260°

First Project CARS Xbox One screenshots released, 60 fps confirmed

VVV: "So far, all of the screenshots and video coverage surrounding the perpetually pretty Project CARS have showcased the PC and PS4 versions, but these latest shiny screenshots give us a first glimpse of how it's shaping up on Xbox One.

Fears that the Xbox One version won't achieve the magic 60 fps (unlike the PS4 version which has has already been confirmed to run at the optimum 60 frames), have also now been quashed after it was previously reported that developer Slightly Mad Studios were encountering difficulties. The developer has now officially confirmed that the Xbox One version will indeed run at 60 fps, as showcased in the latest build that was floating around at various recent exhibitions in Dubai, London, Madrid, and Paris, thus putting it in-line with Forza Motorsport 5 which is currently the only next-gen console racing game you can play at 60 fps."

Bigpappy3438d ago

Sounds good to me. But I know there is a negative side. One if my friends will soon be along to make sure I am informed.

Foehammer3438d ago (Edited 3438d ago )

Excellent

Looking forward to seeing it. Always room for more racing simulators.

Until now the only game on any next gen console to run a racing game at 1080p 60fps is Forza 5. Everything else is 30fps

Edit

@ Forn, not sure why you bring KZ into this thread but it is 30fps in SP and MP is not native 1080p. As for your comparison of DC and F5, let's let metacritic speak, DC...71, F5...79.

SniperControl3438d ago

Ya OK foe, Forza 5 is completely striped down to achieve that.

Dudebro903438d ago

Forza was a launch game running on extremely old SDK's.

The fact it still achieved 1080/60 and looked as good as it does, is quite impressive. Give credit where credit is due.

VealParmHero3438d ago

@sniper, seriously? Still gonna bash this game? Forza 5 was pretty impressive for a launch title to be at 1080/60 and if you look past some of the concessions they made, it looks really great considering the time constraints they likely faced. Why can't people just admit that? And to be fair, @Foehammer never really said anything other than the facts...F5 was is the only racer at 1080/60 this gen so far, its a fact, regardless of how you wanna look at it. @Dudebro90..agree'd

Forn3438d ago (Edited 3438d ago )

Killzone Shadow Fall runs at 60fps and blows it away as far as visual fidelity so what's your point? (yes, I know they're different genres) Forza 5 shouldn't even be considered next-gen considering how stripped down it is compared to predecessor and how it practically matched visual fidelity with said predecessor running on last-gen hardware smh.

Also funny how Driveclub runs at half the fps but yet feels twice as fast. Strange how that works. Oh wait, that's right, fps don't mean everything.

darthv723437d ago

Game certainly looks good. Im curious how the Wii-U version is coming along. This and 90's arcade racer are the ones I want to play.

+ Show (2) more repliesLast reply 3437d ago
3-4-53438d ago

This is good for racing games on XB1. Gives Forza some competition which is always a good thing.

thisismyaccount3437d ago

"Fears that the Xbox One version won't achieve the magic 60 fps (unlike the PS4 version which has has already been confirmed to run at the optimum 60 frames"... the fact the we could play the PS4 version i believe ever since GamesCom speaks volume.

Bullshots remain Bullshots (PC). Wonder if the game will look like this or worse next year....

gangsta_red3438d ago

Every racing game should be at 60fps. I seriously couldn't imagine playing a racing game any less than that.

Good to see these devs going for it and not sacrificing frames per second for resolution.

Hk85karlsson3438d ago

Exactly, that game runs buttery smooth. Maybe I'm blessed, I can't see a problem with 30 fps (regarding Driveclub) when the sense of speed is off the hook, the handling works nice etc etc.

Nut when it functions like The Crew, then there's a problem.

Forn3438d ago

People are just kidding themselves with the whole 'this game has to be 60fps because it's this particular genre, if not it sucks' mindset. It's kind of sad. Funny how Driveclub runs at 30fps but yet is the one of the fastest feeling, intense and exciting racing games I've played in a while. Just goes to show that a smooth 30fps game can hold up to or surpass a game that runs at 60fps. Fps don't mean much in the scheme of things if the actual game itself isn't up to snuff.

Dee_913438d ago (Edited 3438d ago )

I bet you don't even know why "racing game should be at 60fps", you just want to feel l33t.
Tip: it has nothing to do with graphics. lol

Kingdomcome2473438d ago (Edited 3438d ago )

I agree, but I think that both FH2 and DriveClub pulled off 30fps pretty well. There's no denying that 60fps is ideal, though. Any word on what the WiiU version will be running at?

u4one3438d ago

Its important to note that racing sims are preferred to run at 60 fps because the physics engine can only update the physics refresh as fast as frames are printed to the screen. Its fine for Driveclub or FH2 to run at 30fps because they aren't doing really intensive sim (or using canned). For something like Forza 5, Gran Turismo or Project Cars, 60 fps stops being a superficial visual treat and more actually impacting the performance of the game itself.

Kingdomcome2473438d ago

That makes sense. I imagine true racing sims can be a pretty complicated beast underneath the hood. (Pun intended)

Godz Kastro3438d ago

See what happens when devs know how to develop for the system! Stoked...

Outthink_The_Room3438d ago

To be fair, the game did get delayed, so extra polish *MIGHT* have been needed to achieve it.

They also *MIGHT* be running the DX11.3 update or even a barebones DX12. Both of which would help with CPU optimization and evening out the framerate for them.

Forn3438d ago

Seen enough footage of PCars to know it looks boring and bland imo. Hope others enjoy it though.

u4one3438d ago

so looking forward to this one.

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170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai525d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox525d ago

because it was always a project and it never got finished :D

ChubbyBlade523d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole522d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow524d ago (Edited 524d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow523d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad523d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist523d ago (Edited 523d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace523d ago (Edited 523d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad522d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim523d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter526d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

Read Full Story >>
gamesindustry.biz
Terry_B528d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer528d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace528d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator528d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani527d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted528d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman528d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1527d ago

Must be talking about Sony

peppeaccardo528d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace528d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC528d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace528d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC528d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer527d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno528d ago

and focuses more on cartoon network games

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