140°

The Order: 1886 hands-on preview – old-fashioned gameplay | metro.co.uk

David Jenkins for Metro.co.uk says: Beyond the visuals there’s nothing in the game, or at least the demo, that couldn’t have been done on a PlayStation 2. Nor is there any sign that developer Ready At Dawn were in the least bit interested in inventing anything new. We haven’t see any of the combat with the monsters yet, but it and the story are going to have to be out of their world to prevent this being a huge disappointment.

Thatguy-3103422d ago (Edited 3422d ago )

Why does this game have to change the way we play? Why does this have to introduce something new to the tps genre? This game does what the majority of the third person shooters do so I don't see why it needs to be bestowed with genre changing expectations. As long as it does what it wants to do right then I really don't see why people would hate the game.

creeping judas3422d ago (Edited 3422d ago )

Agreed, give me a fantastic story, fantastic graphics and fantastic setting, and you wont have to revolutionize the game play. From what I see, that is exactly what RAD is giving us.

Ezz20133422d ago (Edited 3422d ago )

This is starting to piss me off greatly

Why the hell gaming media keep say about SOME of Sony exclusives "meh, not a game changer..where is innovative gameplay"

Why is it only Sony exclusives are always expected to bring new and innovative gameplay ?!
Also can someone explain to me
What in the blue hell does "Next-Gen gameplay" even mean ?!

I don't want to start a flamewar here
But so far not a single game on any system showed any new innovative Gameplay that we haven't seen in any game in the last 10 years

Get your damn act together, gaming media

Also some say The Order 1886 have the same gameplay as Gears of war (Like gears invented TPS)
and they call the gameplay crap after that
Does that mean you guys think Gears is a crap too ?!...why then are you waiting for the next gears ?!

I really hate this gen and it double standards

Letthewookiewin3422d ago

The only people saying negative things about it now are the ones who don't have PS4's. The game looks fantastic and looks really fun. I like to be immersed in incredible environments with great story. And what do ya know you get to shoot bad things with awesome weapons. But no, that's not good enough because next gen means we are supposed to be wearing video game suits that have jet packs and blah blah blah.

thanhgee3422d ago

Indie games is where all the innovative gameplay is at. Sadly, most Xbox players do not consider those games as 'real' games.

himdeel3422d ago

Sony exclusives are always expected to change the world and revolutionize games according to these nonsensical bloggers. These people arent journalist. Does the demo work, does it control well? What is the context for the demo? How is it different from the last build? Previews should answer these questions and shut the fuck up. People reviewing demo are $hit heads.

telekineticmantis3422d ago

What you just said is kind of becoming more and more apparent. When I compare the reaction the industry had with the reveal of Halo and Zelda vs the reveal of Uncharted, I can't help but notice the hypocrisy.

Halo brought nothing new to the table, copied a few things from Destiny, and all I could hear was positive feedback, the only negativity it received was whether it CHANGED AT ALL, not whether it CHANGED ENOUGH, Halo enthusiasts wanted less change, nobody had a problem with that.

Now we check Zelda, I've played enough Zelda to know, there was not much really new brought to that reveal, more like reintroducing elements. It's always been open, just moreso now, same enemies, and the same horseback mechanics we've seen in multiple games, same punch dummy enemy AI, the only thing relatively new is growing fruit, a feature we've seen in the Breath of Fire series.

Meanwhile Uncharted is getting flack for not having enough new elements, but more vertical sandbox stealth, new tools for platforming, and an actual reveal of a story twist, I thought it gave enough new things to be excited about, I felt the same way about Zelda, but the hypocrisy is obvious.

The Order on the other hand is not very impressive, watch the 45 minute gameplay, it was boring.

TheBrit3422d ago (Edited 3422d ago )

#telekeneticmantis Not sure what you mean by the halo comment.

How can Halo borrow a couple of things from destiny when Halo 1-4 has been around well before destiny was created?????

Agreed with The Order though. Next gen is SUPPOSED to bring new things to the table. If people want the same games just with prettier graphics then games will never change and get better / creative

Gazondaily3422d ago

@telekenecticmantis

"Halo brought nothing new to the table, copied a few things from Destiny, and all I could hear was positive feedback,"

http://replygif.net/i/474.g...

This has to be a joke post. Surely...

methegreatone3422d ago (Edited 3422d ago )

it doesn't have to change the way we play anything. No one really wants to have a complete change. Many authors will then say its too generic. The reason it feels generic is that there isn't anything to do at any given time except to move and shoot. Thats what makes it feel generic.

If it has nothing more than basic gunplay, and doesn't give you enough mechanics to play with at any one time, then the gameplay will come off as boring or meh or whatever. Thats just how it is.

Look at almost any third person game these days. You always have a good number of mechanics that you can use at any time. These interactions make you feel immersed in the gameworld.
Name any one. Splinter Cell - you have so much freedom of movement, tons of gadgets, stealth, etc etc... so many mechanics. Batman ? yep, same story. Uncharted ? Just Cause 2 ? GTA ? Yep, same story. Linear or non linear, you want the player to have fun or be immersed ? you need some complexity with gameplay mechanics or its going to be boring.

Metro 2033 is a good example of a linear game with a variety of mechanics that can make it a joy to play
( personally only on Hardcore mode, because below that it becomes more run and gun than survival, and it really shines at survival)

If this game makes you shoot, go to next point, hack, go to next point shoot, go to next point, QTE, go to next point... Then its missing out, and it might not even be as fun as most other third person games because a lot of them have so many gameplay mechanics for the player to play around with at any one time.

Let me put it this way. I enjoyed watching the demo they showed, largely due to incredible visuals. However, when I imagined myself playing it, I was disappointed.
I think of it this way - If I feel like I can only do one thing at any given time, the only reason being that that's what the game wants me to do, then it will feel incredibly artificial in that respect. The entire experience suffers, including the story btw. The story then has to be really good and carry the experience. I found myself waiting for the next cutscene simply because the shooting really did feel monotonous to watch.

Note that this was not at all the case when I watched gameplay something like The Last Of Us. See ? Look at other playstation exclusives, and you see whats wrong with the Orders gameplay. It doesn't need to change anything, but it needs to stop being so damn shallow !

Now, ofcourse, I haven't played the game. Everything is based on what we've seen from a demo. Perhaps in the final game they will add on gameplay mechanics gradually. However I think you'll agree that this is quite unlikely.

If I can do only one thing at one time, without access to any other mechanics, based on how the campaign wants to push me around, then the game will end up being a Third Person Call Of Duty in terms of gameplay.
Thats why Crysis, Metro 2033 and Last Light , Bioshock all have amazing gameplay while COD and BF campaigns aren't really that great.
Think about it - The former have a good number of gameplay mechanics that are nicely simulated. COD and BF on the other hand ? They feel so artificial.
Also, note that this destroys the story as well (BF campaign is a good example).
The implementation of plasmids and abilities in Bioshock only solidified the story and made everything more believable.

Yes, RAD are behind on the gameplay side of things. Sure they can just make a game that plays like any other TPS.

Thing is, just about every modern Third Person games I see has a huge variety of gameplay mechanics at any given time, and for good reason. The shallow spectacle stuff doesn't work anymore.

OB1Biker3422d ago

Because they need to give some reasons for hating. Either people say this game is too 'cinematic' or that its too 'generic'... whatever.

dirkdady3422d ago

Next generation gameplay - using your mind to control characters. /s

Knushwood Butt3422d ago

What is there in Mario Kart 8 that couldn't have been done on the Gamecube?

+ Show (4) more repliesLast reply 3422d ago
Mechanism3422d ago (Edited 3422d ago )

Can't stand David Jenkins.. Farcical 'journalism'.

To comment and say the period tone is not convincing.. Please show me one that does it better, David. His intro to this 'preview', just shows how much he has had preconceived hatred for it, half assed, full of agenda, and to be quite honest, sums up his said 'journalism'.

What I find funny is how he totes it as a GeOW clone so flippantly, repeatedly, and then just bashes it.. What does that say about Gears. Are no games that are linear good then? Why are many other third person games excused for having a cover system, and are not called Gears clones by him. Dave, GEARS WAS NOT THE FIRST GAME TO HAVE A COVER SYSTEM. He doesn't have a clue what he's talking about.

Ignorant Dave just wanted to hate it from the start.. A.I Could be done on a PS2? Pffft.

There were many instances where I thought the physics looked great in the kitchen scene. There was also no praise for the range of environments within that blimp, over the space of half an hr. What did he think about the music (score)? no mention..

When he mocks the gameplay for there being no gun physics when people get killed - If he'd done his research and watched other video's this bigot would have seen that there are physics of guns flying out of peoples hands once killed.

How dare he attempt to call this generic when he praises Halo 5 to high heaven, when if anything, it is looking like the most generic thing I have ever seen. First person shooter with jump dash, sprint etc etc.

Having a balanced opinion is one thing, but this guy is a joke.

wodan3422d ago (Edited 3422d ago )

Beyond the visuals there’s nothing in the game, or at least the demo, that couldn’t have been done on a PlayStation 2.

you want to hate on this game and that is your excuse? what do we see in COD that could not be done on the PS2? or assassin greed? halo? uncharted? god of war? forza? or gears of war, the game that this author is so fond of nothing, this really one of the worst attempt to hate on a game i read in along time.

Spid3r63422d ago

Forza has Driveatars PS2 cant do that...Hell PS4 cant do that.

lefty3422d ago

As do most ps4 games, its all about the visuals, no substance or challenge, that's the PS4 way, and that's the way to win game of the year...probably already have a perfect 10 in reviews

WeAreLegion3422d ago

You do realize that Driveclub, inarguably the best looking console game ever made, has a 71 on Metacritic, correct?

There is plenty of substance to many PS4 games. What is wrong with you?

Ezz20133422d ago

Don't ever use logic with someone like @lefty

thanhgee3422d ago

I'm just curious, what major franchises has Microsoft built compared to Sony? Indie studios are the ones creating innovative gameplay and do you know where they are heading? To the PS4, because of Microsoft's stupid policy on indie games.

Inzo3422d ago

This made me laugh. Does your daddy know you are using his computer?

tlougotg3422d ago (Edited 3422d ago )

Lol you mean Nintendo games with same characters and gameplay since the 90's and Xbox games too lol Foh you troll if anybody is doing innovation on consoles it sure is Sony. To name a few......

Lbp with its creativity, building and playing other ppls levels on console. Of course Spark soon followed.

Mag pushing the most ppl online on a console and great level designs

Uncharted 2 pushing tps and cinematic experience to New level

MOD nation also taking karting to New levels with create, publish, play ppls levels in karting

War hawk and Star hawks nuff said. Star hawks had ppl building during MP creating defenses, etccccc

Heavy Rain taking qte games on console to New levels

Man you guys are so full of crap it's unbelievable lol innovation in software has been Sony staple thts why thy support Indies. Journey and Demon Souks the way thy intertwined online was a first on console then ppl copied. Take tht no innovation talk to the biggest transgressors lol

At least they are evolving in graphics department in this game can't say the same for most of the competition who don't change the formula in any which way and use same art style from the 80s smfh

C_Ali883422d ago (Edited 3422d ago )

You have to be the biggest raging fanboy I ever did meet, you continually say the same thing about the same games and given your name your bias is apparent. I for one think the game looks amazing but don't go on bashing other consoles because of personal opinion. All video game companies use similar tactics it really only boils down to whether you feel compelled to be "loyal" to one company over another.

You sound ignorant.

+ Show (1) more replyLast reply 3422d ago
bangoskank3422d ago

Looks like Gears of War gameplay- which I love. Add werewolves and a steam punk setting; day one buy for me.

Show all comments (36)
350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

Read Full Story >>
eurogamer.net
VenomUK257d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT258d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto258d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007257d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack258d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai258d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto258d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666258d ago (Edited 258d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666258d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein257d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69258d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai258d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto258d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai258d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto258d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

+ Show (1) more replyLast reply 258d ago
zumlauf14258d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai258d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro258d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein257d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721257d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad257d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM257d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

+ Show (5) more repliesLast reply 257d ago
anast258d ago

People cried this game was too short. No people are crying because games are too long.

isarai258d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast258d ago

Thank you for the ok. I needed that.

RaidenBlack258d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast258d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

Show all comments (50)
230°

The Curious Case of The Order: 1886 - A Retrospective

Ready At Dawn cut their teeth developing spin-offs for PlayStation Portable and porting games to consoles. When they got a chance to establish their own with The Order: 1886, its poor critical reception ostensibly halted their trajectory. Can one middling game really sully one’s reputation in the eyes of Sony?

Read Full Story >>
lordsofgaming.net
moriarty1889724d ago

Wanted a sequel for this game so much. It was left wide open for one with the ending it had.

porkChop724d ago

Sony did file a new trademark a while back, so you never know. Though if I were to guess it would be a reboot rather than a sequel.

REDGUM724d ago

The Order was great from my playthrough and really enjoyed it. The same with Days Gone. Both, amongst others out there, deserve a follow-up. Anyone who actually played through the complete games knows there were hidden gems in and around these 2 games. Too many out there put too much faith in reviewer's opinions instead of thier own and get put off or join the hate bandwagon.
Seriously, gamers need to game & not read or view other people game with added opinions thrown in.
Honestly, if you haven't played either of these 2 games yet, do yourself a favour, pick it or them up, forget anything you know about them & just play it for yourself & create you're own opinions.

Ninver723d ago

I ignored the reviews and went straight to the store to but the game. Thoroughly enjoyed it I might add. If only Sony had the balls to summon enough faith to reboot or give us a sequel. Maybe even a prequel done right and make it a 3 part series. Wasted opportunity for a really different exclusive if you ask me.

barom723d ago

Days Gone is really an exceptional game though it feels like it took a bit of time for it to get interesting.

The Order 1886 was unfortunately not very good. Super beautiful game with beautiful cinematics but felt incomplete and don't really remember much happening at all in the game i.e. it was kind of bland. A sequel where they learned from their mistakes would be very intriguing though and I would have bought it.

monkey602723d ago

I loved Days Gone and I would have loved a sequel.

I didnt like The Order. There was enough there for me to give a sequel a chance if they improved on bits but I'm losing no sleep over the absence of it. I thought the 1st one was genuinely terrible for a multitude of valid reasons.

S2Killinit723d ago

I really enjoyed it. I was hoping for a game in the same world but less linear. With lots of that sweet lore.

YoungKingDoran723d ago

Yeah with the tech sorted and expanding on the existing assets, they could/should have been able to do a trilogy that gen. What happened..

moriarty1889723d ago

Agreed. Such an interesting title just abandoned. Makes no sense. As I said the ending of the game sets up for a sequel perfectly.

+ Show (1) more replyLast reply 723d ago
porkChop724d ago

Incredible graphics and presentation. Great use of photo mode. A really interesting premise. The actual gunplay felt solid. The game just needed to be longer, and the levels could have been a bit less constrained. More enemy variety as well. At full price it just didn't have the value, at least in my opinion.

I would like to see a sequel or reboot, which I think is more likely. It would need to be a new dev as Ready at Dawn are part of Oculus now

robtion724d ago

I think Bluepoint could do a good job. They have the technical capability if Demon's Souls is anything to go by.

MeatyUrologist724d ago

Agreed. Because of all the bad reviews I waited until the end of last gen to buy it, but was really surprised. The only knocks against it were length and linearity. Really loved the visuals, atmosphere, story, and characters. The gunplay was actually really well done with unique and fun weapons.

You mentioned the photo mode, and this was one of the best examples I have seen. They actually allow you to add filters and modify the visuals in the photo mode, and then apply those to the game. I have never seen that before or since. I really wish more games would allow this. Give the users more control over how the game looks to cater it to their tastes.

uth11724d ago

This was a weird one in that the community hated the game but also demanded a sequel

SonyStyled724d ago

Because it’s literally a 5 hr game, yet had the same quality offering of the other AAA Sony games that are tens to hundreds of hours of gameplay.

I used a walkthrough trophy guide for the platinum to not miss any collectibles in one run, it took 8hrs. I thought it was actually a pretty great game, but always wonder why that level of game development didn’t continue for a 15hr single player campaign.

robtion724d ago

I'm part of the community and I loved it.

I think a lot of the hate was from people who didn't even play it jumping on the bandwagon. Clearly there was the usual hate from xbox fans but also from insecure PC players as the graphics were (still are) phenomenal.
The game is a flawed gem. A new entry on PS5 would have great potential (doubt it will happen though, Sony isn't into risk taking these days).

Eidolon724d ago

All the early hate was a people who haven't played it and were quick to call it a QTE game.

AuraAbjure724d ago

I'm an Xbox fan and I'm planning on getting a PS4 pro one day to play this game along with gravity Rush 2 and others.

coolbeans723d ago

-"I think a lot of the hate was from people who didn't even play it jumping on the bandwagon."

Can we please stop retreating back such tired defenses? It's had a heavily mixed reception ever since critics PLAYED the game back then, and justifiably so. Even trying to rope in "insecure PC players" just shows how shallow this view actually is.

724d ago
Shiore2u724d ago (Edited 724d ago )

Can't ever forget those terribly designed lycan fights.

ClayRules2012723d ago

Ugh, I love this game! But yes, those lycan fights were terribly designed, for real.

Overall though, solid gameplay.

Show all comments (37)
540°

Sony Files A New Trademark For The Order: 1886

The Order: 1886 has received a new trademark filed by Sony. The trademark application is for a video game, implying that they want to extend it.

Read Full Story >>
novicegamerguides.com
zsquaresoff859d ago

I hope they give this game another chance, it had an incredible story and gameplay, It was just unfortunate that the game length was extremely short.

Magog859d ago

The team that made it was bought by Facebook. I don't see why they would continue the series with a new team rather than just make a new IP.

Neonridr859d ago

I guess it's still possible that another studio could take another swing at it. But yeah, Ready at Dawn was bought by Facebook.

darthv72859d ago

would be cool to see an oculus version.

CrimsonWing69859d ago

It wouldn't be the first time this has happened. Bungie and 343 come to mind with Halo.

Magog859d ago

@CrimsonWing69 the difference is Halo was still successful. In my mind they should have put the series to rest when the original creators got tired of it but Microsoft love to flog the series so there you go.

ALMGNOON859d ago

am pretty sure Sony owns the IP so that doesn't matter at all.

GamingSinceForever858d ago

So what other great games has that studio produced since being bought by Facebook?

Magog858d ago

@GamingSinceForever they made Lone Echo a well received VR game.

Lord_Sloth858d ago

The team was, but that doesn't mean all of them left Sony. It's entirely possible that several of the employees still work for Sony.

Rhythmattic858d ago (Edited 858d ago )

"The team that made it was bought by Facebook."
Yes.. Not the IP...
Personally, The IP has soooo much potential for exploration.......If done right.....
Which brings me to your post... Unlike FB... Sorry, Meta.... A team is not IP, and with an even better team working on such said IP, It could be a winner...

Def wont be 1886 infinite,

deleted858d ago

Exactly @Rhythmattic Could you imagine if The Order was handed over to a studio like Santa Monica?! The Order 1886 set up a really nice setting and lore... now the idea could be pushed to the next level by one of Sony's high tier studios. It may be too much to ask to get one of the big dogs on it, but one can dream.

It could even work out that someone like Santa Monica create a smaller team just for creative vision, then hand over the busy work of building that world to one of their subsidiaries like the newly acquired Valkyrie Entertainment, which specializes in high tier support work.

Magog858d ago (Edited 858d ago )

@Lord_Sloth Readyatdawn were never owned by Sony so no, none of their employees stayed with Sony. Order 1886 was a second party game funded by Sony but developed by an outside company.

Neonridr858d ago

@GamingSinceForever - Lone Echo and its sequel are some of the better VR games out there with a great story and some awesome VR integration. The second game only came out in October of this year, so it will be some time before we see their next project.

+ Show (10) more repliesLast reply 858d ago
_SilverHawk_859d ago

Hopefully playstation-5 will have a sequel to the order 1886.

FlavorLav01859d ago

Please let one of the big boys take a swing at it and slay us with an awesome game. Naughty Dog, Sucker Punch, Sony Santa Monica, and Sony Bend could all do this IP justice.

Magog859d ago

Why would any of Sony's teams want to take their time and resources to work on another studios unsuccessful IP instead of their own unique ideas? Generally speaking Sony doesn't assign their top teams games to make they let them make what they want and are passionate about.

senorfartcushion858d ago

It’ll be just to hold on to the rights. They’re not making a new one. A remaster in 5 years is most likely, but until then, no.

+ Show (1) more replyLast reply 858d ago
FlavorLav01859d ago

If it had been marketed correctly as a strong narrative experience and sold for $30-40 instead of full price, the game would’ve big a huge success and we’d have guaranteed sequels. Loved the game, hope more from this IP is on the way.

Rhythmattic858d ago

It def cut corners though.. The Wolf fights where copy and pasted, the gun mechanics, decent... But the World was what made it... Maybe your standard gun mechanics, but never the guns....

The round table needs to be fleshed out....

ChasterMies859d ago (Edited 859d ago )

Short games are ok with me. Everyone loves the Titanfall 2 campaign and it was only about 5 hours. The issue is gameplay, and frustrating controls that did not need to be frustrating. Other than that, the look and feel was fantastic.

porkChop859d ago

Titanfall 2 also had an excellent multiplayer mode though. As excellent as the campaign was, no one would have paid full price for just that.

Ramboforlife859d ago

Totally agree. If it was a 20-30 hour campaign, it would have sold very well. It deserves another chance.

Livingthedream859d ago

Nah it had mediocre to terrible reviews. Don’t really know anyone who actually loved the game, but there was potential. They should give it another go same studio. Lol

Rude-ro858d ago

This is not that type of game.
I can not think of a single story driven game that does not have endless fetch quests in a forced open world type game that comes close to 20 hours.

Let’s be realistic…
Either way, the game had issues that can easily be remedied and make for an amazing sequel and I hope it happens.

senorfartcushion858d ago

It was good but had a terrible
Cliffhanger. An actual second half would have skyrocketed the game’s status. TLOU 2 was over 30 hours long for some people.

porkChop859d ago

It really just needed to be twice as long. I can put up with super linear, tightly scripted gameplay as long as I feel like I'm getting my money's worth. But the game was so short with little replay value. And the length prevented the lore from being properly realized.

I'm interested as long as they can flesh out the length. Possibly open up the gameplay slightly without detracting from the movie-like scripting.

-Foxtrot858d ago

Yeah I really liked the overall world and Sir Galahad

(SPOILERS)

Having Werewolves and then vampires opened it up to so many possibilities, who's to say other mythical beasts couldn't be introduced.

EmperorDalek858d ago

The story was good until it ended on a cliff hanger, I wouldn't call it incredible. The gameplay was dreadful. I would like to see an improved sequel however.

itsmebryan858d ago

@zsquare

Maybe I'm missing something but, wasn't that game panned after much hype as not very good and poor gameplay? Metacritic is 63% and user rating of 6.7 and by no means consider a hit.
Actually a new developer could be good for the game.

Flewid638858d ago

Limited gameplay mechanics too but I REALLY enjoyed what was there.

alb1899858d ago

Yep, I always liked the atmosphere and characters of this game. I think it can be a really good game if they put emphasis on the gameplay.

DarXyde858d ago (Edited 858d ago )

I don't know if I would say the gameplay was "incredible." The lore was fine and the weapons were awesome (and truly a standout visually, no questions asked). I'm impressed they got a game looking this good to run in such a stable condition when you consider the tech last gen. I only played it on base PS4, and that was really a marvel.

But that all said, the gameplay didn't stand out for me at all. Felt like a pretty standard affair and, as you said, the length was pretty short. Granted, I got it on sale for $12, so I don't feel bad about that purchase. It didn't really linger so the point was really to tell the story they wanted to tell, which I can respect.

I also hope they give it another chance, but I would prefer if they really made it stand out. There's a ton of creative talent over at PlayStation, so if Ready at Dawn had learned from the shortcomings of the first game and they're willing to solicit feedback from PlayStation studios, it has great potential.

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NovusTerminus859d ago (Edited 859d ago )

I really want another one, I bought it day one zero regrets. I enjoyed it a lot and has lots of room for a sequel.

HOWEVER

USPTO policy is that a trademark only be updates with visual proof once every ten years after initial filing, and since the game is still for sale on the PlayStation Network it is likely just a paper work error that will be corrected so that they can continue selling the game digitally.

RaidenBlack859d ago

Yea ... I initially though this might be for a near-future res+fps boost and/or a PC port, paving way for 1887.

GhostofHorizon859d ago

It was a really good game but there was a ton of room for improvement all around. If they had another crack at it, it could be something special.

Eidolon858d ago

A lot of games before and since have made absolutely shameless attempts at making a great experience that ended up falling short. This game gets the worst of it because of hype. And it's actually has really good narrative and gameplay. Tell me one thing NOW that it did wrong that other games aren't doing. Tell me.

BenRC01858d ago

I really like it, bought the special edition years after release, expecting an average game but was very pleasantly surprised

Relientk77859d ago

I really liked the concept, but the game wasn't perfect. It definitely had some flaws. The graphics not being one, they were insane. The coolest guns in the game were only usable for a short period of time. I believe there were like 2 werewolf fights that were basically identical which people pointed out. I'd love for the series to get another shot.

masterfox859d ago

hope there is a sequel, first one was and still is stunning from every aspect, from gameplay, visuals , music, etc, you name it, it literally the whole game is realtime cgi!, imagine what a PS5 can do to it!

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