expansion sounds fun. I used to play a few times a week, but I kind of want to get back into it.

Perjoss3413d ago

I think the key to to keeping this game interesting for a long time to come is to introduce new cards every 6 to 12 months that have fun or interesting mechanics rather that doing what most other games do which is just upping the stats/numbers therefore making older cards obsolete.

Tweaking cards that basically never get used or that the community considers to be trash cards would also be great. Or just leave the trash cards alone but introduce new cards that compliment them or make them useful. New cards should never make older ones irrelevant.

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Marvel Snap Interview with Ben Brode | Summer Game Fest 2023

Ben Brode, Chief Development Officer of Second Dinner, talks Marvel Snap with Geoff Keighley at Summer Game Fest 2023 live from YouTube Theater in Los Angele...

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Hearthstone: Murder at Castle Nathria keeps the RNG-train rolling - Entertainium

Murder at Castle Nathria is another strong expansion to the now venerable Hearthstone, but it doesn't address the game's core problems.

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entertainium.co